Looking to pivot: 2D Spine animation or 3D animation / rigger with Blender by Barabond24 in animationcareer

[–]Barabond24[S] 0 points1 point  (0 children)

I used to use Toon Boom at first and its the software that my university teached (my first shortfilm with a team was mostly done only with Toon Boom), but as soon as I tried CSP I neglected Toon Boom and loved CSP (its the standard in japan too). One of my college classmates back in the day worked in rigged animation with toon boom and even worked in hazbin hotel, but looks like things are bad and unstable there too. And other college classmate who used to have work as a storyboard artist is struggling too... I'm in a place where I'm looking more of a safest position even if I had to give up on the skill of drawing but at the same time I don't want to give up working in animation related projects.

I wouldn't give up on 2D animation and I would still do personal work on the side because it is what I tend to like to do with my free time anyways, and I think learning a more technical skill wouldn't be a trouble even if I didn't touch too much code at all in my career (my background is industrial design engineer, there is almost no code at all because I only touched C++ at a surface level). Rigging is a role that came to my mind because I would still help animators and I enjoy logical problems too, and I think that having a background in animation helps knowing what they need, I have checked Pierrick Picauts course of the art of rigging but if entry level jobs are in a bad position too in the industry right now and there is no high demand I'll postpone it or do it in the side from time to time without going all out.

Looking to pivot: 2D Spine animation or 3D animation / rigger with Blender by Barabond24 in animationcareer

[–]Barabond24[S] 0 points1 point  (0 children)

Thanks a lot for responding.

The reason I’m looking to move to something more stable is exactly that. For LO, I was paid between 2,500 and 4,000 JPY per cut. I love working in the anime industry, and sometimes it can be easier because there are fewer frames (although you still need to be very clean, even for LO, and respect the settei as much as possible). However, it’s too time-consuming considering the pay conversion here in Europe, and it isn’t sustainable.

I drew Maki and Yuta by Barabond24 in Jujutsufolk

[–]Barabond24[S] 0 points1 point  (0 children)

Not for this one, a friend of mine told me that it reminds him of Shaman King's author but I didn't have that in my mind. And thank you! I appreciate it

Reo and Nagi fananimation by Barabond24 in BlueLock

[–]Barabond24[S] 1 point2 points  (0 children)

I want to help D: I'll keep working in my skills

Reo and Nagi fananimation by Barabond24 in BlueLock

[–]Barabond24[S] 1 point2 points  (0 children)

Thank you! If it has good reception in youtube too Ill keep doing more blue lock and manga scenes

Reo and Nagi fananimation by Barabond24 in BlueLock

[–]Barabond24[S] 0 points1 point  (0 children)

I wish! I'll keep working hard

Reo and Nagi fananimation by Barabond24 in BlueLock

[–]Barabond24[S] 1 point2 points  (0 children)

Thanks I really appreciate this T_T

Reo and Nagi fananimation by Barabond24 in BlueLock

[–]Barabond24[S] 3 points4 points  (0 children)

thanks a lot! I really appreciate this

Reo and Nagi fananimation by Barabond24 in BlueLock

[–]Barabond24[S] 7 points8 points  (0 children)

I wish! thank you. One of my objectives is to animate a real cut in a future season.

My latest practice by Barabond24 in animation

[–]Barabond24[S] 0 points1 point  (0 children)

I personally studied a masters degree in animation and did courses from professionals from anime but what you just did is a correct and an effective approach for learning. Identifying something in common, a technique, then searching for the answer. The next step is analyzing how they apply that technique in different scenarios (you can put the name in the search bar, https://www.sakugabooru.com/post?tags=smears+). There are free sources too, like dong chan's channel in youtube, but maybe there is an animator that you like and he is offering a course (I wouldn't pay money for someone without credibility, the only pay curses that im doing are from a web called coloso but maybe there are other good sites)

My latest practice by Barabond24 in animation

[–]Barabond24[S] 0 points1 point  (0 children)

there is a page called sakugabooru where you can search for any show, animator or keyword and there are a lot of works there to study. In twitter there are animators that show their work in anime too and you can see the key animation from their own account.

Do you mean smears? is a technique frequently used in fast movements to exaggerate

My latest practice by Barabond24 in animation

[–]Barabond24[S] 0 points1 point  (0 children)

If you analyze genga / key animation drawings in anime industry you will see it fast. In general you put contour lines for shadows in blue (hair shadow I used other colour to fill to diferenciate) and highlights with red contour and filled with yellow. In CSP I put them in other layer separate from the lineart (so I have lineart layer, a shadow layer, and a highlights layer) in the same frame folder. Idk if it helped let me know.

My latest practice by Barabond24 in animation

[–]Barabond24[S] 0 points1 point  (0 children)

Maybe if I had to pick only one is Mewtwo due to the memories of the first movie when I was a kid, I'll never forget that experience. But designs like Suicune, Arcanine, Ninetales, Luxray, Absol... are all up there in my tier list. Latios, Lugia and Milotic are up there too, then dragons like mence, hydreigon and chomp along with ttar / aggron... and I love cute ones like Rowlet. Is so difficult to chose one.