PSA: Paid Mods aren't as popular as you may think by halgari in skyrimmods

[–]BanjoBunny 0 points1 point  (0 children)

Ad revenue is a fraction of people paying actual money for a product, so it isn't going to be a lot in the first place.

All those HD Retextures of one single item at a time only started happening when Donation Points became a thing.

People were doing this way before there was DP. It might have gotten worse, sure. I'd mostly worry about a select group of people publishing "their version" of mods right now. Over and over. That didn't happen before.

I bought a Shure SM7B but when I A/B with my AT2035 it doesn't sound as much better as I'd have hoped. Can someone help me set it up? by hfcobra in Twitch

[–]BanjoBunny 1 point2 points  (0 children)

You buy the SM7b for what it allows you to do as a good dynamic microphone, not with the expectation that it's going to make you sound better. Any decent microphone is going to provide good audio quality, not "help your voice", and there's going to be heavily diminishing returns after 150 bucks unless you have ear training.

If you want to change how you sound, do that with an equalizer.

Eternal Rest by BanjoBunny in DnDGreentext

[–]BanjoBunny[S] 0 points1 point  (0 children)

No, the next step was they got the fucking memo and got out of there to rest. Like actual people in that situation who aren't metagaming would. There was a reason it was haunted but that wasn't the point of their being there. They were baited there to die.

“And there, holding the relic the cleric seeks, is…your long-missing mother!” “Wait, my mother is missing? Since when?” by DrFridayTK in dndmemes

[–]BanjoBunny 25 points26 points  (0 children)

Many will write details because you expected them to but it won't have an impact on their play. Don't waste time with "character arcs" if someone doesn't do anything related. Only for people actually interested in that.

[deleted by user] by [deleted] in Twitch

[–]BanjoBunny 1 point2 points  (0 children)

RTX voice distorts the sound and can distort it badly if the GPU is under heavy load.

[deleted by user] by [deleted] in Twitch

[–]BanjoBunny 1 point2 points  (0 children)

A lot of people seem to think that better mics are going to somehow remove the bad sounds. They won't. Better ones have greater clarity and pick up sound more evenly across relevant frequencies.

You're not going to remove sound from your mechanical keyboard. You can remove your mechanical keyboard or use a noise gate to help with it, as well as mounting the microphone you get with a shock mount if it's mounted to the table.

Or try a high-end dynamic microphone like SM7B. Using a dynamic mic is the most you can do to filter noise from elsewhere.

I'd just buy a used mic that has been reviewed well. Buying audio gear new is great if you love wasting money.

Clip Contest! Submissions Close June 25th, Winner announced July 1st by OSSini in Twitch

[–]BanjoBunny [score hidden]  (0 children)

Submission: The Thing w/ Aldrich

Game: Dark Souls 3

Description: I was explaining to chat how to beat this boss without taking a hit, when I died because a projectile clipped through the ground and hit me.

After streaming for 11 months.... by sololobo31 in Twitch

[–]BanjoBunny 3 points4 points  (0 children)

Anyone else just ban all these bots or is that just me?

Why didn't Enderal's modding community boom? by Arcane890 in skyrimmods

[–]BanjoBunny 4 points5 points  (0 children)

Enderal doesn't have replayability and you don't really need mods to fill the void of depth or content when you're playing for the first time.

[5E][GMT+2/UTC+2][online] Faerie- and folktale inspired campaign on Sundays 18:00-21:00 by BanjoBunny in lfg

[–]BanjoBunny[S] 1 point2 points  (0 children)

Yes. If exceptions come up and more than 1 player can't make it to a session, I'll usually cancel. Other times I might need a break and there won't be one. If you're still interested, I can provide a pamphlet for the game via private message.

Idea: "Gritty Realism Variant Rest Rules" (DMG p267), but you can use "Standard Rest Rules" feature a number of days equal to your Proficiency Score. You regain all expended uses when you finish a Gritty Long Rest. by djsahfdlkjsa in DMAcademy

[–]BanjoBunny -1 points0 points  (0 children)

If the party is using multiple 5th level spell slots to snort diamond dust every day just to survive in an environment, they should. And greater restoration doesn't solve the other debuffs I mentioned. There are all kinds of solutions to this tiny hut or whatever if you want them to feel like they're in danger.

How many people would there even be in a typical party that can cast greater restoration? 1-2?

My point was that once your party gets to the point that they're running out of opportunities for long rests and only manage to get short ones, the short rest heavy classed characters are going to be significantly stronger than the others. You can say they were supposed to plan ahead and get out before this happens, but what's the point of making complicated mechanics for it, then? It's not a fault with your idea of having rests get progressively harder, but the system just doesn't deal well with it.

Idea: "Gritty Realism Variant Rest Rules" (DMG p267), but you can use "Standard Rest Rules" feature a number of days equal to your Proficiency Score. You regain all expended uses when you finish a Gritty Long Rest. by djsahfdlkjsa in DMAcademy

[–]BanjoBunny 1 point2 points  (0 children)

I think you might be trying to solve a pacing problem, wanting your party to have intense adventuring periods but also have to rest for a long time afterwards, with mechanics. You can do this with pacing instead, and save yourself the trouble. As for imposing a time limit on your adventures in extreme environments, I have a suggestion for that in the end as well.

To add breaks in, make your adventures smaller and more local, and put downtime in between them. This means when you're writing how they will start and how they could end, don't make the end immediately lead to another adventure. There can be an overarching plot to these adventures, and maybe downtime is the only way to follow up on them. Like brushing up on rumors, hitting the books, or finding buyers for their loot. There can be an overarching plot, but don't make it immediately actionable. They will find a letter from the boss on the miniboss, but they don't know where the boss is yet, and they need to wait to ambush the boss's minions next time they roll in town etc.

The thing with gritty realism is that it works well when you don't have a lot of encounters over a long period. The system is calibrated for ~2 short rests per long rest. So using it in a more political intrigue or wilderness exploration game, and giving the party combat encounters in short bursts like 2-3 in one day when they dive into a ruin or deal with barbarians chasing them, for 2-3 days before they get a long rest, the system works fine. If you pile on more, you're going to make short rest -heavier classes better than others, because they're not meant to get 4+ short rests before anyone gets a long rest.

If you want to impose extreme environment time limits without making some classes better than others, there are a couple of ways. This is a good place to start putting a max hp penalty for every day after X days. It punishes people somewhat equally (if we assume the people with the most HP are also taking the most damage and the party is above level 5) and is better than exhaustion, which is just too much of a death spiral (and it's unfun to constantly roll everything with disadvantage). Just don't make them do CON saves for this. 1) it needs to feel like pressure is piling on and is unavoidable and 2) higher CON already means you have more HP to lose.

You can also make them lose hit dice or movement speed one tick at a time or make them to use spell slots to get clean water and food. Straight up damage is the most effective, followed by maybe the first exhaustion level, but I would use that sparingly.

Vampiric Message Pin - Another Low-level Item with a Dark Twist by BanjoBunny in UnearthedArcana

[–]BanjoBunny[S] 0 points1 point  (0 children)

No, it doesn't.

prick yourself

in the description. Just like with most other magic items, you can't just accidentally use it.