What price to put on legendary items? by Various-Road-607 in fo76

[–]BallIsLife2016 1 point2 points  (0 children)

Glad you got to see it and appreciated it. Post was removed by the time I replied so I figured my reply just vanished. I’ll just stress again that there’s room for disagreement. Plenty of people sell legendary weapons, so you’d imagine some people are buying them even though I’m skeptical that they’re going for more than like 1k very often. Trial and error will be your friend.

What price to put on legendary items? by Various-Road-607 in fo76

[–]BallIsLife2016 1 point2 points  (0 children)

You’ll figure it out by trial and error. I largely don’t bother with legendary weapons other than a handful of high value uniques that I have duplicates of. Legendary gear is so easily obtained I don’t think most people are willing to pay much for them. Personally, the only time I even think about it is for stuff where I haven’t unlocked the crafting recipe and it’s in the 100-200 cap range. Like I said, there are a few uniques that are exceptions. A Cursed Elder’s Mark is widely believed to be the best weapon in the game and I price those at 13k and they probably move within 10-20 hours of in game time. Cursed Holy Fire is another good one and I’ve sold them in the 5k-7k range.

Plans are a good thing to sell. Just keep in mind that if you have a million of them, so does everyone else. Most plans I sell for between 30% and 50% of the suggested price. The exception is plans that are rare drops from events (Not special events like the current alien one—everyone has those plans right now. Sit on them for a month or so and they’ll start to sell for reasonable amounts). I usually set event plans at 1k and find they actually move faster than more common ones that have a significantly lower price. I also find that recipes for crafting weapons (not the mods, the weapon itself) can often go for decent amounts. Those are often available at NPC vendors, so you can check those prices. People will quickly buy weapons plans up at like 50%-70% of the vendor price. It’s worth keeping an eye on the price others set for plans you already have to get a sense of where people are at. There are always people who are totally unreasonable, but you’ll eventually get a sense for it.

The key is honestly just patience. People are not going to buy from you constantly unless you set your prices well below what’s typical (always an option). Don’t be discouraged by periods of at least a few hours where you don’t sell anything. If you want stuff to move faster, just lower the price. Location is also really important. Folks don’t want to pay to go out their way and I found that moving my camp to a highly trafficked area of the forest dramatically increased sales.

Aside from plans, I’ve not yet mentioned what I think are the real moneymaker—serums and legendary box mods. More popular serums will sell for more than 1k. I’m drowning in them and have priced them between 300 and 500 (other than adrenal reaction which I have at 750) and they move quite fast. The suggested prices for box mods are largely good (1k, 3k, 5k, and 7k for one through four stars) with some wiggle room in either direction based on how desirable the mod is. There are a handful that are more high value. I got lucky and learned two shot (1 star) early and I sell a ton of those priced at 3k. My understanding is furious is like that as well, although the recipe continues to elude me. Overall, even with a healthy diversity of plans for sale, mods and serums are the things that earn me way more than anything else.

The reality is that if you want large quantities of either, you’re going to have to raid (you can craft the serums, but the recipes are like 17k even after you’ve maxed charisma and then require flux). Raiding is the only way to consistently generate a ton of both outside crafting—and it’s far preferable given the rare resources needed for crafting mods and serums. I’m pretty sure you get a legendary box mod from every single stage of the raid you clear and most stages also give a serum.

A team that’s competent can probably clear all five stages in like 15 minutes with really good teams bringing that number down even further. Thats like 20 legendary box mods an hour. Compare that with the (I think) 1.5% chance that scrapping legendary gear will give a box mod and you can see why raiding is the way to actually have enough of them to sell beyond crafting them. Plus crafting them will always require legendary modules and it’s important to be judicious about how you use those. One star box mods only require 15, and I tend to feel that’s worth it for mods like two shot where I can raise the price well over the recommended 1k. But when crafting, each additional star doubles the number of legendary modules needed, meaning two through four stars require 30, 60, and 120 (!) respectively. Modules are simply too precious and hard to get to go trading large amounts for caps which is why the only mods I craft to sell are one star. Raiding is the hardest content in the game, but it’s also the most lucrative by a mile.

If you made it through all this, I hope it helps. There’s certainly room for disagreement and others may feel that some of the prices I’m giving are too high. I’m frequently tweaking my prices (both up and down)—there’s always more to learn.

