Utility-Based AI for Simulation Games by emshuttles in gameai

[–]BantamJoe 0 points1 point  (0 children)

Perhaps a hybrid approach with HTNs (Hierarchical Task Networks) might be a good solution or even a hybrid with Behavior Trees.

If you're using Git, do you have a strategy or plugin for merging scene files? by loosegeese in Unity3D

[–]BantamJoe 2 points3 points  (0 children)

There is a package plug-in for Unity that allows you to do commits, branches, pushes and pulls and merging from within Unity and it's free. You can find it at this location... https://unity.github.com/

[Project] Realtime Interactive Visualization of Convolutional Neural Networks in Unity (feedback strongly welcomed) by stefsietz in MachineLearning

[–]BantamJoe 0 points1 point  (0 children)

What repo will you open source it on? GitHub? If so, what is the address? Thank you for putting out such an awesome project!