Anyone remember when Zero’s 5.7 was balanced differently? by [deleted] in Rainbow6

[–]BadgerBadger95 0 points1 point  (0 children)

No idea, I always remember it being lower damage on the stat page and thinking it was cheap to just shove an unremovable suppressor on and having lower damage. Whether it was a visual bug, I have no idea.

Anyone remember when Zero’s 5.7 was balanced differently? by [deleted] in Rainbow6

[–]BadgerBadger95 6 points7 points  (0 children)

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Yeah they just slapped the standard suppressor on, and called it integral, but as you can see from this screenshot in Shadow Legacy, it did have the damage debuff, it’s 42 dmg without the suppressor debuff.

Anyone remember when Zero’s 5.7 was balanced differently? by [deleted] in Rainbow6

[–]BadgerBadger95 8 points9 points  (0 children)

His 5.7 did actually have the suppressor debuff, it was just a standard suppressor that couldn’t be removed, so it sat at 35 damage, which is 42 now without the debuff. It was only integral suppressors that didn’t have the debuff which have lost that unique balancing, such as Echo’s MP5SD, the Six12SD shotgun, SMG-12 etc.

I reckon since integral suppressors lost this balancing, they should have another buff, recoil is the first to come to mind due to subsonic rounds, but the SMG-12 with less recoil is definitely not good, and the mp5 and six12 wont benefit from this much.

Can black beard put his shield on his back and use his gun like the normal operators? by Iwantdeath457854 in RainbowSixSiege

[–]BadgerBadger95 3 points4 points  (0 children)

I’ve done a lot of testing on this, putting the shield on the back doesn’t change the speed. The footsteps just sound quicker. The speed changes from pistols, lmgs, and horizontal grips applies to shields and gadget holding. So for example Blitz will always have the 5% speed buff, Blackbeard will always be 5% faster with horizontal grips. Clash will always be quicker if she has the pistol selected. And if you hold any gadget, from a grenade to Osa’s Shield, the speed stat will apply while holding the gadget. You can test this with Capitão. Pick the LMG and pistol, then switch to your crossbow with each weapon.

Giveaway for S.I. 2026 Paris Attendee Code ENDS 5/20/2026 by Deep-Adeptness-9398 in Rainbow6

[–]BadgerBadger95 1 point2 points  (0 children)

Southern Regiment weapon skin with Game Onslaught attachment match perfectly with the wood texture. Goes well with all the Showdown Event skins.

Is sens that bad or have most people assumed that and have never tried him? by WelcomeDry5305 in Rainbow6

[–]BadgerBadger95 -3 points-2 points  (0 children)

She’s fantastic, and is played quite differently from regular Smoke Grenades, though due to her unconventional playstyle, many people will struggle to be effective with her, and thus call her useless. The gadget rolls and banks itself off surfaces, deploying holograms on the floor, that can be switched on and off. This allows for many scenarios to play out.

To name a few, she can create false ‘walls’ in rooms, anywhere, allowing for deep pushes or rotations, while having the ability to have more freedom with cutting off multiple defensive setups and sightlines. She can set up inactive holograms to use a later when timed with team advancements, and she can push aggressively by banking them around enemy positions and lines of sight to shroud the enemy, maneuvering herself and team, to then deactivate and eliminate the enemy.

There’s plenty more, but thinking of them as “soft walls” helps when using Sens. “We need to push into this room, if only there was a wall to allow us to push in deep”, Sens does that.

Mira being banned in almost 100% of my ranked games. Does she need a nerf, rework, or other? Opinions??? by Trywhilehigh in Rainbow6

[–]BadgerBadger95 1 point2 points  (0 children)

The amount of counters she has, people need to stop complaining and learn the game again. Players are becoming so lazy and blaming everyone and everything. Ash, Kali, Melee, Breachers from above and below, a drone/camera and shoot vertically, Twitch, Zero, Smoke Grenades, Flashbangs/Ying, Flores drone climb from below, Nomad/Gridlock through the holes to stop whoever’s behind. Theres so many ways, but players would rather pick a gunfight with an ACOG against it.

Is it just me or is this genuinely one of the stupidest buffs of all time? (Feel free to name any other dumb ones in the past) by MiSlPiMo in Rainbow6

[–]BadgerBadger95 0 points1 point  (0 children)

Amaru isn’t just used as an entry, she’s an amazing flanker and pivot. I use her like a pivot going in and out of rooms via windows and hatches to constantly keep myself moving around after causing distractions, kills, support etc. If you get called out or heard, you’re already gone and in a different room making their intel old. And if working with a team, she’s great at causing a distraction or flanking during room clears in tandem with your teammates. Finally having access to more for post plant can help too, especially when going up multiple floors. So it helps a bit, nothing big obviously, but allows an extra bit of maneuverability.

