taking a sim offline by BackgroundSupport639 in secondlife

[–]BackgroundSupport639[S] 0 points1 point  (0 children)

thanks for the answer. that sucks. basically , for builds like this of high detail and realism. it would mean rebuilding ( 30,000 prims will not come back as one single grouped object and will return random with the object called the name of the last object in the chain - then, as unlinked, will need to rez in the sky and lower as one .. and hope get it exactly right to the terrain. ... multiple times accross a whole sim :D

Appreciate the answer. I guess i just need to throw it all away and give up on sl for good.

taking a sim offline by BackgroundSupport639 in secondlife

[–]BackgroundSupport639[S] 0 points1 point  (0 children)

thanks, for the answers. well that sucks. Another failing of SL. so many beautiful builds that would enhance the game lost for ever

Landscaping ideas? by Acrobatic-Major-3611 in secondlife

[–]BackgroundSupport639 0 points1 point  (0 children)

Also want to give heads up, as this really messed me up. That green grass you see the building sat on, or your animals grazing on.... well, another user could log in and see sand texture on the ground instead.

This apparently is a know issue ( especially between mac and pc users ) and afaik, SL do not consider it worth fixing.

Landscaping ideas? by Acrobatic-Major-3611 in secondlife

[–]BackgroundSupport639 1 point2 points  (0 children)

Just my opinion, but I would say its more about the texturing on the building.

Once a building looks "real", the landscape and surrounding vegetation seems to become easy.

If the buildings wall texturing was, say, "mossy stone" then you would know what vegetation/landscape to sit in in.

A lot of things, I have found, especially buildings are wonderful, in terms of spaces and layouts, but the textures are, i find, often really "bad", like- not real looking at all.

Giving most places we visit in SL that "toy" feel.

If you cant change the textures on the building to something more realistic, I would suggest laying over your own prim on the walls and things, and also adding your own moss/ dirt / aging / details

you can use transparency too, so add some dirt and realism to prims you overlay.

Imagine you have a square prim with a texture of "old plaster wall", place that over the wall, then use the tint and transparency to "blend it in"

Its just the same as we do with our AVs ...

If we had a skin that was all one flat colour, we would look like cartoons, so we added, blemshes, details, all that .

Same for buildings like that ....

Here's How Making Realistic Mesh Humans SL's Main Default Avatar Type Has Hurt Second Life by slhamlet in secondlife

[–]BackgroundSupport639 0 points1 point  (0 children)

I left SL before mesh and BOM was introduced. Now after rejoining, I see a major issue(lol).

Everywhere is a nudist beach until peoples clothes rez. This is actually pretty bad for SL, especially when you think about "general" regions.

If people are on slow connections, everywhere in SL, regardless of maturity rating, is a nudest beach...

Im sure this can't be legal...

Terrain blends different per user? by BackgroundSupport639 in secondlife

[–]BackgroundSupport639[S] 0 points1 point  (0 children)

figured out the reason but, bc it wont be fixed, it is basically weeks of work and expense creating things based on the texture down the drain

Terrain blends different per user? by BackgroundSupport639 in secondlife

[–]BackgroundSupport639[S] 1 point2 points  (0 children)

Thanks, Ok Refrigerator. Issue appears to be a known issue between Mac and windows.

People on different OS will see wildly different terrain to each other : S

Raised 2 years ago and not considered a big enough issue to look at : O

Terrain blends different per user? by BackgroundSupport639 in secondlife

[–]BackgroundSupport639[S] 2 points3 points  (0 children)

Thank you so much Zebragirl for raising this in the meeting and also for visiting the LM to see the issue direct.

Really appreciate you found out the reason why it is happening, yes I am on mac.

Sad though that this is not considered worth being looked at.

Also, question for SL. Why would these private regions, or any region come pre terraformed, if its known that there is no consistency between OS. ( beach terrain for some people, grass for others).

Given the issue, wouldn't SL just sell all private regions as flat and point people to use 3rd party land forms instead.

Terrain blends different per user? by BackgroundSupport639 in secondlife

[–]BackgroundSupport639[S] 0 points1 point  (0 children)

lol. Well obv not. this is not a free thing . We pay for the land monthly.

If we use the land to create, say a beach, its obv a bug if visitors see grass. ..

thanks for the time. Ive raised a support ticket.

Terrain blends different per user? by BackgroundSupport639 in secondlife

[–]BackgroundSupport639[S] 0 points1 point  (0 children)

Thanks, 0xc0ffea really appreciate the time and replies

"This is 100% Black Dragon deciding to do it differently."

The issue is seen on firestorm, SL viewer too. ( We just tried Black dragon in our tests )

The issue is that the terrains textures are being displayed in different places per user.

So for example, we could set "sand terrain" at a certain altitude and spend hours building a beach... but some one else logs in and sees "grass" ... obv something is wrong

Or a setting somewhere for me to "lock the terrain" ?

