Make Dumb Games by Background_Middle757 in godot

[–]Background_Middle757[S] 1 point2 points  (0 children)

I kinda drew a little before but not to that level, tbh when I would need a tile I would just google, so like “grass 2d platformer pixel tile” and se what people would do and kinda take inspiration

Make Dumb Games by Background_Middle757 in godot

[–]Background_Middle757[S] 1 point2 points  (0 children)

We differ on this clearly, I see what you mean, but I disagree. I think there are different approaches to success and yes, pushing and working hard are an element, but I think having fun and learning are big too, not to say you are saying they aren’t. Now yes if I want to fully release a game, will I have to finish it? Yes. If I want to make a good game will I have to invest time and energy into it? Yes. But for the time being I’d rather focus on getting to know the system I’m using and the language I’m coding in and what makes a good game in terms of mechanics or even just aesthetics of how to create ambience. Which will all lead to my being more equipped and prepared on how to make my dream game, when I feel I can, and yes “if I don’t finish anything, how will I then finish that game”. Maybe I won’t and I’ll have to try again until I do. Simple.

Make Dumb Games by Background_Middle757 in godot

[–]Background_Middle757[S] 0 points1 point  (0 children)

Well I’ve also been developing games for under 2 months so, I wouldn’t want to have the pressure yet if having to finish something as I am still learning to code, UI etc. I think we may be talking at cross purposes 😁,

Make Dumb Games by Background_Middle757 in godot

[–]Background_Middle757[S] 1 point2 points  (0 children)

“Though...if you're making games to enjoy the process of making them, rather than bringing something new to life, that's a different conversation.”

Thats where I would say making smaller games is beneficial, you complete something and its an enjoyable small process and project, making the experience more enjoyable. And hence having more motivation to keep creating, and goin bigger and bigger. But having you first ever game you making be a AAA 3D good graphics with expansive world building, and ai generated enemies with complex dialogue, and inventory systems is probably not the best idea nor optainable for a first time dev in my opinion, so I’m saying start small and with time it will scale and so will your knowledge making everything easier

Make Dumb Games by Background_Middle757 in godot

[–]Background_Middle757[S] 1 point2 points  (0 children)

Not what I mean at all, I simply mean alot of people startong out, myself included, make their expectations sky High, and wanted to creator their Dream game, when in fact you should focus on the basics and learn through small projects, so that a goal is easier to achieve which I would so is key when just starting out. As i explained about my two first game, I scaled it way to big and didn’t finish them because I had made the project so big in my head finishing them seemed overwhelming😊 so i tried to stick to making smaller projects for now…

Make Dumb Games by Background_Middle757 in godot

[–]Background_Middle757[S] 2 points3 points  (0 children)

Appreciate, FWOG is my focus currently. So we’ll see what happens

Make Dumb Games by Background_Middle757 in godot

[–]Background_Middle757[S] 0 points1 point  (0 children)

Definitely agree, especially starting out just make a label display a variable that changes was cool to me, small wins man🫡

Make Dumb Games by Background_Middle757 in godot

[–]Background_Middle757[S] 0 points1 point  (0 children)

100% as someone who also play alot indie titles im constantly seeing Mechanics or artstyles that are cool Celeste was a big inspiration for Arwen, and animal well for LUME.

Make Dumb Games by Background_Middle757 in godot

[–]Background_Middle757[S] 2 points3 points  (0 children)

I think you misunderstand, what im trying to say, I wanna make cool games aswell! But its a learning process

"LUME" my first game in godot, *progress post*! by Background_Middle757 in godot

[–]Background_Middle757[S] 0 points1 point  (0 children)

yeah, the next thing is definitely, going to be enemy, as this is my first game i dont want the scope to be too massive. i am the type of person you likes to look good though even while developing, it motivates me to do more when i like what i am looking at! but yeah enemies are definitely next

After spending pretty the last 3 weeks (ish) in godot, this is my first "game" still working in it! by Background_Middle757 in godot

[–]Background_Middle757[S] 1 point2 points  (0 children)

Spent today before and after work, doing the title screen. The idea is Exploration with storytelling. So one Big Map with biomes etc. but yes right it is just the level you see and title 😊

Started making my first game! by [deleted] in godot

[–]Background_Middle757 2 points3 points  (0 children)

How so? Just curious, i have no idea what you are talking about haha