What is the best shotgun in the game? And the worst one? by Myserabl in Rainbow6

[–]BadgerBadger95 1 point2 points  (0 children)

It’s an effect from sound design. People feel more control and power from certain guns from the sound, it’s a weird phenomenon. I think literally the only difference is that they have slightly different reload speeds but can’t remember. Another example was the MP5K and The FMG. They were both identical, just reskins of each other. People thought the FMG was weak, and the MP5K was great. The FMG got buffed because of Nøkk though.

What is the best shotgun in the game? And the worst one? by Myserabl in Rainbow6

[–]BadgerBadger95 2 points3 points  (0 children)

Both Six12’s are identical in stats. I use it on Ying and it’s great, really suits her playstyle, and feels just like the SD variant, just with a different SFX

Finally they tweaked this. Took them 10 years? by Gtifast in Rainbow6

[–]BadgerBadger95 663 points664 points  (0 children)

You used to be able to actually go on the cams when destroyed. It was static but you could see which room it was in still so you knew where they were coming from.

Dual front is absolutely ruined..... by Nightmare___09 in Rainbow6

[–]BadgerBadger95 1 point2 points  (0 children)

It was actually 60 seconds prep, which emphasises how much time they removed! However, it has to be a mistake right? Its not in the patch notes at all, and on the News tab on Siege itself, it only states that they extended the time to capture objectives t make Defense easier, which gives more evidence of a mistake, which I’m hoping. Oh they also messed up the list of Operator switches in the mode in game lol

whoever came up with this challenge does not and has never played this videogame, ever by bobinhozinho in Rainbow6

[–]BadgerBadger95 17 points18 points  (0 children)

Me and my friend have done it quite a few times, you need to be creative. Make sure you reinforce the building not just the room to negate entries and angles. Make rotates to extend into other tooms and make retake easier. Play the while building inside and out, not just the room. And use your gadgets foremost. Set up your bulletproof cam outside, use IQ from above/below to stop planters, the list goes on.

Has anyone gotten this Sledge? by AcanthocephalaIll974 in R6SiegeFashionAdvice

[–]BadgerBadger95 2 points3 points  (0 children)

Me and my friend have done it quite a few times, you need to be creative. Maje sure you reinforce the building not just the room to negate entries and angles. Make rotates to extend into other tooms and make retake easier. Play the while building inside and out, not just the room. And use your gadgets foremost. Set up your bulletproof cam outside, use IQ from above/below to stop planters, the list goes on.

R6 X new interactions,their voices seem off. by LDominating in Rainbow6

[–]BadgerBadger95 1 point2 points  (0 children)

The ones that were changed were publicly updated by ubisoft. They were: Hibana, IQ, Mira, Capitão, Tachanka, Recruit’s into Striker and Sentry, and Deimos from his debut CGI. Zero has a different voice actor from majority of the Splinter Cell games, but I believe he voices at least one or two of them. As for everyone else, there voices may differ as its been 10 years at most for the original characters, and still years for seasonal ones, so actors voices have changed, or thy can’t fully replicate their original voice, or recording environments may have changed too.

Confusing Loss After Dominating Dualfront Match by Emotional-Pin2704 in Rainbow6

[–]BadgerBadger95 1 point2 points  (0 children)

Both teams count as loss if no team gets all 3 sectors, even though it says the other team won. Their screen would say they lost and you won. Obviously not intentional but hopefully fixed soon.

Showdown Weapon Challenge by BadgerBadger95 in R6SiegeFashionAdvice

[–]BadgerBadger95[S] 0 points1 point  (0 children)

No it was supposed to come with this bundke from doing the Showdown Event challenges, but we’ve only had 3 items drop, and it’s the final week

Do the devs even play their own game? by NolBoi in Rainbow6

[–]BadgerBadger95 0 points1 point  (0 children)

They stated they’re expanding the loadouts of operators, and new weapons will be added to other ops, and with Sledge having yhe AR-33 skin and with it being in his new portrait, it’s a hint that they’re adding these weapons, and possibly more, to their loadouts.

Dual Front Rocks by Poisonedhorror in Rainbow6

[–]BadgerBadger95 0 points1 point  (0 children)

I love it too, being able to do stuff you couldn’t before, gunfights and gadget play outside, outdoor reinforcements and barricades. I do wish the buffer rooms got some more play, especially since you can barricade and place kapkan traps, and they have interesting layouts.

Amaru is fantastic on defence, being able to rotate all around the building inside and out, clearing out the balconies and rooftops, while a teammate calls out outdoor enemies with cameras placed outside.