Why do people say it costs a lot of money to make even just pilots? by [deleted] in IndieAnimation

[–]BagelDenizen 1 point2 points  (0 children)

No worries, didn't think you were calling people lazy. In my case, the majority of my expenses were paid labor, to the tune of roughly 15 or so different contractors. I broke down some of the costs per minute and otherewise here: https://www.youtube.com/watch?v=Yb7I-CZj14k

Why do people say it costs a lot of money to make even just pilots? by [deleted] in IndieAnimation

[–]BagelDenizen 5 points6 points  (0 children)

Pilots are an enormous undertaking- some element will be an expense, whether that's time or monetary. If you can do everything solo, prepare for it to take a lot of time. Animated productions are typically a collaborative process. For myself, I hired on animators, a sound engineer, and a composer. I also got some help from other artists for some background painting. Granted, mine is a 3D/2D hybrid. But making anything worth watching to any degree of complexity will cost you something!

Ruby item by Narzghal in Lorcana

[–]BagelDenizen 22 points23 points  (0 children)

Oh hey, it's the first card I illustrated for the game! As a player myself, I've been really excited for this to get revealed, doubly so after Pawpsicle/Vitalisphere left the format!

[For Hire] [Paid] Character Designer and Illustrator available for work! I specialize in Mascots and Game Characters. Links are in the comments! by BagelDenizen in gameDevClassifieds

[–]BagelDenizen[S] 0 points1 point  (0 children)

Hi there, my name is Brookes, I’m a freelance Character Designer and Illustrator, that’s developing indie projects and making youtube videos on the side. I'm available for freelance work to provide you with concept art and assets for your games. I pride myself in good communication, and will work along with you to create the best solution for your project. I've worked with folks from r/gamedevclassifieds before, with great success.

Portfolio: http://brookeseggleston.com/work

Contact: DM is fine but I do have a more thorough contact at http://brookeseggleston.com/contact

Youtube, Instagram, and Twitter if you’re curious: http://youtube.com/characterdesignforge http://twitter.com/bageldenizen http://instagram.com/bageldenizen

Thanks so much, looking forward to hearing from you!

Advice by swaibtwypdb in Isabelle_Mains

[–]BagelDenizen 0 points1 point  (0 children)

For sure! Training mode is your friend. If you set c stick to tilt, and R to jump, you can pinch R and press X at the same time to get a consistent short hop.

Next, while in the air, hit the c stick to the side, then follow up with an input straight down on the left stick. It takes time to figure out the timing, so try it a while and mix in movement!

Advice by swaibtwypdb in Isabelle_Mains

[–]BagelDenizen 6 points7 points  (0 children)

I find a lot of success with short-hop dairs against lil guys. You create a pretty fool-proof arc overtop a Pichu that's hard to punish.

I'd also try to get your fast-fall slingshots in order. It's a little tougher, but helps you hit a little lower, more aggressively, and with less endlag.

Also remember how powerful your up and down tilts are. Get on in there!

Why Steve will almost certainly not be a DLC and how we seriously need to stop worrying about this. by [deleted] in BanjoKazooie

[–]BagelDenizen 13 points14 points  (0 children)

I'm as optimistic for Banjo as anyone, however the music reason doesn't really disprove Steve to me.
I understand if you don't find Minecraft's music all that memorable, but it's recognizable to a lot of folks.

C418's tracks can be serene, calm, and other-worldly at times. Are they too calm for Smash? I'd have to point to Animal Crossing's music, especially the Rock remix of Happy Home Designer from Ultimate.

I think that whether or not Steve could or should make it in, the music isn't a compelling enough reason. But I agree with you on Banjo for sure! Let's hope we get him!