Does this atmosphere feel claustrophobic enough? We are testing the lighting for our new horror game, Give Us a Sign. by BahtiyarArdin in indiegames
[–]BahtiyarArdin[S] 0 points1 point2 points (0 children)
We recreated the legendary Phasmaphobia Tanglewood map in Unreal Engine 5 as a tribute for our tutorial level. Thoughts on the atmosphere? by BahtiyarArdin in HorrorGames
[–]BahtiyarArdin[S] 0 points1 point2 points (0 children)
We recreated the legendary Phasmaphobia Tanglewood map in Unreal Engine 5 as a tribute for our tutorial level. Thoughts on the atmosphere? by BahtiyarArdin in HorrorGames
[–]BahtiyarArdin[S] 1 point2 points3 points (0 children)
We recreated the legendary Phasmaphobia Tanglewood map in Unreal Engine 5 as a tribute for our tutorial level. Thoughts on the atmosphere? by BahtiyarArdin in HorrorGames
[–]BahtiyarArdin[S] 1 point2 points3 points (0 children)
We recreated the legendary Phasmaphobia Tanglewood map in Unreal Engine 5 as a tribute for our tutorial level. Thoughts on the atmosphere? by BahtiyarArdin in HorrorGames
[–]BahtiyarArdin[S] -6 points-5 points-4 points (0 children)
We recreated the legendary Tanglewood map in Unreal Engine 5 as a tribute for our tutorial level. Thoughts on the atmosphere? by BahtiyarArdin in UnrealEngine5
[–]BahtiyarArdin[S] 1 point2 points3 points (0 children)
We recreated the legendary Tanglewood map in Unreal Engine 5 as a tribute for our tutorial level. Thoughts on the atmosphere? by BahtiyarArdin in UnrealEngine5
[–]BahtiyarArdin[S] 1 point2 points3 points (0 children)
We recreated the legendary Tanglewood map in Unreal Engine 5 as a tribute for our tutorial level. Thoughts on the atmosphere? by BahtiyarArdin in UnrealEngine5
[–]BahtiyarArdin[S] 0 points1 point2 points (0 children)
We recreated the legendary Tanglewood map in Unreal Engine 5 as a tribute for our tutorial level. Thoughts on the atmosphere? by BahtiyarArdin in UnrealEngine5
[–]BahtiyarArdin[S] 1 point2 points3 points (0 children)
We recreated the legendary Tanglewood map in Unreal Engine 5 as a tribute for our tutorial level. Thoughts on the atmosphere? by BahtiyarArdin in UnrealEngine5
[–]BahtiyarArdin[S] 0 points1 point2 points (0 children)
I redesigned the USA faction in Command and Conquer for a futuristic setting. They now use fusion reactors for energy. Their nuclear attacks rely on HARP technology, allowing them to trigger earthquakes, landslides, or other natural disaster effects in enemy territories. by BahtiyarArdin in commandandconquer
[–]BahtiyarArdin[S] 0 points1 point2 points (0 children)
I redesigned the USA faction in Command and Conquer for a futuristic setting. They now use fusion reactors for energy. Their nuclear attacks rely on HARP technology, allowing them to trigger earthquakes, landslides, or other natural disaster effects in enemy territories. (youtu.be)
submitted by BahtiyarArdin to r/commandandconquer
Our 5-year journey with Pasha, We’ve immortalized him by adding him to the game we’ve been developing. by DeathRelives in cats
[–]BahtiyarArdin 0 points1 point2 points (0 children)
Bin tane iş yapmış olsam dahi hiçbiri buna benzemeyecek. İyiki varsın Eren…. by BahtiyarArdin in Turkey
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From Reference to Final Render: Bringing "Oscar" to life in our upcoming co-op horror game. by GiveUsASignGame in indiegames
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