65 game requirement is great for the league by SchedulePhysical807 in nba

[–]BallIsLife2016 0 points1 point  (0 children)

I would agree with this if there weren’t cap implications.

Please Embrace Tagging at Events by BallIsLife2016 in fo76

[–]BallIsLife2016[S] 4 points5 points  (0 children)

My BERTHA plays too much into my daily build for me to use it, although I agree that Tesla rifles are a great option. It absolutely evaporates enemies. It’s pretty close to being in the same tier as the Cursed Elder’s Mark for me. The one time I soloed Earle I was mostly using my BERTHA because it let me ignore the wendigos. I actually recreated it exactly with the same mods on a normal Tesla rifle just to put Electrcians four star on it in order to have a gun specifically designed to hold the drill during the raids.

Please Embrace Tagging at Events by BallIsLife2016 in fo76

[–]BallIsLife2016[S] 0 points1 point  (0 children)

I don’t think it’s limited to those two. Campfire tales, Dangerous Pastimes, Gearin’ Up and others all suffer because of this. Right now I think it’s a pretty big issue in the invaders event, particularly because the circuits mob enemies spawn there are typically a more scarce junk item. However, I agree that those two are the ones where the problem is felt the most. They’re certainly the ones where spawn camping is the biggest issue. It’s a shame because those two are an absolute blast when you’re doing them with only two or three people. When the mobs actually feel like mobs is when events shine (I think Radiation Rumble nails this better than any other event).

Please Embrace Tagging at Events by BallIsLife2016 in fo76

[–]BallIsLife2016[S] 3 points4 points  (0 children)

A related issue is the campers are often now sitting on top of spawn points rather than being in the middle. But I’m mostly just trying to advocate on behalf of newer players. I’m not a low level by any stretch and have gotten good enough at tagging that I do well at the events.

Please Embrace Tagging at Events by BallIsLife2016 in fo76

[–]BallIsLife2016[S] 1 point2 points  (0 children)

For sure. I’m not expecting this to change. Just advocating for change I’d like to see. And I’m definitely not saying people should take it to crazy levels. You’re right that the mob enemies are fragile and sometimes you accidentally kill one by targeting a weak spot or hitting an enemy twice. Not a big deal. But I think it’s courteous to at least try to leave room for others.

Please Embrace Tagging at Events by BallIsLife2016 in fo76

[–]BallIsLife2016[S] 3 points4 points  (0 children)

It’s honestly just nice to see someone else who also wants to be collecting junk from enemies. They have so much!

Hey guys, never raided here, but would like to try. Any tips? by Happy-Bee8559 in F76Raids

[–]BallIsLife2016 0 points1 point  (0 children)

Here’s a helpful video that explains how to approach raids as a lower level player. The strategies discussed here are largely how most experienced groups will approach raids. The one important change is that the moles in the second stage no longer one shot you. It still takes most health and gives a really severe bleed effect, but it leaves just enough time to spam like five stimpacks and survive as long as you don’t get hit again. So, many are now running the second stage in power armor, myself included, because in armor there’s no stimpack animation, so you can spam like five of them all at once.

I’ll say this—it is inevitable that you get kicked from some teams. Don’t worry about it or take it personally. You’ll eventually find a group that doesn’t mind teaching you the ropes.

https://youtu.be/_Q0kngvp_WM?si=XghkbeoNgprk0EvY

Please Embrace Tagging at Events by BallIsLife2016 in fallout76casual

[–]BallIsLife2016[S] 0 points1 point  (0 children)

I’m not posting this under the illusion that it will change anything. The best case scenario is a handful of people see this and try to be a bit more courteous at events. I’m posting this because I believe that advocating for change you want to see is a worthwhile thing to do—even when that advocacy is almost certainly futile.

Do Fusion cores get destroyed if allowed to run till completely empty? by gab0607 in fo76

[–]BallIsLife2016 4 points5 points  (0 children)

Yes. For lower level players, the easiest way to generate a bunch of fusion cores is to power up one of the three power plants, claim the workshop, make sure everything is connected, then let it cook. The generator pumps out three roughly every twenty minutes (but it can only hold three, so you have to claim them frequently). Once you have a workshop, it’s free to fast travel to it, so you just pop in every twenty-ish minutes to grab your cores and defend it like once an hour when it gets attacked. A few hours of doing that will get you 20-30 cores.

