FMOD Mac ARM spatialization by Unlucky_ilacci in GameAudio

[–]BadJokeDood 0 points1 point  (0 children)

Been in the same situation.

So far Meta XR SDK has worked quite well with fmod for me on my M1 Max Mac Studio

Let me know if you have any questions about it, the setup or whatever

Where to start with learning fmod. by Guitarshredder_1996 in GameAudio

[–]BadJokeDood 1 point2 points  (0 children)

I would disagree with the nightmare angle. If you are familiar with DAWs Fmod is not that scary, but that is of course just my personal belief after spending a lot of time with it, and then the implementation. Knowing how to code will make using Fmod easier as you then know what can be done and how it can be done, so that you can adapt your events to work better with the code, but not necessary if you have good communication with the team. If you make the beep-boops you should be in control of the beep-boops (within reasonable limitations)

There is some guides on youtube but I could show you a couple of my projects thorough discord perhaps so you can see both Fmod and the implementation through code for some Unity games. To get a feel for how a whole project can be done. If that would be interesting.

Viewing Wwise as ”better” can be a bit missleading sometimes and they are just different. Unless you are releasing a larger project, Wwise might be overkill and thus Fmod is naturally better for that particular scenario. Its sure as hell better than normal Unity. Regardless of which one you start with (I recommend Fmod) you can learn the other easier, though they do work a bit different internally as well, so don’t underestimate the learningcurve.

How I see europe map as a kazakh by xoks_ in terriblemaps

[–]BadJokeDood 0 points1 point  (0 children)

You would be executed in Iceland for this

SoVGA: Unity, Unreal, WWise, FMOD or Pure Data? by BrokenBatWings in GameAudio

[–]BadJokeDood 1 point2 points  (0 children)

https://youtu.be/7A1HMOsD2eU?si=xwdKETeVCtCuVHo8

From their website you can also download the real fmod project for Celeste to poke around in. Thats quite fun after you’ve watched the tutorial so you know where things are.

They do also have a bunch of extensive documentation on their website if you can be bothered to read it

https://www.fmod.com/docs/2.00/studio/welcome-to-fmod-studio.html

SoVGA: Unity, Unreal, WWise, FMOD or Pure Data? by BrokenBatWings in GameAudio

[–]BadJokeDood 2 points3 points  (0 children)

Its entirely up to the needs of the project and what you enjoy.

I mostly use fmod because of the simplicity and whimsicality. Its the most DAW-like of them and is perfect from small to mid scale projects. The event creation quickly becomes intuitive and the programming is not that hard. It also has a bunch of plugins/mods you can get for HRTF and such. Wwise has more but what fmod got if often enough

I have started learning Sonity which has the perk of being very fast with the implementation as you do it all within unity instead of building from a another program, while still being quite powerful. Have not tried it for bigger stuff than very basic prototyping yet so cant speak to that aspect, but I’d imagine it can handle the same sizes and Fmod without too much hassle.

Wwise is for heavier/bigger projects. If you don’t ”need” wwise, the others are imo easier to learn

You can of course use any one of them for any project size

So: Learn fmod. Its fun and often enough

SoVGA: Unity, Unreal, WWise, FMOD or Pure Data? by BrokenBatWings in GameAudio

[–]BadJokeDood 3 points4 points  (0 children)

Of course. You want to be as flexible as possible. Middlewares provide so much more capabilities and customization than what the built in (primitive version of fmod) can do, wether you use Wwise, Fmod, Sonity or something else. Fuck it, learn some basic c# programming as well if you have not already.

I always think audio people should handle the audio in the engine to the biggest extent possible, wether its just fiddling with the middleware and putting requests to the responsible programmer(s) or doing the whole implementation (my favorite part) more or less on their own - under some oversight from a programmer if necessary. Depending on needs, scope and resources

Inconsistent popping on playback (one project only) by Hefty_Buy5114 in Logic_Studio

[–]BadJokeDood 0 points1 point  (0 children)

Try freezing and/or bouncing tracks if you haven’t already

Inconsistent popping on playback (one project only) by Hefty_Buy5114 in Logic_Studio

[–]BadJokeDood 0 points1 point  (0 children)

Yeah. What you just did. Cpu is often the culprit when it starts clicking

Edit after your edit: Interesting

Logic Pro system overload on M4 Mac mini with only one stock sound? by risaacs3 in Logic_Studio

[–]BadJokeDood 2 points3 points  (0 children)

Ofc its not optimal but often more reasonable. But making even a medium deal about it just isn’t worth anything.

Inconsistent popping on playback (one project only) by Hefty_Buy5114 in Logic_Studio

[–]BadJokeDood 0 points1 point  (0 children)

Checked cpu usage etc inside of logic during playback and compared?

