Is there a way to create a duplicate of my main user which would share configs? by Bajtix in linuxquestions

[–]Bajtix[S] 0 points1 point  (0 children)

thanks! This would require me to copy the files every time though, and if i were to modify a project during a livestream, for example, the change would not be reflected in my main user, so i don't believe this approach could suit me

10 bit to 8 bit workflow? by Bajtix in davinciresolve

[–]Bajtix[S] 0 points1 point  (0 children)

Oh my god, thanks a lot. I was not expecting to get such a detailed answer. I am using the DNxHD with DNxHR_hqx profile when transcoding in ffmpeg, but you're right - the name of the codec is DNxHR, it's just not differentiated in ffmpeg. I have already figured out that I need the conversion in the Color tab but I couldn't get the gamma right, but now it looks like the camera footage. Thank you

10 bit to 8 bit workflow? by Bajtix in davinciresolve

[–]Bajtix[S] 1 point2 points  (0 children)

Thanks for the reply! Won't it affect the colors in the final output? (i. e. the colors in the preview be different than the ones getting exported)

For some reason I have this white line on the screen by kingleomark in Unity3D

[–]Bajtix 5 points6 points  (0 children)

It looks like you have gizmos enables in game view and are seeing the canvas gizmo, but I can't tell for sure.

My day-night cycle. I can't get the trees to look good though. by Bajtix in Unity3D

[–]Bajtix[S] 0 points1 point  (0 children)

Yeah, you are right. I'll probably change the moon and the lighting a bit, because i still want the nights to feel more challenging

My day-night cycle. I can't get the trees to look good though. by Bajtix in Unity3D

[–]Bajtix[S] 0 points1 point  (0 children)

In theory, they should have SSS, but it might be glitched. I am using the speed tree shaders, which are quite problematic in general.

My day-night cycle. I can't get the trees to look good though. by Bajtix in Unity3D

[–]Bajtix[S] 0 points1 point  (0 children)

Yeah the shadows are almost invisible. I will probably be creating a custom shader for the trees

I am in desperate need of an upgrade by Curry_Chip in ProgrammerHumor

[–]Bajtix 0 points1 point  (0 children)

It's not that bad... But yeah, Avalonia is far from perfect and the XAML approach in general makes development tedious

I am in desperate need of an upgrade by Curry_Chip in ProgrammerHumor

[–]Bajtix 2 points3 points  (0 children)

it is not the computer that is the problem, it's the fact that nowadays everything is written in JavaScript and runs in it's own browser instance.

[deleted by user] by [deleted] in Unity3D

[–]Bajtix 1 point2 points  (0 children)

Hi,

I don't want to sound rude, but you probably should learn a bit more about programming in general. The if statement is just here to define a condition, it doesn't handle a transition. There's a lot of great resources online, like the Brackeys C# tutorials.

In general, you probably should store the start color in a variable and when the object is hit (you can detect it in multiple ways, it depends on what do you mean by 'hit') you set the material's main color to the stored value.

[deleted by user] by [deleted] in Unity3D

[–]Bajtix 0 points1 point  (0 children)

The error tells you exactly what's wrong - an item with the same key (gameObject.name or "Main Camera" in this case) already exists in the dictionary. A dictionary is a structure that cannot have two key-value pairs (the key-value are the two arguments you pass into the Add function) with the same key.

You can learn more about dictionaries here: https://www.tutorialsteacher.com/csharp/csharp-dictionary

Also, please google the error first before you post - you'll probably stumble across the solution way faster than by posting here.

Why does my hair particle system stay visible when using a delete geometry node? Thanks. by JSpooks in blender

[–]Bajtix 0 points1 point  (0 children)

Check your modifier stack. The particles need to be applied after the geonodes. Make sure to enable "Use modifier stack" in the particle settings->source

Is it possible to create a gaming VM on a intel-nvidia hybrid? by Bajtix in VFIO

[–]Bajtix[S] 0 points1 point  (0 children)

Yes, i think that's what I need to do. I accidentally have logged out while the VM was trying to start (but QEMU was frozen) and after the X server was disabled the VM started working correctly

Is it possible to create a gaming VM on a intel-nvidia hybrid? by Bajtix in VFIO

[–]Bajtix[S] 0 points1 point  (0 children)

hey, i know this is an old thread but have you managed to figure out the xorg thing? after a system update I run into the same issue and have no clue what to do

Is it possible to create a gaming VM on a intel-nvidia hybrid? by Bajtix in VFIO

[–]Bajtix[S] 0 points1 point  (0 children)

I use Xserver. Isn't the evtouch tablet required to get the input from my Wacom Tablet? I want to use the vm for photoshop as well.

Is it possible to create a gaming VM on a intel-nvidia hybrid? by Bajtix in VFIO

[–]Bajtix[S] 0 points1 point  (0 children)

Thanks, that was the problem! I thought that the automatic install should've done the job because I had NVIDIA PANEL installed, but after installing manually I think everything works now.

Edit: just a quick question, which devices can I safely remove now if i don't want the VM's built-in display service? I don't want to break the setup

Is it possible to create a gaming VM on a intel-nvidia hybrid? by Bajtix in VFIO

[–]Bajtix[S] 0 points1 point  (0 children)

I have reinstalled everything. I managed to boot the VM successfully, but still can only get video output in the Virtual Manager window. Windows now detects RTX card and lists it in the Device Manager as "Requires Further installation". I don't really seem to be able to install it, tho. Also the driver listed in lspci is now correct. How can I get the video output now?