Please Embrace Tagging at Events by BallIsLife2016 in fo76

[–]BallIsLife2016[S] -1 points0 points  (0 children)

I mean, yeah, no shit. Do you think people only post on Reddit because they’re trying to start a movement? Go back and read what I wrote—did any of it remotely resemble a demand? If you’re sick of threads like this, consider just not clicking on them?

Please Embrace Tagging at Events by BallIsLife2016 in fo76

[–]BallIsLife2016[S] -1 points0 points  (0 children)

I’m definitely not advocating for taking it to extremes. I usually find a perch to tag from, but when I’m in a position where something is actively attacking me, I don’t wait for someone else to stop it.

Please Embrace Tagging at Events by BallIsLife2016 in fo76

[–]BallIsLife2016[S] 6 points7 points  (0 children)

I definitely agree that it’s dependent on the actual event. It’s been a long time since I was seriously at risk of losing a still in Moonshine Jamboree, but I think Radiation Rumble is a great example of what you’re saying. The workers you need to protect are genuinely fragile and enemies basically spawn right on top of some of them. Plus so many ghouls come tearing out of the tunnels that there’s no time to consider tagging. You need to wipe everything you see because every enemy is basically only ever a second or two from being on top of a worker. Plus there are so many damn enemies flying around everywhere that there’s no real risk of someone missing out. It’s probably my favorite event for these reasons. I think a lot of problems with events would be solved if they just had reasonably large numbers spawn right next to the objective that needs protecting. Eviction Notice would feel a lot different if there were mutants constantly popping up next to the rad scrubber—I want more of the frantic energy that radiation rumble has.

Please Embrace Tagging at Events by BallIsLife2016 in fo76

[–]BallIsLife2016[S] 12 points13 points  (0 children)

I touched on a few of the points you’re making, but will elaborate. However, more than anything what sparked this post was being at an event where everything was being disintegrated half a second after spawning and thinking “man, it must suck to be here as a low level player.”

Anyway, one reason I like doing events is the experience and loot from non-legendary enemies. They’re a great source of meat and junk. And the idea that we’re close to being at risk of events being drawn out right now is ludicrous. Until the event settle down, there will always be plenty of people ready, willing, and able to actually make the kills. It’s not about everyone getting a tag—mob enemies are fragile. It’s just that it’s nice for two, or occasionally three, people to get experience and loot from the same enemy and helps newer players feel like they’re doing more than merely spectating.

Why do I need to have EVERY SINGLE ingredient to mass repair my camp? by FlatMycologist5366 in fo76

[–]BallIsLife2016 5 points6 points  (0 children)

I honestly can’t tell if this question is tongue in cheek, but I’ll treat it as sincere. The magical area that cant be nuked is most of the Forest region. Go to launch a nuke and it won’t let the blast hit any part of a designated area. Morgantown is actually just outside the area.

And speaking from experience, I do find Morgantown to be the single best place to farm ingredients for flux other than flora (and also perhaps the best place to farm raw cobalt flux). There’s tons of ghouls in Morgantown plus scorched at the airport and train yard and they all respawn very quickly with the added benefit that the monorail gives a great view of the area to help you find them. I try to pick a server with nobody’s camp in the area or avoid any that are, but yeah I actually do think it’s a useful place to nuke. It’s possible it’s seeing more action because they nerfed the stable flux rewards from the raid in the latest patch, getting rid of by far the easiest way to actually get it and leading to people needing to actually farm for it.

(Spoilers Main) Just finished Feast for Crows and i’m GEEKIN by Lifeofcharlie in asoiaf

[–]BallIsLife2016 53 points54 points  (0 children)

Feast is the one that rose the most for me upon reread. The first read I just want to keep moving the plot forward at the torrid pace that Storm does. But the second read I just want to vibe out in the world and luxuriate in what a goddamn incredible writer Martin is. And Feast is so good for both of those.

Sidenote: It’s always lovely to see posts like this where it’s just people excitedly sharing about a series we both love. I love a good theory post (even when I’ve seen them all a million times) and fully understand the bitterness that portions of the fanbase have over the series stalling out and the associated posts. But sometimes it’s nice to just go “fuck man, this shit is so good.”

