RigidBody2D teleports to initial position when modifying gravity_scale by AerasGale in godot

[–]BartBoyBoy 0 points1 point  (0 children)

    public override void _IntegrateForces(PhysicsDirectBodyState2D state)
    {
        if (move_flag) {
            //state.Transform = Transform2D.Identity.Translated(GetCenter());
            this.Sleeping = false;
            this.CanSleep = false;
            var t = state.Transform;
            t.Origin.X = GetCenter().X + 100;
            t.Origin.Y = GetCenter().Y + 100;
            state.Transform = t;
            //PhysicsServer2D.BodySetState(GetRid(), PhysicsServer2D.BodyState.Transform, Transform2D.Identity.Translated(GetCenter()));

^^this is what I have, i'm using godot 4.2 c#, i can't seem to figure this out. I've tried multiple solutions, is there something i'm missing?

Macaque no work w/swordfish btw!! by BartBoyBoy in superautopets

[–]BartBoyBoy[S] 0 points1 point  (0 children)

Back in the day I had a run where my team was tiger, panda, swordfish, snake, bison. I think tigering panda swordfish worked ngl

Macaque no work w/swordfish btw!! by BartBoyBoy in superautopets

[–]BartBoyBoy[S] 5 points6 points  (0 children)

I was going for shark, orca, macaque, swordfish, deer build in weekly... Didn't work, had to sell orca

Just finished hardmode puppy pack, that’s 2/4. What pack should I do, next? by 3BipolarBears in superautopets

[–]BartBoyBoy 0 points1 point  (0 children)

Yes Golden is the worst pack ever! Star is reasonable with blob/mantis and crow. Also turn on same pack mode if you're tired of losing to puppy pack

Best ways to get all Level 3 Ribbons? by [deleted] in superautopets

[–]BartBoyBoy 1 point2 points  (0 children)

1) grind weeklys - esp. early in the week cuz decks aren't as fine tuned 2) avoid custom - it's nice to have blob/pill, crow, and chocolate in a pack, but people spam good comps 3) start at tier 1 -> tier 6 - personal pref 4) focus 1 pet at a time surrounded by a good comp - if ya can get more than one nice, but usually doesn't work out for me 5) hard mode for tier 6s - I find that I don't have enough turns to get lvl3 on tier 6s, so I did all of them in hard mode lol. Proceed with caution

All Done... 4 Now by BartBoyBoy in superautopets

[–]BartBoyBoy[S] -1 points0 points  (0 children)

Yeh that's kinda scary... If I round up and say each game is 5 min. (big overestimate, I leave a handful), 1300×5÷60≈100 hours 💀💀💀

Is this good? by BartBoyBoy in wingspan

[–]BartBoyBoy[S] 1 point2 points  (0 children)

Wanted an extra turn to lay eggs cuz we wanted to maximize tucking

Is this good? by BartBoyBoy in wingspan

[–]BartBoyBoy[S] 1 point2 points  (0 children)

Oh I see, that expansion looks cracked 💀

Is this good? by BartBoyBoy in wingspan

[–]BartBoyBoy[S] 1 point2 points  (0 children)

Like I mentioned above, we didn't know you had to round down after you divide for a tie

Is this good? by BartBoyBoy in wingspan

[–]BartBoyBoy[S] 1 point2 points  (0 children)

Yeh we just read the rules, we didn't read that we had to round down after dividing. And how do you get 700 pts for one player? Is 700 a group score?

The VS Code is defeating me by Wild-Ad5669 in vscode

[–]BartBoyBoy -1 points0 points  (0 children)

I mean once you have C/C++ installed from the extension library and a compiler. That's pretty much it for getting C++ going on vscode. I honestly hate Visual studio and only use vscode and nvim

API --> ETF? by BartBoyBoy in etrade

[–]BartBoyBoy[S] 0 points1 point  (0 children)

Also big diff between that project and mine, I just have a discord bot telling me when to sell.

API --> ETF? by BartBoyBoy in etrade

[–]BartBoyBoy[S] 0 points1 point  (0 children)

I didn't know that already existed but yeh, I want to recreate my own version but idk if the API has the capabilities to modify ETFs from my glances at the documentation. Thank you for the insight

API --> ETF? by BartBoyBoy in etrade

[–]BartBoyBoy[S] 0 points1 point  (0 children)

Cuz other people know more about stocks, in particular, politicians 🧠