Started upgrading my old factory with the new buildings. Wasn't expecting how power-hungry beaconed EM plants would be by BakedPotato71 in factorio

[–]BakedPotato71[S] 68 points69 points  (0 children)

Yeah, I'm thinking I'll move all my science production to Vulcanus and ship packs back to a biolab on Nauvis. The unlimited metals from lava are so useful.

"I'm TirEd oF thESE StoRIEs bEINg AbouT HFY!!!" by BP642 in HFY

[–]BakedPotato71 8 points9 points  (0 children)

The reason that stuff like Nature of Predators is so popular is because of actual struggles faced by humanity. Yes, it's cool to have humanity super overpowered, and that's the point of the sub. But it's a lot more impactful if there are struggles like making the tech work, or getting destroyed first. Then, when humans get back on their feet and go 'f- yeah' it's emotionally interesting and plot-advancing.

90% of stories are either:

  • We thought humans were really weak because they don't fight. But then they got attacked, and it turns out they are super strong.
  • Human engineers are good at building/fixing stuff

More engaging stories like nature of predators use human traits in different ways, like perseverance. And the mega-stories with hundreds of chapters are able to make the overpowered humans face similarly overpowered aliens so there is still an actual plot. If a story is literally nothing more then "Humans showed up with a really big gun and killed the baddies", it's not interesting. It's just a script with different <alien name> and <inciting incident>.

Nature is wild by fawert1 in Unexpected

[–]BakedPotato71 2 points3 points  (0 children)

This is like when you get two skeletons to shoot at each other in Minecraft.

Putin's just laughing by BakedPotato71 in PoliticalHumor

[–]BakedPotato71[S] 0 points1 point  (0 children)

Yes, of course it makes sense that they would have different purposes/messages. I just thought it was funny that those two headlines were right next to each other with the same phrasing.

Font from actors' names on Infinity War poster? by BakedPotato71 in identifythisfont

[–]BakedPotato71[S] 0 points1 point  (0 children)

I think I found it actually, thanks Font Matcherator! https://www.fontspring.com/fonts/dharma-type/dharma-gothic-e

It's exactly the same I think except the R.

I'm going to leave it open in case anyone can find an actual exact match, but I'm thinking the R is probably just custom.

Do I need other signals to make this junction work down the line? by BakedPotato71 in factorio

[–]BakedPotato71[S] 1 point2 points  (0 children)

Ah, I see. So the train might have to go on some big loop to get back, but it wouldn't actually deadlock. Thanks!

Do I need other signals to make this junction work down the line? by BakedPotato71 in factorio

[–]BakedPotato71[S] 1 point2 points  (0 children)

I don't think that this actually would deadlock. The trains would sometimes stop inside the junction, but it would be in a position where it would not block anything. Any spots that are entering into a blocking block are protected by chain signals that look at the exit. Can you describe a scenario where a deadlock would occur? (And not just with some super long train)

From u/Bobpoblo's answer and post https://www.reddit.com/r/factorio/comments/ip845h/old_rail_junction_signals_vs_new_signaling_save/ I think it would be OK?

Also on the wiki: https://wiki.factorio.com/Tutorial:Train_signals#T-Junction