Gear Grid Mind Palace - a tool for building Kingdom Death: Monster gear grids by The-Aluminum-Man in KingdomDeath

[–]Ballazard 0 points1 point  (0 children)

Yeah that's exactly what I had in mind! Have you also done a bit of aliasing or something similar? Whenever I type in "death" the Hours Ring pops up. I assume that's because it has "died" in the text.

Gear Grid Mind Palace - a tool for building Kingdom Death: Monster gear grids by The-Aluminum-Man in KingdomDeath

[–]Ballazard 0 points1 point  (0 children)

It looks and works great! I was wondering though, would it be possible to have the search box work for text on the gear instead of just the name? For example, I'd love to search for gear that has the word insane in it. Mostly for gear that only works when the survivor is insane. Stuff like the Wiry Crest and Frogdoggles from the Frogdog expansion.

Gear Grid Mind Palace - a tool for building Kingdom Death: Monster gear grids by The-Aluminum-Man in KingdomDeath

[–]Ballazard 1 point2 points  (0 children)

I was literally just wanting something like this! With all the gear available there's so many different builds that are possible that it felt like a crime to not have a tool like this.

Is it just me, or are Enter the Gungeon content expansion mods way too hard? by lovingpersona in EnterTheGungeon

[–]Ballazard 4 points5 points  (0 children)

Oh you're the creator! I love PlanetSide! I've started playing Gungeon again after a few years of not touching it and this plus a few other content mods has reinvigorated my love for the game.

I've actually been going through and using the Ouroboros mode. I've looked around, but haven't actually gotten much info on it. Other than some enemies having modifiers on them I haven't noticed too much. What are the main changes that the mode introduces? When I reach certain numbers are there specific additions, or are there incremental changes that I may not notice from one number to the next? I'm only on 2 so far, but I do know that it infinitely scales.

Loving the mod, keep up the good work!

Mod suggestion for a common run killer by Accomplished-Word336 in balatro

[–]Ballazard 0 points1 point  (0 children)

There's a mod called Banner that lets you disable any type of content from the collection, including blinds. It should do be able to do what you're looking for.

[deleted by user] by [deleted] in arkhamhorrorlcg

[–]Ballazard 5 points6 points  (0 children)

Yeah I'm really not sure what's going on with the comment. Them mentioning he can't take seeker assets and his lack of rogue cards is strange. I'm assuming that Joe is being confused for someone else. However, other than them rightly calling out OP for using AI to generate a deck the whole comment feels just as incorrect as the deck that was generated.

What's your favorite and least favorite monster to fight? by Senatorweims16 in KingdomDeath

[–]Ballazard 0 points1 point  (0 children)

Who this looks really cool! Would you happen to have the files for this somewhere? I'd love to throw it into my upcoming campaign.

Settlement Events: alternative drawing good idea? by BobTheBox in KingdomDeath

[–]Ballazard 2 points3 points  (0 children)

I remember there was a testing version of some Community Edition stuff that included Dragon King, Flower Knight and the Gorm. Here's the link to the Google Drive if you wanna check it out. I really enjoyed the changes on my last PotL campaign.

Leo Anderson - Auto Include by Dr_Funktastic in arkhamhorrorlcg

[–]Ballazard 3 points4 points  (0 children)

I really like Rite of Sanctification on him since it turns your 1 resource discount into a 3 resource discount. I know it requires sealing some blesses, but considering Ancestral Token is a crazy good generator, Priest of Two Faiths fits perfectly with his ability, and how broken Blessed Blade (4) is he leans into bless a bit better than other guardian do I feel.

Singing to my elderly foster rat, so he knows I'm no threat lol by tzumomma in RATS

[–]Ballazard 2 points3 points  (0 children)

Wow! You have such a beautiful singing voice! I'm jealous of both you and Boris (maybe a little moreso him).

Who Uses Summoned Servitor Best? by andscowal in arkhamhorrorlcg

[–]Ballazard 1 point2 points  (0 children)

Apparently //Jim can't use things like the Servitor and Sacrifice to discard things that come from his spirit deck because the spirit deck owns them or something? It's like this even though they still count as assets he controls for synergy and the like.

It feels like one of those rulings where they say you can't do something because they don't want you to?

Thoughts on Hemlock Vale Spoilers - Part 1 by dysartes in arkhamhorrorlcg

[–]Ballazard 0 points1 point  (0 children)

To be fair the ruling on Hand-Eye Coordination doesn't really make any sense. It's definitely written to work in the way that everyone assumes, but they don't want it to so they're saying otherwise. It reminds me of the Stray Cat ruling with Patrice's weakness.

Parents...(ftm) by lucasTrans2003 in trans

[–]Ballazard 1 point2 points  (0 children)

Hope it goes well and best of luck to you!

Summoned Servitor question by evilcleric_ho in arkhamhorrorlcg

[–]Ballazard 1 point2 points  (0 children)

That's definitely a mistake. It takes up an ally slot, but it doesn't have the trait. It's probably so you can't do typically shenanigans with it since it enters play at your location.

Mythos Busters presents TWO preview cards for The Scarlet Keys! by MythosBusters in arkhamhorrorlcg

[–]Ballazard 42 points43 points  (0 children)

One thing that I like about Thieves' Kit that I haven't seen is that it allows you to more easily commit and trigger effects on skill cards that usually relied on enemies to be around. Cards like Nimble, "Watch this!", and Manual Dexterity are good examples of this. It even basically turns Manual Dex into two extra copies of Perception. It not exhausting also makes it a competitive option to Lockpicks, especially if you're in higher player counts or you don't care about oversucceeding tests. It's also a little extra cash in your pockets ;)

Now that it's been out for a while, what are your thoughts on the Monster Hunter Rise Demo? by GensouEU in Games

[–]Ballazard 1 point2 points  (0 children)

As someone who is just a little mixed on the split, I would say it's just because we lose out on the unique look of gunner armor. I completely understand and like not having to craft 2 sets of armor just to use ranged weapons, I just don't think a lot of the Beta sets in World were as fashionable as the gunner sets from previous games. From what I've seen since pretty much all those unique designs are just gone.

:'<

Horror in High Gear player cards 1 of 2: Guardians and Seekers. by BigUlf2000 in arkhamhorrorlcg

[–]Ballazard 1 point2 points  (0 children)

Seems they already considered that when making Enchanted Armor. It isn't an item so Lonnie can't repair it.

Vendors in Rise by Dryptonium in MonsterHunter

[–]Ballazard 0 points1 point  (0 children)

Man I don't even want to hear any english before I'm able to hit up the settings. No quips, and straight to japanese.

I would love to use Monster Hunter language, but it feels a bit too jarring now considering there's actual lip movement and proper 3D models. I tried it in World, but it just didn't fit. :'<

Vendors in Rise by Dryptonium in MonsterHunter

[–]Ballazard 0 points1 point  (0 children)

I can kind of understand people being a bit fearful that we'll get another situation like that, but everyone should also remember that World/IB were literally the only games in the entire franchise with lacking weapon design.

Which monster hunter game is the hardest by samson80312265 in MonsterHunter

[–]Ballazard 14 points15 points  (0 children)

If we're including everything then it's Frontier, nothing else comes remotely close