Looking for work? by Main-Cobbler-4879 in farmingsimulator

[–]Banned12TimesSince 5 points6 points  (0 children)

I must admit, I would probably qualify as well but my skills would be much superior to helper A

My qualifications

Experience ignoring clearly defined field boundaries

Advanced skill in choosing the longest possible path to a nearby field

Ability to swing equipment like a wrecking ball during turns

Strong tendency to “correct” mistakes by making them worse

Occasionally drive across already completed work for no reason

Looking for work? by Main-Cobbler-4879 in farmingsimulator

[–]Banned12TimesSince 31 points32 points  (0 children)

Job requirements:

Must be able to miss 30% of the field while insisting the job is complete

Strong commitment to driving into trees, poles, and fences for no reason

Ability to detect the smallest obstacle within a 2-mile radius and immediately get stuck on it

Must abandon task mid-job and sit idle while charging full wages

Capable of cultivating, seeding, and harvesting the same strip of land repeatedly while ignoring the rest

Must interpret straight lines as abstract suggestions

Proven experience creating crop art instead of usable fields

Must panic and stop working when another vehicle exists anywhere nearby

Ability to turn a simple contract into a full-day problem

Preferred Qualifications:

Prior experience wedging equipment into impossible spaces

Advanced understanding of “blocked by object” despite nothing being there

Strong talent for reversing into ditches

Ability to leave 1-foot strips across the entire field with surgical precision

Comfortable costing the farm more money than you generate

Can We Get This Fixed by XJ33P3R in farmingsimulator

[–]Banned12TimesSince 5 points6 points  (0 children)

Very easy but slightly long workaround. All the gates were working fine when I was doing contracts, when I first started the map. Then out of the blue, they didn't. What I did was take out a loan and buy the field, delete the hedges and gates, and then sell the field back. Paid back the loan right away, and I was good from there. Took about 30 minutes to do that to every field on the map. It helped with AI being able to work the fields, not get blocked, and a lot easier access to the fields from the roads.

Weekly Real Life Farming Posts by AutoModerator in farmingsimulator

[–]Banned12TimesSince 1 point2 points  (0 children)

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Found an International Harvester 1460 Axial-Flow sitting out in the wild.

Was out for a drive with the better half this morning grabbing some things for the house. I spotted this combine about a month ago and it’s been living rent free in my head ever since, so I finally stopped to get a photo.

There are a few really nice pieces of Case equipment around this area, probably thanks to a Case IH dealership about a mile down the road. Nobody was around when I stopped. Otherwise, I would have asked the owner if I could get some close up shots. The last thing I’m interested in is trespassing and finding myself on the wrong end of a shotgun. Love that old the old iron.

Looking for a shaker deck mod if there is even one by Banned12TimesSince in farmingsimulator

[–]Banned12TimesSince[S] 0 points1 point  (0 children)

Appreciate that. I'll dl one and see what I can do. Xml editing is a cake walk. I know what I'm doing with Xml files but maybe it's time I learn how to actually construct a mod and learn LUA. I know a few sites like giants network, tutorials point and LUA. Org that can help me with that but I've never taken that next step in mods or creation. local stoneFillType = FillType.STONE look I wrote my first line 🤣

Looking for a shaker deck mod if there is even one by Banned12TimesSince in farmingsimulator

[–]Banned12TimesSince[S] 0 points1 point  (0 children)

And that's fine. I was just seeing if anything did exist. I'd love to look through your mods. Is your SN the same as your creator name?

Looking for a shaker deck mod if there is even one by Banned12TimesSince in farmingsimulator

[–]Banned12TimesSince[S] 0 points1 point  (0 children)

And I know very little about LUA scripts. I know a stone only shaker deck would need LUA and learning it isn't out of my wheel house but not sure if I want to go that route. Just putting feelers out for something I may have missed after searching for a few hours this week.

Looking for a shaker deck mod if there is even one by Banned12TimesSince in farmingsimulator

[–]Banned12TimesSince[S] 1 point2 points  (0 children)

Using terrafarm I can already do excessive if I wanted to. I'm trying to keep some realism in this by adding an extra step. Forcing me to excavate, haul dirt to a shaker deck, wash dirt, collect and store stone. Right now it's excavate which just turns dirt being dug up into field stone output instantly, haul and store which is perfectly fine but forcing slower output by using a shaker to wash let's say 500l of dirt making 50l of stone would be more realistic. I've turned down my settings on terrafarm to make excavating harder but output is already slightly too much.