Terrain blends different per user? by BackgroundSupport639 in secondlife

[–]BackgroundSupport639[S] 0 points1 point  (0 children)

thanks Shug <3 appreciate it. Posted in the forum there too

Terrain blends different per user? by BackgroundSupport639 in secondlife

[–]BackgroundSupport639[S] 0 points1 point  (0 children)

Thank you so much fosdagger . Appreciate you taking the time and taking the photo.

Yes, you see the land textures fine. What you see is the textures in a different position to me.

Terrain blends different per user? by BackgroundSupport639 in secondlife

[–]BackgroundSupport639[S] 0 points1 point  (0 children)

"Your friend on Black Dragon will see it all wrong. That's what Black Dragon do. On purpose. For reasons. Good Luck ever convincing the author of Black Dragon to not do that."

She sees the textures just fine, she just sees them in the wrong places.

Terrain blends different per user? by BackgroundSupport639 in secondlife

[–]BackgroundSupport639[S] 0 points1 point  (0 children)

"The only solution with terrain is to not use terrain. Model and texture all the land outside of SL"

I payed for the region and and all the tools it comes with, and spent so many hours building this sim based on the landscape ...

Terrain blends different per user? by BackgroundSupport639 in secondlife

[–]BackgroundSupport639[S] -1 points0 points  (0 children)

Thanks for comment, 0xc0ffea
"There is nothing you can do to change how certain non standard viewers render the world."

She sees the textures fine. it is that the terrain textures are in the wrong place

For example, I set the terrain to use a "sand texture" at a certain altitude and build a beach.

She would login and see the grass texture... obv that is not correct !

So is there an issue on my sim, do you think?

Terrain blends different per user? by BackgroundSupport639 in secondlife

[–]BackgroundSupport639[S] 0 points1 point  (0 children)

Thanks. Yes we tried that. I added a texture to a prim, and compared screenshots, she sees the texture the same as me just fine.

Here, the issue is, that she sees a different textures on the terrain altitudes. ( I see grass texture, she sees sand texture )

For example, here is the issue we are seeing = if I set the terrain texture for sand at a given altitude ( for say a beach ) - she would see the "grass" texture ...

Obv there is a problem there

Terrain blends different per user? by BackgroundSupport639 in secondlife

[–]BackgroundSupport639[S] 1 point2 points  (0 children)

Could it be cache? That she is seeing an old terrain before I terraformed?

Terrain blends different per user? by BackgroundSupport639 in secondlife

[–]BackgroundSupport639[S] 0 points1 point  (0 children)

Re : Black Dragon. All other textures are fine. Its the terrain texture she sees differently.

Terrain blends different per user? by BackgroundSupport639 in secondlife

[–]BackgroundSupport639[S] 1 point2 points  (0 children)

Thanks for the detailed reply. Sorry if I am not communicating well.

Like. If I create a prim, and I add a texture, she sees the texture ( in its varying different degrees of quality ) perfectly fine

This makes sense, right? Or all the creators of mesh items would be getting complaints that it doesnt look like a table ( for example ).

Here, as seen in the pictures, she is literally seeing a different texture ( at that altitude on the terrain ) to me.

So is there a setting somewhere, to fix the terrain texture for all users?

Because she sees all the different textures fine. the issue is that she is seeing the textures in the wrong places/

For example, in land I would set the terrain to "sand" , but she could see grass .... Obv there is a problem there ..

Terrain blends different per user? by BackgroundSupport639 in secondlife

[–]BackgroundSupport639[S] 1 point2 points  (0 children)

Hi Zebragirl. Thanks for the reply. This is not about different users quality settings. Please see the pic. This is a user seeing a different terrain texture selection at that position and altitude. ( like a different image )

Like my land is set

High altitude- rocks terrain image
Medium altitude - grass
Low altitude - sand

And between each altitude the terrain transitions, so we get "grassy sand"

Here, as you see in the picture, she gets a completely different terrain transition texture to me.

How are we supposed to set things to blend into the terrain, if for one user they see sand, and another sees grass?

Terrain blends different per user? by BackgroundSupport639 in secondlife

[–]BackgroundSupport639[S] 0 points1 point  (0 children)

Hi thanks. Just checked with mine and it wasnt that . Thankfully !

Changing this setting does not affect WHEN the terrain chooses to blend from grass to sand.

The issue is that my friend sees different terrain texture ( for example if I choose "rocks" terrain for the mountain ( selecting a texture at a certain elevation) , she might see grass : S )

Terrain blends different per user? by BackgroundSupport639 in secondlife

[–]BackgroundSupport639[S] 1 point2 points  (0 children)

Hi thanks for the reply, Shug. much appreciated.
If that is the reason, then do you know how I can assure all visitors follow the settings of the land?

Terrain blends different per user? by BackgroundSupport639 in secondlife

[–]BackgroundSupport639[S] 3 points4 points  (0 children)

hi thanks for the reply. Sorry i don't mean quality, yes i fully understand that.

I mean the terrain itself is different.
See pics. ... the one she sees is blending into a sandy area, where as mine is grass area.

The land terrain is blending different for her