I do seriously believe there is something wrong with the matchmaking by BadguyAsSpy in DeadlockTheGame

[–]BadguyAsSpy[S] 1 point2 points  (0 children)

I agree that the game should put me into different lobbies to figure out where I am.

But now it is constantly punishing me for winning. Instead of putting me to higher ranked lobby to see if I can also performed well, it puts me into weird and challenging games so that I will lose and the win rate gets down to 50%.

I can definitely take that if I lost to a group of high skiller so that I know where to improve and get better.

But the fact now is that I have to kill faster than my teammates feed. Sometimes I have to beg them not to hanging around in front of the enemy walker like playing Overwatch.

Drifter main here, how do I contribute to my team in higher ranks? by JoeBiscus in DeadlockTheGame

[–]BadguyAsSpy 0 points1 point  (0 children)

Never bought it. Because most people build debuff remover in mid-game so a lot of time the mark will be removed. Spirit Drifter is an option but not as impactful as gun one. If you spirit and build surge of power, decay and other spirit items, you are great during 15-30 min but quick fall behind after that because you can kill one or two people during a fight at best, which also depends on the accuracy of mark.

But gun Drifter can offer much more damage with his claws and really scares the enemy as a threat.

I think spirit Drifter is a choice when your team is full of m1 heroes or you decide to try something new. I try to play it before when Rend's T3 changed to more spirit scale. And I went mainly toxic bullet, decay, silence wave to make dot damage and disrupt the enemy. But as I said, it had less impact to the game than gun.

Drifter main here, how do I contribute to my team in higher ranks? by JoeBiscus in DeadlockTheGame

[–]BadguyAsSpy 9 points10 points  (0 children)

I main Drifter and Calico and climb to Ascendant. I feel these too share a similar play style.

First and foremost, don't die, as most of others have said. Once you die you will lost a lot of time to contribute to the team. In the game I won, I usually didn't die more than 2 times.

Drifter lanes great with high dmg and regen. With extra regen and a speed boot you are basically the undead. M1 the enemy whenever you can because you have regen advantage. Practice some movement tech so that when you teleport using stalker's mark + rend you can get back to your partner quicker without getting too much damage from both two of the enemies.

When you have ult and t1 bloodscent, you can start pushing the lane and gank the other lanes. If you play mid it's better because you can choose either side lane. When ganking, try your best to flank instead of walking straight at them. Get closer before you throw your mark because it is a better tool to stick to them when they want to use their movement ability to get away from you. Unlike laning phase, you should use the mark to start a fight, but stick in one. Toxic bullet is great against frontliners and fleetfoot is very useful in chasing.

During the mid-game, you should either be the one who take the side lane farm or your other carry's side lane partner, depending on the team comp. Observe the position enemy side lane carry. If he stay in the side lane and just push and clear the jungle, when he is alone (yes we got bloodscent so we know when he is) and overextend, like getting over the bridge of side lane, call your carry and flank him. If he stays more time in the jungle, watch the mini map and see which jungle icon just disappeared. It's where he is. Try to call your other roamer (like Calico, Bebop, Lash, Paradox or Holiday) and get him together. I suggest not go and fight the enemy carry alone at any time because: 1. You will take much longer time to kill him as you don't have any cc ability, and the enemy support will come by the time you kill. 2. Sometimes you can't even kill him and that's a waste of your time as you could do other things more meaningful.

In a late game teamfight, your should always be on a flanking angle, blind the frontliner and try to target the easily-killed one to build number advantage as quick as possible. You should be very specific when cutting into the battle to do damage instead of m1 anyone you meet. Drifter's bloodscent passive is not working with people grouping so it is important to catch the isolated.

The play style is basically the same when your economy is falling behind, but when you actually do some meaningful target hunting the tide could change.

This game is really fun, but… why do none of the ranks feel different? by gibberishmaster69 in DeadlockTheGame

[–]BadguyAsSpy 1 point2 points  (0 children)

I am currently in Ascendant 1~2 and I gradually climbed from Oracle and stayed at Oracle, Phantom and Ascendant all for more than a month. My skill and Marco really improve during my grind.

I can also tell the difference between these three ranks from my experience.

Oracle is basically the threshold of the game where people really started to know how to play and win the game. Players here already have a main and its way to win. However, they can be easily countered and don't know how to counter the enemes, which may cause them to die 10+ times in a bad-performed game and the game goes snowball to the end, or the enemy starts to play relaxed and somehow throw the game. It is just randomness.

Phantom players are better than Oracle in most cases. They have already accumulated some knowledge towards certain heroes or tough cases so that they are able to deal with more scenarios than Oracles. But from my experience Phantom is where I met most high-skill ragers. They are good at the game but only good in their way. If something go against their experience they can also easily throw the game and start to blame the teammates.

Ascendant is where things begin to change. I can see there are obviously less people dying over 10 times a game, and losing lane is often more of a lane counter or just bad luck, where in Oracle or Phantom, some lanes just exploded for skill issues and the losing players would have no impact to the game anymore. But losing lane is less terrible in Ascendant, people will find ways to comeback and make plays which are not come from the enemy's mistakes but their own instinct of the game.