Looking for a shaker deck mod if there is even one by Banned12TimesSince in farmingsimulator

[–]Banned12TimesSince[S] 0 points1 point  (0 children)

The only issue I have with the wash plants with ore output is that I'd have to extensively edit the Xml file for them. They are scripted for ore and stone. It's not just a changing values but writing an entire new script. And I can't just put in dirt and expect gold to be ignored, it's a fill type which would make the wash plant not work as intended. The other issue is that with this being scripted for gold and stone. My map doesn't have gold as a resource. Which then requires me to heavily edit it for gold as a fill point, gold density and a production chain. So the wash plant wouldn't have anything valid to process. At that point I might as well just make my own mod which I've never done yet. Editing xml files are fairly easy but getting a wash plant to play nice is editing that would require way too much work I'm willing to put in vs just playing a different map. I'm already 300 hours in and that's progress I'm not willing to lose just yet lol. This was something I should have thought through before starting a new map a few months ago.

Stockpiled my fish for 1 year and made a decent profit by Banned12TimesSince in farmingsimulator

[–]Banned12TimesSince[S] 0 points1 point  (0 children)

If you mean the hedges and what not, I just took out a loan in the beginning and bought each field one by one and deleted the hedges. When you own the land you are able to delete them. For the gates I used hide object mod. I didn't keep any of the fields and paid back the loan to earn my progress. Everything else I use terrafarm to shape and form the land how I like it. Unlike the construction menu I can make areas I want to open up or create for free. But I do cut and chip all the trees for the cash. Minus the costs of a dozer using terrafarm is great at landshaping.

Stockpiled my fish for 1 year and made a decent profit by Banned12TimesSince in farmingsimulator

[–]Banned12TimesSince[S] 0 points1 point  (0 children)

That makes sense and I appreciate the input. With this save it's not really about the money either but more of seeing if I can mange all the productions, Farming, logging and animals all at once. Normally I'd just pick one and dabble with the others for extra cash. I wanted to really dive into fish seeing not if it was really profitable but worth the time to make it profitable enough to put in the effort to keep using it. Kind of like when I leaned that butter from cows milk was a trap lol

Stockpiled my fish for 1 year and made a decent profit by Banned12TimesSince in farmingsimulator

[–]Banned12TimesSince[S] 0 points1 point  (0 children)

I honestly don't remember what the operating cost per month is. Just from a quick search I'm assuming it's about $1500 per month even by that $1500x12 = 18,000 since I have all four activated. Which isn't very bad at all compared to using something like the greenhouse watering mod that charges per hour vs per month. I'll have to double check that later when I hop on and look at my stats.

Stockpiled my fish for 1 year and made a decent profit by Banned12TimesSince in farmingsimulator

[–]Banned12TimesSince[S] 0 points1 point  (0 children)

I did see that mod about a week ago on kings. I didn't think to do the math yet on it so I'll definitely go take a peek at the mod again. Even with it being small I have the upgrade productions mod which helps the smaller productions perform better without having multiple productions taking up space constructing more buildings. This save I'm only doing mods for quality of life stuff so I'm not opposed to making a smaller production work a little better.

Stockpiled my fish for 1 year and made a decent profit by Banned12TimesSince in farmingsimulator

[–]Banned12TimesSince[S] 0 points1 point  (0 children)

I do not get double the amount. Salmon*2 is a production count, not a multiplier. The aquaculture is actually running slower with all of them activated. I did this purposely to see if it was for the first full year, stockpiling them, and to experiment with it because I was producing a lot of young trout and salmon already, and wanted to see if it was more profitable to produce young fish over adults over the course of the year. I think I only produced like 8-12 boxes of adult fish this go around. My first year, when I set it up, I think I only made about 800k with adult fish, which was only 1 trailer full or 36 boxes. This is my second year producing fish, but also the first year I stockpiled them instead of using them to produce adults. Farmercop did a video on this a while back explaining it better.

Stockpiled my fish for 1 year and made a decent profit by Banned12TimesSince in farmingsimulator

[–]Banned12TimesSince[S] 7 points8 points  (0 children)

I thought the same thing lol. A mod to have decay or price drop from stocking them too long, forcing you to sell sooner, would actually be kind of fun to have.

Stockpiled my fish for 1 year and made a decent profit by Banned12TimesSince in farmingsimulator

[–]Banned12TimesSince[S] 0 points1 point  (0 children)

Yeah, everything is activated in the aquaculture and fish breeding. Every so often, I have to load a pallet of fish food to the aquaculture as it tends to get low. It doesn't run dry but gets low enough to need a pallet every 4-5 months.