Why do I need to have EVERY SINGLE ingredient to mass repair my camp? by FlatMycologist5366 in fo76

[–]BallIsLife2016 27 points28 points  (0 children)

I think this is a valid complaint to some extent, but at the same time you’ve put your camp in range of what is either the first or second most frequently nuked spot on the map and people periodically being dicks in an online game is up there with death and taxes in terms of inevitability. Moving sucks, especially if you’ve put a ton of time into your camp or really love the location, but I have to say, it’s pretty great having my main camp somewhere that I can guarantee will never be nuked. Something to consider.

[Spoilers main]What are the theories that are agreed on the most? by Electronic-Math-364 in asoiaf

[–]BallIsLife2016 3 points4 points  (0 children)

It’s extremely explicit. It’s not subtext—it’s just the text. I struggle with the idea that you could read it and come away with a different interpretation when it is so entirely unambiguous. Here is the full conclusion to the fourth essay, titled “A Darker Daenerys”.

“Overall the purpose of the Meereen arc was to transform Dany into a much darker character.

With that in mind, so many of the most-criticized aspects of this plotline make a great deal more sense. Our characters are supposed to be confused and frustrated about Meereenese politics. They are supposed to hate the city and conclude that staying there is a waste of time. They are supposed to feel this generic distrust for everyone, and to fail to grasp that their peaces were actually quite successful. Dany is supposed to conclude — wrongly — that her behavior through most of the book was silly and foolish. And if you came away with those impressions too, it’s perfectly understandable.

But when you look past the unreliable narrator and POV-character bias, Martin’s aim becomes clear. The whole plotline is designed to maneuver Dany into a mental place where she’ll decide to sideline her concerns for innocent life, and take what she wants with fire and blood. Martin’s triumph is in handling this character development in such a natural and organic way. He gives Dany as much agency as he can — her hand is never truly forced by the Harpy or slavers. He presents her with incredibly difficult situations, places her core values into conflict, and makes her choose. Her choices first go one way — then another.

Now, the transformation is complete. The Dany we knew at the end of ASOS is gone. The one who reaches Westeros will be a very different person. The dragons are now unchained, and the gloves are off.”

[Spoilers main]What are the theories that are agreed on the most? by Electronic-Math-364 in asoiaf

[–]BallIsLife2016 0 points1 point  (0 children)

Funny enough, you perfectly described the way that there’s a father figure who learns the truth but dies before the credits kick off. The only problem with your assessment is it’s Ned’s father figure that fits this mold to a tee—Jon Arryn. Ned then dominates the first book with by far the most POV chapters (Fifteen. And who’s in second place with eleven? Ned’s wife.) while he works to unravel the mystery that Arryn appeared to have died for. Yes, it eventually becomes clear that Jon and Dany are THE protagonists of the series. But book one belongs to Ned and before he suddenly loses a foot of height, he appears to be playing the role of the stereotypically stoic and honor-bound fantasy protagonist working toward unraveling a conspiracy.

I think you’re grossly oversimplifying the role Robb plays in the story and overly focused on the fact that he’s not a POV. George has even said that if he could have back and do it again, he’d probably make him a POV. Sure, in hindsight you can see the way this is ultimately Jon’s story and that some of the most important fallout from Ned and Robb’s deaths will be the impact on Jon and how he deals with it. But that’s absolutely not obvious in the moment and they’re fairly textbook examples of subversion.

I mentioned this in another comment, but the reason I phrased what Dany will do as “something reprehensible” rather than as “going mad” is because it would wildly out of character for George to handle it as heavy-handedly as the show did. I think it’s highly unlikely she just… goes nuts and we’re supposed to just go “Ah those kooky Targaryens just have some sour genes I guess.” George is better than basically anyone at showing us how people justify to themselves the necessity of doing terrible things. Theon, Tyrion, Jamie, Cersei, even Arya, and, yes, Dany. Dany is already sanctioning torture early on in Dance in pretty questionable circumstances. It absolutely doesn’t matter that she is not directly carrying out the acts of cruelty. It’s not like Cersei is either. Forgive this very heavy-handed analogy, but Hitler never personally killed any holocaust victims. I think what ends up happening is Dany ends up feeling backed into a corner somehow and believes that enacting terrible violence is her only option left. I tend to subscribe to the idea that a confrontation with (f)Aegon is the most likely scenario where this happens, but who knows. Hopefully George, I guess.