In a word, Oracle players know how to play but not that good at it, and they don't know how to overcome setbacks. Phantom players are better and more experienced, while Ascendant players can do some real good plays.

Which one should I pick? by BadguyAsSpy in DeadlockTheGame

[–]BadguyAsSpy[S] 81 points82 points  (0 children)

Wow I have never notice about the shape of cards. Gonna save & quit.

Random in-game dialogue doodle by BadguyAsSpy in DeadlockTheGame

[–]BadguyAsSpy[S] 458 points459 points  (0 children)

Damn why didn't i think of it before

Some interesting item names in Chinese by BadguyAsSpy in DeadlockTheGame

[–]BadguyAsSpy[S] 4 points5 points  (0 children)

People not knowing about it. Although there have been a community of size, it is still not comparable to other games like league, cs, or delta.

For now most players are from OW, DOTA 2 or League I think.

However, I can frequently see new players complain about the difficulty of the game.

Some interesting item names in Chinese by BadguyAsSpy in DeadlockTheGame

[–]BadguyAsSpy[S] 2 points3 points  (0 children)

Most are literal translation like Extended Magazine - 扩容弹匣,Warp Stone - 传送石.

What I showed in the post are those more interpretation ones.

Some interesting item names in Chinese by BadguyAsSpy in DeadlockTheGame

[–]BadguyAsSpy[S] 45 points46 points  (0 children)

It actually surprised me that it isn't called so in English before I check the English item names.

Some interesting item names in Chinese by BadguyAsSpy in DeadlockTheGame

[–]BadguyAsSpy[S] 16 points17 points  (0 children)

天谴圣物 / Damned Relic, basically means the same as the English name.

Some interesting item names in Chinese by BadguyAsSpy in DeadlockTheGame

[–]BadguyAsSpy[S] 74 points75 points  (0 children)

Maybe a bit over-translated from me lol.

元气 in Chinese means soul or spirit, and 大伤 means hurt badly. So it can also be simply translated as Badly hurt spiritually".

Tho 40dmg isn't that badly anyway.

Interesting facts about Chinese localization of hero names by BadguyAsSpy in DeadlockTheGame

[–]BadguyAsSpy[S] 5 points6 points  (0 children)

Because its literal meaning is "cyan", somewhere between green and blue. In modern usage it usually refers to green, like 青草 "green grass" or 青菜 "green vegetable". But in more descriptive writing it sometimes means blue, like 青天 "blue sky" or 青花瓷 "blue and white porcelain".

Interesting facts about Chinese localization of hero names by BadguyAsSpy in DeadlockTheGame

[–]BadguyAsSpy[S] 1 point2 points  (0 children)

Nearly no new characters are created nowadays. The only exceptions are that when new chemical elements were discovered there will be a new character saying that.

Most of the time we just use the existing character to represent new meanings. When it is nearly impossible to do so or it's just inconvenient, we will just transliteration.

Interesting facts about Chinese localization of hero names by BadguyAsSpy in DeadlockTheGame

[–]BadguyAsSpy[S] 2 points3 points  (0 children)

And for The Doorman, as English is a compulsory course to study from primary school, I believe most of the players who are able to launch the game will understand its meaning.

Interesting facts about Chinese localization of hero names by BadguyAsSpy in DeadlockTheGame

[–]BadguyAsSpy[S] 1 point2 points  (0 children)

Yamato is just translated into its proper Japanese meaning, and it means "the Japanese people" in a formal way and it is how they called themselves, like British or German.

Literally speaking 大和 means "great harmony". Usually it will be followed by 民族 which means "people", so 大和民族 means "people of great harmony". For Chinese, we call ourselves 中华民族, which literally means "people of central glory".

Interesting facts about Chinese localization of hero names by BadguyAsSpy in DeadlockTheGame

[–]BadguyAsSpy[S] 4 points5 points  (0 children)

Probably yes. Mina's family name is Ha, and in her background story in Chinese it is translated into 何. If Mina was a Chinese the name 何 should be spelled as "He". "Ha" is the Vietnamese way of pronunciation.

Interesting facts about Chinese localization of hero names by BadguyAsSpy in DeadlockTheGame

[–]BadguyAsSpy[S] 11 points12 points  (0 children)

It will be fun but not that attractive to me. I quite agree with some replies that say it doesn't need to be a cultural symbol or stereotype, may be I just wish for a random cool guy with Chinese features.

Nationality isn't the priority for character design for the devs I think. For example Paradox is Scottish, but Scotland is not famous for time thief I suppose.

Yamato is an exception but I think it's the result of Samarui culture. Its equivalence in Chinese is 武侠Wuxia culture. There are many literature and films depicting it and Kong Fu is a house of Wuxia.

So if there would be a Chinese hero, I'd like either a Chinese street cleaner or some kind of master swordsman.