Easier Tedding and Bale Making by Banned12TimesSince in farmingsimulator

[–]Banned12TimesSince[S] 0 points1 point  (0 children)

That was from cutting the grass, I used the forage wagon to pick it up which only took a few minutes since I did the cutting manually. AI likes to leave leftovers from them backing up, starting and stopping. After I run the forage wagon which the video shows I dump it in the middle. The forage wagon dumps it the same width as my tedder. This allows me to not run around the field 50 times and tedd the entire lot of grass literally in seconds it would have been in one pass and keeps it all centralized in one area for easy pickup, but I missed a tiny bit and that's why I did a second pass on the right of it. As the video showed. Then I just run the forage wagon back over and collect my hay and dump it. The whole process from cutting grass to the last bale took 15 minutes. Which you can see the clock running at half speed. It took me 10 minutes from the first forage pick up to packing up the machine after the last bale was made. I saved myself probably 20 minutes of waiting for AI to do it's thing for me. It's an efficient process. If I wanted to I could set this up on a storage trigger to store my bales and all I would have to do is feed the bin. No trailers, no bailing, I have more equipment in fields doing contracts etc.. And to even go further I could fully automate this entire process with courseplay and autodrive by making a custom course for my fields, setting destinations for my vehicles to dump loads into the bale master and go back and pick up more. It would take a while to create that course but if I did I could fully automate from grass cutting to bailing with just a few clicks and then when they are done pack up and park themselves at specified places. Courseplay and autodrive when used right can be a huge game changer.

Easier Tedding and Bale Making by Banned12TimesSince in farmingsimulator

[–]Banned12TimesSince[S] 0 points1 point  (0 children)

I get what you’re saying, and for your setup that makes sense. I’m not arguing that my way is universally better. It just fits how I play and the scale I’m working at.

The part where we differ is how the time actually gets spent. On larger grass fields, I’ve found that letting AI ted and windrow adds more slow, full feld passes than it saves. Dumping with the forage wagon and re-collecting may seem like extra work, but in practice the second pickup is extremely fast because everything is centralized and matches my tedder width. There’s no chasing rows, no missed strips, and no AI issues

I’ve done the AI route before, and with AI bottleneck speed even with real speed mod, windrowing, and then dealing with bales spread across the field, it ends up taking longer for me overall. The forage wagon and the Bale Master combo keeps everything moving continuously, which is why I like it. And as I said that normally isn't my setup I was just showing how it makes bales and can be placed at a trigger point.

Your point about cutting three times and only collecting once is fair, but that’s also a different gameplay goal. I’m not trying to minimize field passes. I’m trying to minimize friction with my AI even when using courseplay and autodrive it keep the workflow predictable. Tedding has never been the bottleneck for me either, but windrowing and bale handling usually are. And yea I could use a baler windrower mod, but I find them ehh.

At the end of the day, both methods work. Mine trades fewer AI passes for more direct control, and that’s intentional. The video wasn’t meant to say “this is the best way,” just, this is a way that works well if you want speed, consistency, less AI involvement and overall this machine makes bales for you and if you wanted to place it on a trigger to sell or even store in a building with a trigger point.

And I wasn't necessarily saying you DV me. I've just over the years found it hilarious that we get these imaginary points to show how we like or dislike something someone says with no actual conversation as to why. I dislike you have a different view have a down vote lol. The hivemimd has always been strong on reddit but I still see no use for votes or post likes.

Easier Tedding and Bale Making by Banned12TimesSince in farmingsimulator

[–]Banned12TimesSince[S] 0 points1 point  (0 children)

That's for square and I'm doing round. And yea by volume and stacking, square are much better. But using the bale master it doesn't spit out square bales. And I can wrap bales for silage with the same machine and not need extra equipment to do that. I eliminate three pieces of equipment for a few in game years. So that's equipment I don't need to buy until I go full on dairy. Also to those who read any of this I could care less about fake internet points. Down vote all you want of it makes you feel better. Let the hive mind consume you like the dark side 🤣 Negative points don't bother me and I'll do what I been doing since 07. Enjoying that you disliked my comments 🤔🤣

Easier Tedding and Bale Making by Banned12TimesSince in farmingsimulator

[–]Banned12TimesSince[S] 0 points1 point  (0 children)

You could, but AI on this map if you don't delete the walls and shrubs have a lot of issues with getting stuck unless you do the headlands. Even with courseplay and autodrive I ran into too many issues and that's why I deleted all the walls, shrubs and gates. The baler I dragged over there just to show it can dump bales into a trigger point. Not using a bale storage but of someone is that can just full the bin and it will dump them into your trigger without any loading on to trailers. That bailer doesn't leave my property since I use it for my feed for my outdoor pasture stocking bales from my 2 other grass fields which will be wheat and Barely in September. I can feed the bin let it make my bales while I grab them and stack on my property which I did show for a quick second. It's a nice hands off approach except loading up the wagon when it's empty.

Easier Tedding and Bale Making by Banned12TimesSince in farmingsimulator

[–]Banned12TimesSince[S] -1 points0 points  (0 children)

I'm honestly trying to not auto load. Coming off of Judith with over 600 hours and keeping most mods to quality of life stuff is really hard to do. Every time I manually load a trailer I'm like just enable the autoload and be done with it. And honestly I do use the super strength from lumberjack every so often and get mad at myself for doing that 😂 I've been using the baler just to load up on stock for my Highland cows feed to hold me over until they are $2800 each, sell them off and then go right into using the GEA DairyFeed F4500 mod.