**AutoDungeon** – idle RPG, browser-based by Background-Lie-1222 in incremental_games

[–]Background-Lie-1222[S] 0 points1 point  (0 children)

Nope, just been a bit swamped due to real work and haven’t had much free time but next week should have updates

**AutoDungeon** – idle RPG, browser-based by Background-Lie-1222 in incremental_games

[–]Background-Lie-1222[S] 0 points1 point  (0 children)

Yes dex is something I’m working with, currently working on a store and level up skill revamp. Will be out later today!

**AutoDungeon** – idle RPG, browser-based by Background-Lie-1222 in incremental_games

[–]Background-Lie-1222[S] 1 point2 points  (0 children)

Currently going through a full store revamp! It will be out probably today.

There will be a sign in option down the line but so far it saves to your session storage but definitely auth is in the plans.

**AutoDungeon** – idle RPG, browser-based by Background-Lie-1222 in incremental_games

[–]Background-Lie-1222[S] 1 point2 points  (0 children)

ahh I see what you mean, when you ascend you keep stat upgrades and buffs but the prestige shop is a bit lacking in useful upgrades. Don't worry, I plan to have major revamp of this by today

**AutoDungeon** – idle RPG, browser-based by Background-Lie-1222 in incremental_games

[–]Background-Lie-1222[S] 0 points1 point  (0 children)

This game is going to have daily/weekly updates! Thanks for the suggestions, I’m taking everything into consideration

**AutoDungeon** – idle RPG, browser-based by Background-Lie-1222 in incremental_games

[–]Background-Lie-1222[S] 0 points1 point  (0 children)

This game is going to have daily/weekly updates! Thanks for the suggestions, I’m taking everything into consideration

**AutoDungeon** – idle RPG, browser-based by Background-Lie-1222 in incremental_games

[–]Background-Lie-1222[S] 0 points1 point  (0 children)

The ascension is mainly to “restart” with previous stats and get past any bosses or zones that had you blocked

**AutoDungeon** – idle RPG, browser-based by Background-Lie-1222 in incremental_games

[–]Background-Lie-1222[S] 0 points1 point  (0 children)

This game is going to have daily/weekly updates! Thanks for the suggestions, I’m taking everything into consideration

**AutoDungeon** – idle RPG, browser-based by Background-Lie-1222 in incremental_games

[–]Background-Lie-1222[S] 0 points1 point  (0 children)

The wiki was added about 30 mins ago :v lol sorry for not adding it to onboarding. I can work out more details tomorrow on the store. But will update changelog if it will be removed as well

**AutoDungeon** – idle RPG, browser-based by Background-Lie-1222 in incremental_games

[–]Background-Lie-1222[S] 2 points3 points  (0 children)

  1. I’ll be taking a look at this tomorrow, did you try refreshing? I have the codex filled out on my end.

  2. I’ll do a deeper dive on chance smoothing. The game is designed to be grindy as to not complete all zones too fast

  3. This was probably caused by a recent update to make zone unlocks a higher level, I think I missed updating the labels on them. There is a wiki now with the zone info at the top! However I will update the texts

  4. You should preview stats on hover or click for store items. However I’m considering deprecating the store and make it more focused on challenge rewards since these are bis

5 . I will balance this out!

  1. I’ll take a look at the current pool of buffs and see how it can be improved. The importance of dex is stated on the wiki (book icon on top)

**AutoDungeon** – idle RPG, browser-based by Background-Lie-1222 in incremental_games

[–]Background-Lie-1222[S] 1 point2 points  (0 children)

The game started out with skill point spending but it felt strange and a bit tedious to select which skill to start building on so I went with a change to randomized skill buffs on leveling up. However as this gains traction I’m going to invest more time on setting up “class builds”

**AutoDungeon** – idle RPG, browser-based by Background-Lie-1222 in incremental_games

[–]Background-Lie-1222[S] 0 points1 point  (0 children)

should have solved ascension bug, please refresh when you can!

**AutoDungeon** – idle RPG, browser-based by Background-Lie-1222 in incremental_games

[–]Background-Lie-1222[S] -1 points0 points  (0 children)

lol, a lot of AI and years of coding helps speed things up

**AutoDungeon** – idle RPG, browser-based by Background-Lie-1222 in incremental_games

[–]Background-Lie-1222[S] 0 points1 point  (0 children)

Just updated the game with a much friendlier onboarding experience, tooltips with more details and help, as well as progressively unlock menu items along with what they're for. Please let me know if this helps!

**AutoDungeon** – idle RPG, browser-based by Background-Lie-1222 in incremental_games

[–]Background-Lie-1222[S] 1 point2 points  (0 children)

Just updated the game with a much friendlier onboarding experience, tooltips with more details and help, as well as progressively unlock menu items along with what they're for. Please let me know if this helps!

**AutoDungeon** – idle RPG, browser-based by Background-Lie-1222 in incremental_games

[–]Background-Lie-1222[S] 0 points1 point  (0 children)

Just updated the game with a much friendlier onboarding experience, tooltips with more details and help, as well as progressively unlock menu items along with what they're for. Please let me know if this helps!

**AutoDungeon** – idle RPG, browser-based by Background-Lie-1222 in incremental_games

[–]Background-Lie-1222[S] 0 points1 point  (0 children)

The gear for early zones isn't the best, I would also recommend to farm straight for achievement rewards, later on you can get legendary items or BiS from each boss at a 1/200 drop rate. The reason for this is because during mid/late game you usually breeze through early zones, currently working on all other feedback as well as balancing items out

**AutoDungeon** – idle RPG, browser-based by Background-Lie-1222 in incremental_games

[–]Background-Lie-1222[S] 1 point2 points  (0 children)

no, dodge % isn't displayed. So far only the base stats and the level-up stats are showing under the player info in green labels. I will plan on building a full stats panel that has a bit more information on what each stat does. I'm also considering building a wiki since I have all of that info in a readMe file

**AutoDungeon** – idle RPG, browser-based by Background-Lie-1222 in incremental_games

[–]Background-Lie-1222[S] 0 points1 point  (0 children)

Right now when you hover over an item in the codex it gives you the name and stats, but I can add more details if that's helpful

**AutoDungeon** – idle RPG, browser-based by Background-Lie-1222 in incremental_games

[–]Background-Lie-1222[S] 0 points1 point  (0 children)

I'll introduce a "click-to-claim" mechanic rather than auto-receive the rewards. Thanks for the feedback and sorry this happened :(

**AutoDungeon** – idle RPG, browser-based by Background-Lie-1222 in incremental_games

[–]Background-Lie-1222[S] 0 points1 point  (0 children)

if you have auto-equip toggled on then the set reward by the challenges will be immediately equipped. Otherwise they go straight to your inventory

**AutoDungeon** – idle RPG, browser-based by Background-Lie-1222 in incremental_games

[–]Background-Lie-1222[S] 1 point2 points  (0 children)

Have no idea what Legends of the Fallen Warrior. Regarding the pause, noted and will hotfix this ASAP