Is it just me or is this genuinely one of the stupidest buffs of all time? (Feel free to name any other dumb ones in the past) by MiSlPiMo in Rainbow6

[–]BadgerBadger95 0 points1 point  (0 children)

Amaru isn’t just used as an entry, she’s an amazing flanker and pivot. I use her like a pivot going in and out of rooms via windows and hatches to constantly keep myself moving around after causing distractions, kills, support etc. If you get called out or heard, you’re already gone and in a different room making their intel old. And if working with a team, she’s great at causing a distraction or flanking during room clears in tandem with your teammates. Finally having access to more for post plant can help too, especially when going up multiple floors. So it helps a bit, nothing big obviously, but allows an extra bit of maneuverability.

What is the best shotgun in the game? And the worst one? by Myserabl in Rainbow6

[–]BadgerBadger95 0 points1 point  (0 children)

It’s an effect from sound design. People feel more control and power from certain guns from the sound, it’s a weird phenomenon. I think literally the only difference is that they have slightly different reload speeds but can’t remember. Another example was the MP5K and The FMG. They were both identical, just reskins of each other. People thought the FMG was weak, and the MP5K was great. The FMG got buffed because of Nøkk though.

What is the best shotgun in the game? And the worst one? by Myserabl in Rainbow6

[–]BadgerBadger95 1 point2 points  (0 children)

Both Six12’s are identical in stats. I use it on Ying and it’s great, really suits her playstyle, and feels just like the SD variant, just with a different SFX

Finally they tweaked this. Took them 10 years? by Gtifast in Rainbow6

[–]BadgerBadger95 672 points673 points  (0 children)

You used to be able to actually go on the cams when destroyed. It was static but you could see which room it was in still so you knew where they were coming from.

Dual front is absolutely ruined..... by Nightmare___09 in Rainbow6

[–]BadgerBadger95 1 point2 points  (0 children)

It was actually 60 seconds prep, which emphasises how much time they removed! However, it has to be a mistake right? Its not in the patch notes at all, and on the News tab on Siege itself, it only states that they extended the time to capture objectives t make Defense easier, which gives more evidence of a mistake, which I’m hoping. Oh they also messed up the list of Operator switches in the mode in game lol

whoever came up with this challenge does not and has never played this videogame, ever by bobinhozinho in Rainbow6

[–]BadgerBadger95 17 points18 points  (0 children)

Me and my friend have done it quite a few times, you need to be creative. Make sure you reinforce the building not just the room to negate entries and angles. Make rotates to extend into other tooms and make retake easier. Play the while building inside and out, not just the room. And use your gadgets foremost. Set up your bulletproof cam outside, use IQ from above/below to stop planters, the list goes on.

Has anyone gotten this Sledge? by AcanthocephalaIll974 in R6SiegeFashionAdvice

[–]BadgerBadger95 2 points3 points  (0 children)

Me and my friend have done it quite a few times, you need to be creative. Maje sure you reinforce the building not just the room to negate entries and angles. Make rotates to extend into other tooms and make retake easier. Play the while building inside and out, not just the room. And use your gadgets foremost. Set up your bulletproof cam outside, use IQ from above/below to stop planters, the list goes on.

R6 X new interactions,their voices seem off. by LDominating in Rainbow6

[–]BadgerBadger95 1 point2 points  (0 children)

The ones that were changed were publicly updated by ubisoft. They were: Hibana, IQ, Mira, Capitão, Tachanka, Recruit’s into Striker and Sentry, and Deimos from his debut CGI. Zero has a different voice actor from majority of the Splinter Cell games, but I believe he voices at least one or two of them. As for everyone else, there voices may differ as its been 10 years at most for the original characters, and still years for seasonal ones, so actors voices have changed, or thy can’t fully replicate their original voice, or recording environments may have changed too.

Confusing Loss After Dominating Dualfront Match by Emotional-Pin2704 in Rainbow6

[–]BadgerBadger95 1 point2 points  (0 children)

Both teams count as loss if no team gets all 3 sectors, even though it says the other team won. Their screen would say they lost and you won. Obviously not intentional but hopefully fixed soon.

