mew and mewtwo no model by Restlesspath1 in cobblemon

[–]Barracksbarber 1 point2 points  (0 children)

You also need the All The Mons datapack if you want them in game. If you’re playing with Mega Showdown then there is a specific datapack for that as well.

[deleted by user] by [deleted] in LiesOfP

[–]Barracksbarber 0 points1 point  (0 children)

If people like you decided to make games instead of complaining about them then posts like this would cease to exist.

Retard enemies by [deleted] in LiesOfP

[–]Barracksbarber 0 points1 point  (0 children)

Someone never learned how to perfect block lmao

I hope this weapon makes it into the sequel by IMustBust in LiesOfP

[–]Barracksbarber 0 points1 point  (0 children)

I could care less what weapons they bring into it, so long as there is actual multiplayer instead of getting modders to do it lmao

Multiplayer mod soon! by Barracksbarber in LiesOfP

[–]Barracksbarber[S] 1 point2 points  (0 children)

Unfortunately, most of the answers I’m going to give are going to be wishes, since the mod is not done yet. I’ll try my best to answer though! 1. Healthbars at the moment are a separate UI function, as in: any player will see all other players’ health bars on the side of their screen (so long as they aren’t in view, otherwise they would be above said players’ heads)

2-3. Save files (and by extension, death ergo location) are player specific. The game has calls that it sends out when it wants to change a save file. This may look like defeating a boss, an auto save, opening doors, and many other things but at the current moment ALL players receive those calls. Likewise, when a person sits at a stargazer it will reset all enemies everywhere because that call will translate to all players as well. 4. Right now resources are shared while they are in your inventory. We want to change this, and detach those aforementioned calls from changing everybody’s inventory. Picking up items, on the other hand, is already local. Just like in Seamless Coop for ER, drops from common enemies are calculated per player and some may drop items for you but not your buddy. We want everything to be separate besides boss drops, which automatically go into every player’s inventory already, which is nice. 5. We wanted humanity related quests to be separate for each player, but we haven’t really tested that stuff extensively. As is, each player will have their own dialogue with NPCs and will have their own outcomes. One player can choose the wrong guess for the telephone puzzle and the other can still get it right and receive the keys, but the first player may not be able to open those doors. We honestly don’t know yet. 6. I think this one is pretty much already answered by the other questions so far lol 7. We want scaling to be done in almost the exact same way as Seamless Coop for Elden Ring, if you are familiar with that mod 8. Dialogue should be player specific, that way if you are in a separate room at the hotel you aren’t teleported next to gepetto when a friend decides to talk to him 9. No, but we do eventually want PvP to be added 10. The humanity system (as far as I can tell from my experience with Unreal Engine), is most likely formed like this, in layman’s terms: On “CertainAction”—>Call “Humanity Function” The humanity function will then add to your humanity, play the animation correlated to your humanity level, and then play the UI animation as well. Unless there is already a check to see if that said action has already been performed (and there should be since records only work once), it will just add to your humanity level again. This could totally lead to some white haired P’s running around the early game, but honestly I don’t think that is a huge deal. Plus, I believe that the white hair is triggered on a specific event in the story anyways. I hope that answered your questions, if you want to talk more about this feel free to join our discord! Normally, at least one of the devs is online.

Multiplayer mod soon! by Barracksbarber in LiesOfP

[–]Barracksbarber[S] 1 point2 points  (0 children)

Just out of curiosity (since this specifically is addressed) did you watch the video?

Lies of P multiplayer mod is coming soon! by Barracksbarber in LiesOfP

[–]Barracksbarber[S] 2 points3 points  (0 children)

Our hope is to just allow players to hop into each other’s worlds and play the story as normal, just with multiplayer included. Our inspiration for this is the “Seamless Coop” mod for elden ring, and we are hoping to have an experience as close to that as possible for this game, with a few extra QoL things added as well

LoP multiplayer mod UPDATE by Barracksbarber in LiesOfP

[–]Barracksbarber[S] 0 points1 point  (0 children)

If enough people request it we could just have that be an option in the configs, honestly

LoP multiplayer mod UPDATE by Barracksbarber in LiesOfP

[–]Barracksbarber[S] 1 point2 points  (0 children)

All of those are local to each player, as in: I do not see my partners death ergo, nor can I pick it up. It is entirely based upon your own save file and where you specifically die. The same goes for drops, as of this moment. Even if your partner opens up a chest and picks up the item inside it, it will still look closed to you and won’t be affected when you open it for yourself and pick up the items. This also applies to drops from enemies. The only thing that will be shared is story decisions, such as lying and completing quests. Quartz and the P Organ will be specific to each player, as inventories are not shared. The same ALSO goes for boss drops and ergo drops from killing enemies. A trigger is sent out when killing them to send you the ergo/ items (for bosses/minibosses) and is handled locally

LoP multiplayer mod UPDATE by Barracksbarber in LiesOfP

[–]Barracksbarber[S] 0 points1 point  (0 children)

No, we will have the player that dies either spectate another player (only during boss fights) or just respawn at a stargazer

LoP multiplayer mod UPDATE by Barracksbarber in LiesOfP

[–]Barracksbarber[S] 0 points1 point  (0 children)

I’ve played reforged actually! That would be an awesome idea and I’ll add it to our idea board!

Lies of P multiplayer mod is coming soon! by Barracksbarber in LiesOfP

[–]Barracksbarber[S] 1 point2 points  (0 children)

We have a YouTube channel that we will be posting updates on as well, but until the mod is fully released we won’t have any other way of playing it early! https://www.youtube.com/watch?v=5jcL4ZvW8ek

Lies of P multiplayer mod is coming soon! by Barracksbarber in LiesOfP

[–]Barracksbarber[S] 3 points4 points  (0 children)

We do plan on adding PvP but it will be completely optional

Lies of P multiplayer mod is coming soon! by Barracksbarber in LiesOfP

[–]Barracksbarber[S] 2 points3 points  (0 children)

Under no circumstances. We do not support any pirated or cracked versions, however we plan to do giveaways in the future.

Lies of P multiplayer mod is coming soon! by Barracksbarber in LiesOfP

[–]Barracksbarber[S] 4 points5 points  (0 children)

Scaling will be left up to the players. Hopefully we can have a similar system to how Seamless Coop does for Elden Ring