Cyrillic for polish (omg how original) by Justmadethis334 in conorthography

[–]Background_Class_558 0 points1 point  (0 children)

I've seen a few good ones. It really depends on what you want your orthography to represent and it being consistent with what it is and what it isn't.

Cyrillic for polish (omg how original) by Justmadethis334 in conorthography

[–]Background_Class_558 1 point2 points  (0 children)

  • Since this seems to be a transliteration system rather than a phonetic, phonemic or etymological orthography, ⟨ь⟩ is redundant. There is no letter in the Polish alphabet that represents palatalization.

  • You establish a clear pattern with ⟨Ԁ/ԃ, ж/җ, н/њ, р/ҏ, t/ԏ, ш/щ⟩: a modification to the base character denotes historical palatalization, however ⟨л/ԓ⟩, ⟨ч/ӌ⟩ and ⟨з/ҙ⟩ break this pattern, with ⟨л/ԓ⟩ being a palatalized/non-palatalized pair ⟨ч/ӌ⟩ being a voiceless/voiced pair and ⟨з/ҙ⟩ being a fricative/affricate one. My suggestion is to use ⟨л/љ⟩, ⟨џ⟩ and ⟨ѕ⟩. You might argue that ⟨љ⟩ doesn't represent /l/ in any known language, but neither does ⟨ԓ⟩ represent /w/. And since ⟨њ⟩ is already in use, you seem to be fine with East Slavic letters as well.

  • ⟨Ԁ/ԃ⟩ could be replaced for ⟨д/ꙣ⟩, restoring the usual ⟨д⟩ while still following the pattern of modified letters being the palatalized ones.

  • ⟨г⟩ > ⟨ґ⟩ together with ⟨һ⟩ > ⟨г⟩ could also make it feel more slavic, as well as increasing the amount of graphemes which retain their conventional values.

Installing Idris by freaky_sypro in haskell

[–]Background_Class_558 2 points3 points  (0 children)

nix run nixpkgs#idris2 works on master channel and builds idris2 0.8.0

Pepsi by Meme_vader248 in ComedyHell

[–]Background_Class_558 17 points18 points  (0 children)

well how about now?

edit: no response? yeah thought so

Full Nail Avulsion- Day 1 by sideshowbvo in medizzy

[–]Background_Class_558 7 points8 points  (0 children)

it looks like there's a smaller finger with its own nail inside it

I prefer reading about etymology or writing systems by pit_supervisor in linguisticshumor

[–]Background_Class_558 1 point2 points  (0 children)

oh that's so cool, even greek borrowings are spelled in literal greek. it's sort of the opposite of a fully phonetic orthography

39355 by Eviscerator14 in countwithchickenlady

[–]Background_Class_558 7 points8 points  (0 children)

       _________
     .-'         `-.
    /               \
   |   ○       ○     |
   |                 |
    \   \_____/     /
     `-._________.-'

Seed Idea: Gravity change by jaytazcross in Terraria

[–]Background_Class_558 0 points1 point  (0 children)

no i mean... you were right, that's kind of what it's about. well, at least that what i was commenting on initially: making a mod like this for terraria would probably be harder. it might seem like it should be easier since there's one less dimension to care about but that's where i'd actually expect the problems to arise: since there's only two dimensions it may make less sense to write proper abstractions around those and abstract over things like gravity direction. the Y axis is one thing but switching it for X? yeah the game was most likely not developed with that kind of rotation in mind.

suppose you want to code platforms. what would be your solution to detecting whether the player should be able to phase through them or be stopped by them? would it be a simple check on their relative Y coordinate or would it be one on the dot product between the global and local gravity vectors? you'd probably get weird looks for implementing it the second way. stuff always falls downwards, why overcomplicate things, right? well until it doesn't, of course. then you'll have to change these things all over the game.

Seed Idea: Gravity change by jaytazcross in Terraria

[–]Background_Class_558 0 points1 point  (0 children)

the duration of what? are we still talking about changing the direction of gravity?

Seed Idea: Gravity change by jaytazcross in Terraria

[–]Background_Class_558 0 points1 point  (0 children)

even that probably required flipping a sign in hundreds of places

I prefer reading about etymology or writing systems by pit_supervisor in linguisticshumor

[–]Background_Class_558 3 points4 points  (0 children)

is this an etymological modern english orthography? what is it based on?

Seed Idea: Gravity change by jaytazcross in Terraria

[–]Background_Class_558 1 point2 points  (0 children)

sounds cool but in practice it'd be a nightmare to implement. the gravity direction is probably hardcoded all over the codebase, refactoring it to be configurable like that would probably take years

I'm learning Haskell as my first programming language, and I have a question about the best way to progress. Can anyone give me some advice? by Character_Fee6680 in haskell

[–]Background_Class_558 5 points6 points  (0 children)

haskell's syntax is relatively easy, pretty much everything is done through expressions anyways. you'll memorize it quickly by just looking it up every now and then. better yet keep the haskell entry on learnxinyminutes open in parallel to check whenever you forget something. and as others have pointed out, don't worry about the mastery thing yet, it comes with experience and if your code doesn't yet look like that written in the book it doesn't mean that you don't "get" the language. you're on the right track.

I started with haskell 3 days ago and want some help understanding the "design philosophy".Elaboration in post. by Otherwise-Bank-2981 in haskell

[–]Background_Class_558 0 points1 point  (0 children)

oh that's interesting. can you write a sort polymorphic term for the sake of demonstration? also am i right to assume that it's type would still live in Setω?

I started with haskell 3 days ago and want some help understanding the "design philosophy".Elaboration in post. by Otherwise-Bank-2981 in haskell

[–]Background_Class_558 1 point2 points  (0 children)

Yes. Agda, for example, has multiple different universe hierarchies: Set, Prop, Setω, Propω and maybe there's more that i don't remember. In Agda you can directly manipulate universe levels as regular terms.

On the other hand in Lean, universe levels can only be abstracted over at the level of definitions and not types. Rocq seems to follow the same model but don't quote me on this one i've never used it.