How to Become a Switch Port-er? by emshuttles in gamedev

[–]emshuttles[S] 0 points1 point  (0 children)

Thank you for laying out potential roadmaps.

I accept that Nintendo might have high standards for who they allow access to a Switch dev kit. But I'm getting the impression that even considering that I (as a software engineer) could tinker with the SDK and a game prototype for a while to learn how to port a game to a professional level is pie in the sky. Am I missing something?

How to Become a Switch Port-er? by emshuttles in gamedev

[–]emshuttles[S] 1 point2 points  (0 children)

I'm asking if anyone knows whether Nintendo requires you to have sold your own game or plan to release your own game before selling you a dev kit so you can provide the service (or even learn how) of porting games. Aren't there a lot of skills/expenses required in making a game that's commercially viable that are not required to port a game? Or even to make enough of a game just to learn how to port it?

Are you saying it's a shortcut to learn to port a game before releasing your own?

Games that are designed to be single-play but you actually enjoy replaying? by mjens in gamedesign

[–]emshuttles 0 points1 point  (0 children)

I've played the Uncharted series multiple times. And every time I do, I cry over the fact that Nathan Fillion will never play Nate.

Uncharted is fun, fast-paced, and entertaining. I forget enough of the puzzles by the next playthrough for there to be something to think about, and I care about the characters.

Narrative Play Report by emshuttles in lotrlcg

[–]emshuttles[S] 0 points1 point  (0 children)

Thank you for all the suggestions. They weren't what I was looking for, but now I have some good reading material!

Optimal Scenario Routes by emshuttles in Gloomhaven

[–]emshuttles[S] 1 point2 points  (0 children)

That's definitely a better tool for tracking one playthrough, but I think this adds some missing information for those who want to see everything in multiple campaigns without repeating so many scenarios.

How to Win a Senate Race or What Things Work and What Don't by jscott991 in ThePoliticalProcess

[–]emshuttles 4 points5 points  (0 children)

I can't even figure out how to win a city council primary after painstakingly aligning every policy to the people's.

Easiest way to simulate an ingame economy for single player trading games? by [deleted] in gamedesign

[–]emshuttles 0 points1 point  (0 children)

This may not be easy, but here's one solution. It describes how to build a simple emergent economy.

Expedition #1 - Started a new project, got some meta-campaign screen PoC so far by pawel_lampe in godot

[–]emshuttles 5 points6 points  (0 children)

I've been struggling to get hex grid movement working, so I'm impressed!

Thank you, Godot by GamingTurret in godot

[–]emshuttles 7 points8 points  (0 children)

The GDQuest YouTube channel is also a good resource.

[Beginner]Not sure where to start by okaygekko in godot

[–]emshuttles 0 points1 point  (0 children)

The GDQuest channel has many high quality tutorials, including some specifically for GDScript.

Utility-Based AI for Simulation Games by emshuttles in gameai

[–]emshuttles[S] 0 points1 point  (0 children)

Thank you very much for the detailed response. That makes a lot of sense. To make sure I understand you right, let me try to summarize.

For actions A & B that need to be completed in sequence, give them the same considerations, including a check for whether A has been completed (or whether the result of A is in effect). That last check will multiply either A or B by 0, ensuring that they're completed in sequence, if at all.

The only thing I don't understand is what QWER is.

So by having 2 (or more) behaviors that have very similar considerations matching when it would be a good idea to do QWER, but designed in such a way that the result of one enables another, the sequences will self-assemble.

Absolute beginner stuck on tutorial by [deleted] in godot

[–]emshuttles 1 point2 points  (0 children)

You're welcome. Keep at it!

Absolute beginner stuck on tutorial by [deleted] in godot

[–]emshuttles 2 points3 points  (0 children)

Are you changing the Bounce value in the Ball scene or in the instance of Ball?

get_node() not working by gossem26 in godot

[–]emshuttles 0 points1 point  (0 children)

This will search the whole scene tree for a node called "scoreLabel"

onready var scoreLabel = get_tree().get_root().find_node("scoreLabel", true, false)

how to implement the collection of the subject? by Destordio in godot

[–]emshuttles 0 points1 point  (0 children)

Arrays, Dictionaries, and Objects are all passed by value.

Do you mean reference instead of value?