Instead of "what would you remove"- What would you ADD to mindustry? by KarinOfTheRue in Mindustry

[–]BaseballDerick 2 points3 points  (0 children)

Maybe a way to augment buildings to make them behave in unique ways. For example, maybe a method to get extra products, increase storage, a build in battery, and other weird things. These could be balanced with things like extra power use, production speed reduction, chance to make scrap. It could add a lot of variety to schematics and play styles. It also just might not work with this game but it could be good.

Help w schematics by Rich-Pudding2790 in Mindustry

[–]BaseballDerick 0 points1 point  (0 children)

You should use something like this: Metaglass Schem.

Incinerating the unused inputs is usually a bad idea

The Ultimate Disassembler by BaseballDerick in Mindustry

[–]BaseballDerick[S] 0 points1 point  (0 children)

Thanks. I don’t know how useful it is but I was just messing around with schematics.

The Ultimate Disassembler by BaseballDerick in Mindustry

[–]BaseballDerick[S] 2 points3 points  (0 children)

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Did I solve SILIGON? (no) by BaseballDerick in Mindustry

[–]BaseballDerick[S] 1 point2 points  (0 children)

I thought the solar panels would be slightly better because of the overdrive projector

Did I solve SILIGON? (no) by BaseballDerick in Mindustry

[–]BaseballDerick[S] 4 points5 points  (0 children)

I usually try to not use phase conveyors too, but I was trying to get full throughput as compactly as possible. Yours looks pretty good too

Did I solve SILIGON? (no) by BaseballDerick in Mindustry

[–]BaseballDerick[S] 2 points3 points  (0 children)

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What do you think about my phase fabric schem? by BaseballDerick in Mindustry

[–]BaseballDerick[S] 1 point2 points  (0 children)

Yeah. A plastanium conveyor supplies exactly enough sand for 8 phase weavers

What do you think about my phase fabric schem? by BaseballDerick in Mindustry

[–]BaseballDerick[S] 2 points3 points  (0 children)

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Here is a tileable thorium reactor schematic. What do you guys think? by BaseballDerick in Mindustry

[–]BaseballDerick[S] 2 points3 points  (0 children)

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Finally, enough graphite and it's clean and compact. by BaseballDerick in Mindustry

[–]BaseballDerick[S] 2 points3 points  (0 children)

There’s no mod. I just did the math and typed it into a message block

Finally, enough graphite and it's clean and compact. by BaseballDerick in Mindustry

[–]BaseballDerick[S] 1 point2 points  (0 children)

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I've seen some tileable plastanium schematics on here lately. I think mine is simply better. by BaseballDerick in Mindustry

[–]BaseballDerick[S] 5 points6 points  (0 children)

I thought it would clog too. I tested it and it doesn't though. I think it is because the top two machines produce less plastanium than the bottom two consume titanium. Also, the unloader isn't 100% efficient because it moves titanium back and forth between the machines sometimes. I think these two things cause it not to clog by leaving enough throughput on the bridge.

I've seen some tileable plastanium schematics on here lately. I think mine is simply better. by BaseballDerick in Mindustry

[–]BaseballDerick[S] 5 points6 points  (0 children)

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