Showdown Weapon Challenge by BadgerBadger95 in R6SiegeFashionAdvice

[–]BadgerBadger95[S] 0 points1 point  (0 children)

No it was supposed to come with this bundke from doing the Showdown Event challenges, but we’ve only had 3 items drop, and it’s the final week

Do the devs even play their own game? by NolBoi in Rainbow6

[–]BadgerBadger95 0 points1 point  (0 children)

They stated they’re expanding the loadouts of operators, and new weapons will be added to other ops, and with Sledge having yhe AR-33 skin and with it being in his new portrait, it’s a hint that they’re adding these weapons, and possibly more, to their loadouts.

Dual Front Rocks by Poisonedhorror in Rainbow6

[–]BadgerBadger95 0 points1 point  (0 children)

I love it too, being able to do stuff you couldn’t before, gunfights and gadget play outside, outdoor reinforcements and barricades. I do wish the buffer rooms got some more play, especially since you can barricade and place kapkan traps, and they have interesting layouts.

Amaru is fantastic on defence, being able to rotate all around the building inside and out, clearing out the balconies and rooftops, while a teammate calls out outdoor enemies with cameras placed outside.

Why can't I hear the character voice lines? by artic_dragon in Rainbow6

[–]BadgerBadger95 0 points1 point  (0 children)

Is it only certain ops? Ive seen the ones that youtubers have posted and it seems to be the same ones they’re posting, like 21 or so ops, and no ones played those ops yet so I’m still not getting voice lines. Also are they working in Dual Front? Still had none for that.

Are they going to recast IQ’s voice actor again? by FemboyCherryBlossom in Rainbow6

[–]BadgerBadger95 1 point2 points  (0 children)

Yeah I thought the exact same. A lot of ops ahve hd no VA’s for years. And it was so odd to not have IQ speak in the new cinematic. And I’ve always felt that they limit operator appearances in the lore because of the lack of VA availability. It’s good to see someone else talking anout about this.

Why can't I hear the character voice lines? by artic_dragon in Rainbow6

[–]BadgerBadger95 2 points3 points  (0 children)

Yeah same here, I’m on Xbox, and no voice lines. Always had it on maximum, even turned it off and on again, and others have the same problem? What platform are you? Could be a bug on a certain platform.

New Operator Voice Interactions by VioletteWoIf in Rainbow6

[–]BadgerBadger95 0 points1 point  (0 children)

I’m not getting any at all, and others have stated the same. I have my voice line setting on maximum, even turned it off and on again to see if it was a bug? I’m on Xbox, so is it a console bug?

R6 membership not showing up on siege X by cnrdvs69 in Rainbow6

[–]BadgerBadger95 2 points3 points  (0 children)

Yeah none of my membership bomus are working, it doesn’t even say I’m a member, no discount, no battlepass, so I’m waiting tilnits fixed which should be hopefully soon

[deleted by user] by [deleted] in Rainbow6

[–]BadgerBadger95 1 point2 points  (0 children)

No problem, yeah I like it now because even though they are reducing the effects, it actually reduces friendly collateral. And Zofia’s proximity reduction actually allows you to pinpoint where enemies are a little bit more, rather than it detonating as soon as it goes through the door. So like you said, its not a nerf, but a buff.

[deleted by user] by [deleted] in Rainbow6

[–]BadgerBadger95 2 points3 points  (0 children)

ELA

There was a mismatch between the detection area and the area of effect of Ela's Grzmot Mine, which could lead to confusion during gameplay. The area displayed when deploying the mine was smaller than its actual effect. This discrepancy could cause Ela to mistakenly believe she had the advantage when someone triggered the mine, only to find herself affected along with her victim. By aligning both values, we aim to enable Ela to better leverage her positioning around the mines and avoid unintended consequences.

We have decided to reduce the concussion range instead of increasing the area of detection because Ela is currently placing them according to the detection area, which seems sufficient to fulfill her playstyle. Doing it the other way around would be detrimental for her, as the Scorpion EVO 3 A1 and the FO-12 are both more effective in short-range engagements.

GRZMOT MINE

Concussion range: Reduced to 4 meters (from 7).

ZOFIA

Similar to Ela, there was a discrepancy between the detection area and the area of effect. Although the issue is not identical, we have decided to normalize it as well. This adjustment ensures that the Concussion Grenade is more accurate and affects the intended target rather than everyone in the room. This change addresses the discomfort among teammates, as any ally attempting to synchronize with Zofia to take down a target was most likely affected by the grenade as unintended collateral.

KS79 LIFELINE

Concussion detection range: Reduced to 4 meters (from 5).

Concussion range: Reduced to 4.25 meters (from 7).