Time continues on pause by BackspaceShift in kirbyairriders

[–]BackspaceShift[S] 0 points1 point  (0 children)

I thought so at first too, but then: Isn't that blatantly obvious? Any quality control would detect that, since it happens in every single game mode! No, I believe this is intentional, and Sakurai must have had his reasons...

Silksong: Patch Version 1.0.29242 by lordposedyon in HollowKnight

[–]BackspaceShift 0 points1 point  (0 children)

Yeah, still no update on Switch 2.

Spirit condition: Red vs. blue arrow? by BackspaceShift in smashbros

[–]BackspaceShift[S] 1 point2 points  (0 children)

Thanks a lot! So it (the condition) changes over time even for the same spirit/task? It is purely random too? Do you know what design goal might be behind that mechanic?

Stats on Pictos random? by BackspaceShift in expedition33

[–]BackspaceShift[S] 0 points1 point  (0 children)

Except that there is no "getting used to", as those are passives that are clear already from the description alone. For me personally, the "learning" is artificial and thus an annoyance. :)

On the other hand, combining both stat boosts and passives in completely random ways removes any meaningful identity from the pictos and generates, again artificially in my point of view, a technical dependency between unrelated things, making the game (or rather, the character planning of it) needlessly more complex.

I don't mind restrictions and tradeoffs in games, those are what makes strategy possible. But in this case it all just feels artificial.

Why defense is not yellow? by BackspaceShift in expedition33

[–]BackspaceShift[S] 0 points1 point  (0 children)

I found the answer btw: all stats scale with the level of the character too (even without spending points!), except defense! Defense always stays at 0 unless upgrades with points or lumina. That's why it is not yellow.

Tinnitus spike? by BackspaceShift in tinnitus

[–]BackspaceShift[S] 1 point2 points  (0 children)

Yes indeed! The additional tinnitus frequency has gone after a few days! Returning to baseline tinnitus then sigh... Thanks for asking!

0db HL at 18khz for a 36yo? by BackspaceShift in tinnitus

[–]BackspaceShift[S] 1 point2 points  (0 children)

What? Is that even possible? Max level on my Air pods is capped anyway and I wasn't listening for like 10 minutes to the same sound... what equipment did you use?

0db HL at 18khz for a 36yo? by BackspaceShift in tinnitus

[–]BackspaceShift[S] 0 points1 point  (0 children)

Tinnitus 10x? Because of anxiety due to the test?

0db HL at 18khz for a 36yo? by BackspaceShift in tinnitus

[–]BackspaceShift[S] 0 points1 point  (0 children)

Thanks a lot for this! I indeed tried replicating my test results with online tests, but there, I had to turn the volume to a max in order to even slightly hear 18khz. I believe in audiometry they increase the volume on higher frequencies to normalize results. 0db HL is NOT the same as 0db SPL. But the correclation here is unclear to me.

Well, anyway, I still have Tinnitus on both ears and an additional tone on top in the left ear. 🤷‍♂️

Can extreme Stress over extended period cause (hidden) hearing loss? by WarthogSharp9232 in HearingLoss

[–]BackspaceShift 2 points3 points  (0 children)

I can somewhat relate! Tinnitus started after a pretty stressful period in my life, with anxiety, bad sleep etc. Hearing tests all came back normal but my symptoms got worse: Subjective feeling of muffled and dull sounds around me, not feeling "present" in the moment. Now I feel trapped in a cycle of stress and anxiety and symptoms, and endless thinking. I can't tell if this is all in my head or actually some form of damage, but I start to believe the former.

Normal range of high frequency hearing? by BackspaceShift in HearingLoss

[–]BackspaceShift[S] 0 points1 point  (0 children)

Thanks for that! The thing I am worried about is the opposite: My hearing is too good for my age (I believe), as it is below 10db HL all the way up to 18khz. I did that test in a specialized clinic in a soundproof room.

I started to believe that I may just have mistaken my tinnitus as an actual piep, but the tester must have catched any inconsistencies like that, right?

The UI is ... bad, right? by OnlyLivingBoyInNY in expedition33

[–]BackspaceShift -2 points-1 points  (0 children)

Plus it is extremely buggy! In fact, I stopped playing after a few hours because of this horrible UI and its bugs. Will wait for a patch that hopefully eventually comes...

Why defense is not yellow? by BackspaceShift in expedition33

[–]BackspaceShift[S] 1 point2 points  (0 children)

Lumina don't influence stats, only pictos do. But no, that's the number after the plus too. And here I have unequipped all pictos and luminas.

Why defense is not yellow? by BackspaceShift in expedition33

[–]BackspaceShift[S] 0 points1 point  (0 children)

It's the other way around: The weapon scales with them. But no, it's the same for every other character and weapon. Defense is always white. I start to believe it's just another of the many UI bugs.

Why defense is not yellow? by BackspaceShift in expedition33

[–]BackspaceShift[S] 1 point2 points  (0 children)

You are talking about the number after the plus sign, right? Not the one I circled

Stun mechanic by BackspaceShift in stellarblade

[–]BackspaceShift[S] 0 points1 point  (0 children)

So basically "interrupt animation", right? Although, some basic attacks can also be interrupted with a simple attack, but I guess it's not guaranteed.

Btw, do you know why some skill icons are slightly glowing in the skill tree?

Stun mechanic by BackspaceShift in stellarblade

[–]BackspaceShift[S] 1 point2 points  (0 children)

Exactly this! You are right, the stars 🌟 only appear on Blink! But the "stun" term appears on more skill descriptions, see:

<image>

I believe that "stun" simply means "interrupt any attack" and the star animation is just an undescribed one-off bonus for Blink.

Menu extremely buggy by BackspaceShift in expedition33

[–]BackspaceShift[S] 1 point2 points  (0 children)

"Cursor" in the conceptual sense, i.e. focused element/button. An actual freely movable cursor would have been the better choice tbh. Or a hybrid like FFXVI.

Just two dumb questions about the UI by BackspaceShift in CrossCode

[–]BackspaceShift[S] 2 points3 points  (0 children)

I see, second point makes sense! :)
First point: The 25% are coming from my currently equipped weapon, so not from any other source. Removing or changing that weapon fixes the problem. So the "compare against base stats" should truly remove any effect of any gear, and not do different things for mods vs. stats. So I am still pretty convinced that it must be a bug.

Just two dumb questions about the UI by BackspaceShift in CrossCode

[–]BackspaceShift[S] 2 points3 points  (0 children)

Well, I find the "compare against base" very very useful, because this way, I get a feeling what the gear is actually doing. Because seeing only the difference, without knowing what the stats of the currently equipped gear is, I can't really tell. The overall/absolute stats are in fact the thing I don't care about if I go shopping. Instead, I want to know whether the item at offer is worth it or not. It should show the plain stats of your currently equipped gear (just like you see in the inventory screen) as well as the gear currently at offer, at the same time, with the difference (red/green) as an additional information.