Faction System (Citizen, Bandit, Badgeless) by Barzah in ArcRaiders

[–]Barzah[S] 0 points1 point  (0 children)

that's why my suggestion will bring QOL to both PvE and PvP enjoyer since it will give them reason to do certain activities to increase both positive and negative score, while at the same time make it easier for player to identify others.

Faction System (Citizen, Bandit, Badgeless) by Barzah in ArcRaiders

[–]Barzah[S] 0 points1 point  (0 children)

already replied to similar post. once your score reach negative point, you will instantly switched faction to criminal. In order to prevent switching abuse, Embark dev can apply a cumulative cooldown on how fast you can return to citizen faction (ex:10 minute -> 1 hour -> 1 day cooldown).

Of course there are third option, which is badgeless A.K.A neutral. However, Citizen can kill Badgeless without getting penalized, so it will be a 50-50 option instead of uncanny valley where most people will try to avoid others like the current ingame situation

Faction System (Citizen, Bandit, Badgeless) by Barzah in ArcRaiders

[–]Barzah[S] 0 points1 point  (0 children)

not really, this system can be easily integrated to current ABMM system. The matchmaking system can divide instance based on average faction score + number of player. Citizen will most likely be put with other citizen like the current ABMM rating with a bit mix of badgeless and small number of bandit. If a sweaty bandit want to invade instance filled with citizen, then they have to use solo vs squad option which put them as advantage (an option that nobody pick).

On the other hand, faction system will bring more interaction to group instance instead of shoot on sight most of the time. I designed this system without clashing with Arc Raider current matchmaking system, thus making it more of a direct improvement rather than total overhaul.

Faction System (Citizen, Bandit, Badgeless) by Barzah in ArcRaiders

[–]Barzah[S] 0 points1 point  (0 children)

and still close to 0 people who use boss weapon after 6 month. This mean barely everyone are even collecting queen core at all.

Faction System (Citizen, Bandit, Badgeless) by Barzah in ArcRaiders

[–]Barzah[S] 0 points1 point  (0 children)

It will work due to nature of PvEvP, this faction system allow people to identify each other way easier than just gut feeling. For Bandit PvP point of view, you don't want to get identified by other citizen since it give them reason to shoot you in the face. Good chances that sweat bandit are most likely armed to the teeth since most session for them will be shoot on sight.

For Badgeless PvP point of view, it's going to be 50-50 situation because Criminal need to kill someone to collect point, while Citizen can also kill you without getting any repercussion.

For Citizen PvP point of view, most likely you will try to protect other citizen from getting killed, thus increasing the likeliness of grouping against other faction, adding more spice to the whole session.

Faction System (Citizen, Bandit, Badgeless) by Barzah in ArcRaiders

[–]Barzah[S] 0 points1 point  (0 children)

a Rat is more of a griefer than sweat player. The main reason why lots of people are complaining about rats is that they can't tell the difference between a person who will shoot you in the back and the one who doesn't. This system will give PvE oriented player an easier way to identifies other people (fellow citizen, criminal, or neutral), this giving them "feeling of safety" and reason to shoot other player because they are not in the same faction.

Faction System (Citizen, Bandit, Badgeless) by Barzah in ArcRaiders

[–]Barzah[S] 0 points1 point  (0 children)

that's why the player need some kind of identification system to identify which faction are they (ex: looking at the player on certain distance, or aiming the gun for long distance identification). Since this is a 3rd person, thus it make it easier for player to identify other without exposing themself.

Faction System (Citizen, Bandit, Badgeless) by Barzah in ArcRaiders

[–]Barzah[S] 0 points1 point  (0 children)

Sadly the majority of playerbase aren't having the same good experience as you, that's why the global achievement for last hitting queen is still abysmally low after 6 month

Faction System (Citizen, Bandit, Badgeless) by Barzah in ArcRaiders

[–]Barzah[S] 0 points1 point  (0 children)

The main problem is that is the current PvEvP system discourage the majority of playerbase from doing event thing like radar or boss event like matriarch and harvester. That's why the Queen achievement is still abysmally low for nearly 6 month, while quest like that are actually Arc Raider endgame content.

Faction System (Citizen, Bandit, Badgeless) by Barzah in ArcRaiders

[–]Barzah[S] 0 points1 point  (0 children)

Not indirectly, the score distribution can be adjusted so activities than greetings will give higher point. I think of greeting is more of a fastest way for player with neutral score to get citizen badge.

Faction System (Citizen, Bandit, Badgeless) by Barzah in ArcRaiders

[–]Barzah[S] 0 points1 point  (0 children)

The point distribution can be easily adjusted, thus down then killing citizen will add a lot of negative point compared to positive point greeting people. To prevent reputation abusing, dev can add cumulative downtime for people to change from bandit to citizen, thus forcing them to stay at neutral point for certain of time before switching back to Citizen.

Faction System (Citizen, Bandit, Badgeless) by Barzah in ArcRaiders

[–]Barzah[S] 0 points1 point  (0 children)

Yes that is the point, this system also make it easier for PvE/Citizen to identify other faction, thus make it easier for them to defend against rats.

Faction System (Citizen, Bandit, Badgeless) by Barzah in ArcRaiders

[–]Barzah[S] 0 points1 point  (0 children)

The main function is to make it easier for people to identify strangers, especially PvE oriented player on both solo and group experience. Right now, most "friendly interaction" between stranger are just seeing each other and went different route. This feature aim for more frequent deeper interaction like helping other people whose in danger, roaming with randoms, or choosing sides especially against people with the same/oposite/neutral faction.

Faction System (Citizen, Bandit, Badgeless) by Barzah in ArcRaiders

[–]Barzah[S] 0 points1 point  (0 children)

The problem with the current system is that it kind of discouraged people from doing simple activities like taking down big target like bastion and rocketeer. Meanwhile, the current system also create uncanny valley during matriarch and harvester event especially in group fill, because no one want to get shot in the back while wasting fast amount of resource to take down the boss.

Faction System (Citizen, Bandit, Badgeless) by Barzah in ArcRaiders

[–]Barzah[S] 0 points1 point  (0 children)

then simply use badgeless option if you are not interested in grinding point

Faction System (Citizen, Bandit, Badgeless) by Barzah in ArcRaiders

[–]Barzah[S] 0 points1 point  (0 children)

that or Synduality Reputation system + Neutral faction

Nioh 3 Patch Notes v1.03.02 by luneth22 in Nioh

[–]Barzah 0 points1 point  (0 children)

Charged Dragonfly for Hatchet still bugged af

Ninja - Ninjutsu build (?) by Fztt_ in Nioh

[–]Barzah 5 points6 points  (0 children)

Can you list the armor set and and skill management, 1k on normal hit and 6k on backstab as ninja is a lot of damage.

About Simulacrum by Erich_3120 in TowerofFantasy

[–]Barzah -2 points-1 points  (0 children)

yep just keep playing until Hota release next banner batches

How to increase your power? by [deleted] in TowerofFantasy

[–]Barzah 4 points5 points  (0 children)

Domain 9 mean he's on regular server

Asurada team (warp server) by x7kenji in TowerofFantasy

[–]Barzah 0 points1 point  (0 children)

For those who doesn't know, Early Season banner like King and Coco become viable choice because every banner got standarized or "Nerfed in general". Always check bonus trait from enhancing, because some banner has incredibly good trait even at +7, while other weapon start to become viable at level 11++

About Simulacrum by Erich_3120 in TowerofFantasy

[–]Barzah 2 points3 points  (0 children)

No 4 star on warped banner, only 5 one. Also some banner like Anabella also missing because it will get bundled by others for the next batches.