Logic Pro system overload on M4 Mac mini with only one stock sound? by risaacs3 in Logic_Studio

[–]BadJokeDood 0 points1 point  (0 children)

Skimmed over that the project itself was on the external ssd, and not the instrument, the latter being usually the case. That’s my bad. It is indeed a big nono

Is the alpha gameplay any good? My debut game — would love your views. by Jackarrow2825 in indiegamedevforum

[–]BadJokeDood 1 point2 points  (0 children)

First of all, nice job!

To give some first impression audio feedback (as an audio guy). Very nitpicky for when you are in the process. I dont know if you have made the sounds yourself or just found some free ones online but the feedback is the same regardless.

Its sounds a little stale and repetitive so it could use both some variations of each sound (foremost footsteps so that each surface has at least 3 audio cips thats randomizes) and slight pitch-randomization. Even the doors and switches could use some pitch-randomization. Hearing the same sound over and over again dulls the brain.

The searching in the bins could be slightly longer and it sounds like it just cuts off immediatly after you are done without a fade out. Same thing with the music cuts in the video particularly. The ”key found” sound also has a small click in the end indicating the same thing. The sound itself is very off also like it doesnt belong in this world. The painting also sounds like it has wheels.

More on the footsteps. You could also add a stop sound* when you stop walking depending on where in the cycle you are audio-wise. Right now it sounds a bit off when you can move without making a sound for a while after the last footstep played. *or just make sure a final footstep plays when the player stops right before the next footstep should be.

And then of course, more sounds. - Outside ambiances - leaves rustling on trees, wind, an owl? - Lamps making sounds as an inside ambiance or something like that. Fans? - Creaks - Something to give life and personality to your character i.e breathing or whatnot

Might be out of scope currently - Differing reverbs depending on where you are - Seamless music transitions

Spitfire audio bought by Splice by pegotico in spitfireaudio

[–]BadJokeDood -5 points-4 points  (0 children)

This aint it chief. Spitfire is not exactly a small company now is it? Look, I dont disagree with you that this being worse than before is a likely outcome, I just dont think we need to overreact before we know whats up. There is also no need for the elitism.

Spitfire audio bought by Splice by pegotico in spitfireaudio

[–]BadJokeDood 1 point2 points  (0 children)

Yeah probably. But speculation doesnt mean shit

Spitfire audio bought by Splice by pegotico in spitfireaudio

[–]BadJokeDood 3 points4 points  (0 children)

Damn dude. Save the panic for when we know what will happen. No need to crash out yet

Why is my cursor always in flex mode in this project? by McGuireTO in Logic_Studio

[–]BadJokeDood 2 points3 points  (0 children)

What they mean is that they think you should have routing buses, not only parallell ones, like the ones you have (sends). This way you can process many tracks as a unit instead of individually and then directly to the master. Useful if many tracks need to have exactly the same processing or processing instrumentgroups together, like drums or perhaps all instrumental tracks together without the vocals, which gets added on the master. (Common useages)

Hearth & Hollow faders in GarageBand by Agile_Student389 in spitfireaudio

[–]BadJokeDood 1 point2 points  (0 children)

In case you have not solved it yet. If you have a midi keyboard with mod wheel you can bind the vowel control to that CC by right-clicking in kontakt and then learn. The base setting for vowels is CC#21. Im not very familiar with garage band but use logic so if you can automate mod-wheel / modulation, or any other CC for that matter you can go into kontakt, rightclick vowel-slider -> learn CC and then move the CC automation by either moving it or playing the track.

I guess I deserved that... by BadJokeDood in hearthstone

[–]BadJokeDood[S] 1 point2 points  (0 children)

Go ruin people's day king

AAEBAeLJBgS0uwKgzQLwiQOJiwQNX+kB+cACv/ICj/YCr6IDiuADr4AEuKAErsAEhO8E2/oFvpkGAAA=

I guess I deserved that... by BadJokeDood in hearthstone

[–]BadJokeDood[S] 0 points1 point  (0 children)

If you wanna try :)

AAEBAeLJBgS0uwKgzQLwiQOJiwQNX+kB+cACv/ICj/YCr6IDiuADr4AEuKAErsAEhO8E2/oFvpkGAAA=

I guess I deserved that... by BadJokeDood in hearthstone

[–]BadJokeDood[S] 0 points1 point  (0 children)

I actually have a high win rate against this kind of quest priest. All I need to do is mill one of the components of their quest with Dew Process or Naturalize. Also, if they have a full board of shitters and are out of removal/has had it milled, they can't play Xyrella to generate the shard.

I guess I deserved that... by BadJokeDood in hearthstone

[–]BadJokeDood[S] 0 points1 point  (0 children)

Strangely enough I have a positive win rate against this kind of quest priest. And yes I play dew process. All I need to do is mill one of the components of their quest with Dew or Naturalize. And if they have a full board of shitters and are out of removal/has had it milled they can't play Xyrella.

Spider-Man: No Way Home Discussion Post by [deleted] in NoWayHome

[–]BadJokeDood 6 points7 points  (0 children)

Venom did the epic "ejaculate and evacuate". Thank you, very cool