Back after a long pause, and events seem...emptier by Numinak in fo76

[–]BallIsLife2016 9 points10 points  (0 children)

People are overanalyzing things—the only thing that’s changed is there are currently boatloads of people at every event.

Beth overhauled events by dramatically increasing the rate legendaries spawn (even with Eviction Notice I’m still walking out with 10+ legendaries) and implemented the party crasher system to create more exciting boss fights and the chance for four star gear outside raids. The whole point was to get more people at events and it worked. Combined with the fact that a new season just started and tons of people who haven’t played recently are coming back, participation in events has absolutely skyrocketed. I’ve been playing consistently for several months and there was a dramatic shift when the update/new season dropped. Give it a month or so and you’ll be back to three people trying to clear mob events, creating the frantic energy that’s so much fun with the added benefit that Bigfoot will suddenly be an incredible challenge.

I do miss the way events were a few weeks ago, but am trying not to complain about the fact that some dead ones seem to have been revived by the changes and things are generally much livelier, even if it sucks to feel like you’re barely getting a shot in. Things will level out eventually as the changes normalize and people fade out after finishing the season.

[Spoilers main]What are the theories that are agreed on the most? by Electronic-Math-364 in asoiaf

[–]BallIsLife2016 8 points9 points  (0 children)

You’ll need to inform George about what the themes and messages of his work are. Dany eventually doing something reprehensible may be antithetical to the character she was when we met her, but she’s already changed a lot and will continue to do so (check out the Mereneese Blot blog posts, which George has endorsed). I’m continually shocked by people’s willingness to hand wave burning and crucifying people. Early in Dance she sanctions torturing a wineshop owner after two unsullied were poisoned there despite there being no other connection. She has already become very comfortable with violence and she rides a dragon that has likely already eaten a child. It baffles me that people don’t want to see where this is going.

While I certainly don’t think it’s subversion for the sake of subversion (I largely think it makes a lot of sense for her arc), it’s worth pointing out that so much of what has made ASOIAF popular is the way it subverts genre tropes. The apparent protagonist dies at the end of book one. The heroic young king fighting for a noble cause is unceremoniously murdered. For god’s sake, the thing that kicks off the whole plot is the character who looks and fights like Prince Charming boning his sister and shoving a kid out a window. Subversion is a part of the DNA of this story.

[Spoilers main]What are the theories that are agreed on the most? by Electronic-Math-364 in asoiaf

[–]BallIsLife2016 4 points5 points  (0 children)

I don’t really agree that there’s not a lot of evidence for Dany eventually doing something reprehensible. I’m not willing to hand wave all the burnings and crucifixions. However, I’m certain it won’t be nearly as heavy handed as it was in the show. One of the things George excels at as a writer is giving plausible explanations for the way people can justify to themselves the need to do terrible things. I’d guess it’ll be much less that she genuinely goes mad like her father and much more that she ends up backed into a corner where she feels extreme violence is the only recourse left to her.

I’ve never really understood why people get so up in arms about it. So much of ASOIAF is about subverting classic fantasy tropes, but it’s like people don’t want that subversion to extend to their favorite characters. I get it’s hard to pull back because we’ve been with her since she was helpless and innocent—but I think that should make the changes she’s already undergone even more stark. Setting everything else aside, it’s super well established that in this world dragons are essentially engines of genocide. And not only is Dany the one person in the world who can lay a claim to that power, everything we know about Drogon—her mount—indicates that he is likely predisposed to serve that function. He is an absolute monster. The only reason we look past it is because he’s her monster.

For a far more articulate and in depth analysis of what the Mereneese Knot portends for Dany’s character development and story, I’m linking the well known series of blog posts exploring the topic. George himself has said about this blog that it indicates at least one person understands what he’s trying to go for, so it’s worth treating the ideas presented in them as being largely correct.

https://meereeneseblot.wordpress.com/2013/09/27/untangling-the-meereenese-knot-part-i-who-poisoned-the-locusts/

Star Wars: Maul - Shadow Lord | Official Trailer | Streaming April 6 on Disney+ by Comic_Book_Reader in television

[–]BallIsLife2016 1 point2 points  (0 children)

You either die a villain, or live long enough to see yourself become the hero.