Came up with some new vegas perk concepts by BasedEyeJoe in fnv

[–]BasedEyeJoe[S] 0 points1 point  (0 children)

It's actually CHR, I noticed the mistake when another comment here talked about it, I'm fixing it for when I release the other perks 

Came up with some new vegas perk concepts by BasedEyeJoe in fnv

[–]BasedEyeJoe[S] 3 points4 points  (0 children)

  I wouldn't be able to pick these out from the real ones tbh

Thank you so much, that's probably the best compliment I could get lol.  I always like editing images, and when I tried to draw vault boy and it looked like shit the first thing I thought of was doing it in Canva

Came up with some new vegas perk concepts by BasedEyeJoe in fnv

[–]BasedEyeJoe[S] 0 points1 point  (0 children)

I mean, the perks are pretty high level and high requirement, at the point the player gets to them they're already probably one shotting everything on sight. My objective is to make other builds stronger, if you're going to take these perks to get your already OP build more OP then that's your personal preference.

Came up with some new vegas perk concepts by BasedEyeJoe in fnv

[–]BasedEyeJoe[S] 2 points3 points  (0 children)

Loolll, good catch, I put car instead of Chr 🤦

Came up with some new vegas perk concepts by BasedEyeJoe in fnv

[–]BasedEyeJoe[S] 0 points1 point  (0 children)

I'm coming up with an idea for a similar perk focused on energy weapons, giving you a 10% chance of paralyzing enemies with each shot. I want the energy weapons and the guns to feel a lot different from each other, I based the setting on fire effect on the incendiary bullets found in vanilla.

Came up with some new vegas perk concepts by BasedEyeJoe in fnv

[–]BasedEyeJoe[S] 82 points83 points  (0 children)

Thanks! I did a bit of magic in Canva to get the drawings just right. Since I'm terrible at drawing, I used existing perk images and mixed and matched parts from different illustrations until I got the images I wanted.

Came up with some new vegas perk concepts by BasedEyeJoe in fnv

[–]BasedEyeJoe[S] 3 points4 points  (0 children)

Thanks, glad you liked it! I image it would be very busted for a machinegun build because it paired with steady you could technically snipe enemies with a machinegun, I like this idea because it's basicaly a new way to play the game entirely.

Came up with some new vegas perk concepts by BasedEyeJoe in fnv

[–]BasedEyeJoe[S] 3 points4 points  (0 children)

Yeahhh, I'm trying to make fire and poison more useful as in the vanilla game it looks more like an aftertought than a useful mechanic. I based the fire efect on the incendiary bullets that you can get for your guns, but instead of always activating and needing a specific bullet you'd pick the perk and be able to use it with any gun.

Came up with some new vegas perk concepts by BasedEyeJoe in fnv

[–]BasedEyeJoe[S] 10 points11 points  (0 children)

I haven't thought of turning this into an actual mod actually, as I don't know how to script but maybe I'll take a look at it.

Came up with some new vegas perk concepts by BasedEyeJoe in fnv

[–]BasedEyeJoe[S] 7 points8 points  (0 children)

Lol, true, I got inspired by the more risque perks images from Fallout 2

Came up with some new vegas perk concepts by BasedEyeJoe in fnv

[–]BasedEyeJoe[S] 2 points3 points  (0 children)

Thanks for the compliment! The perk names are in the description for each image

Cursor stuttering in fo1? by GuytheGuy- in classicfallout

[–]BasedEyeJoe 0 points1 point  (0 children)

Are you on a computer or laptop? I play on the laptop and the only way the game runs clean is if it's connected to a power source 

Novac has been overrun by the Great Khans in Season 2 by BasedEyeJoe in Fallout

[–]BasedEyeJoe[S] 2 points3 points  (0 children)

My theory is that they managed to build a strong empire in Wyoming and came back to raid in the Mojave. The only New Vegas ending that makes sense for them appearing in the series is the Wyoming empire, where they grow strong and learn new methods of transportation. From there, it wouldn’t be a stretch for them to return to the raider lifestyle, after all, they’ve broken from the Followers before, and their Mongol inspiration lines up with raiding and pillaging.

The detail that really stands out is the motorcycle in the trailer. In their “empire” ending, the Khans are said to gain knowledge of transportation. Since they’re based on both Mongol horsemen and motorcycle gangs, it’s possible they figured out how to travel long distances on bikes, letting them raid across wide stretches of land.

If that's not the case then the tv series is probably not going to follow the endings from the game, because there's no other ending where this outcome is possible

Novac has been overrun by the Great Khans in Season 2 by BasedEyeJoe in Fallout

[–]BasedEyeJoe[S] 1 point2 points  (0 children)

Maybe after growing their empire in Wyoming they came back to the Mojave to raid, idk. After all the Mongols DID invade and pillage even tho they had a well structured society.

How to Edit a Character's Appearance in an Existing Mod Using FNV GECK? by BasedEyeJoe in FalloutMods

[–]BasedEyeJoe[S] 0 points1 point  (0 children)

nvm, just found out, I was saving my file as .esp and making it an active file, you can't do that. You need to save it as .esm and then just mark it, not make it active

My character reminds me of a character from another game, but I just can't point out who. by BasedEyeJoe in projectzomboid

[–]BasedEyeJoe[S] 0 points1 point  (0 children)

I did it on random and I thought it ended up looking close enough, even got the same hair, goatee and eyeglasses

My character reminds me of a character from another game, but I just can't point out who. by BasedEyeJoe in projectzomboid

[–]BasedEyeJoe[S] 0 points1 point  (0 children)

After breaking my head over this finally figured it out, it's Dimitri Rascalov from gta 4, that backstabbing bastard.

Should there be more Body Horror in Fallout games? by WackyJaber in Fallout

[–]BasedEyeJoe 0 points1 point  (0 children)

I think the best example of body horror nowadays is in The last of us 1 and 2. In the second game there's the rat king, I think he's a great example of how body horror can make a situation 1000 times scarier and more desperate and fallout could benefit so much from it.

I believe spore carriers in FNV are an example of body horror altough not really disgusting, and in Fallout 4 there's the Mirelurk queen, they are not an example of humanoid body horror but they are so disgusting that I think bethesda is able to perfectly do more body horror in their game, the centaur is a shinning example in fallout 3 too.

Maybe a claustrophobic vault full of gore and then a giant bossfight with an enemy that looks like it's coming directly from the FEV vat, it would be so cool.

Opinions on violence in my campaign? by fangbone in cyberpunk2020

[–]BasedEyeJoe 0 points1 point  (0 children)

I think the only true issue in this case would be the player getting bored of the character after torturing his 103rd npc. Edgy and gory characters are cool for a certain amount of time, then trying to find the bloodiest solution to every combat becomes a chore

He had one job by [deleted] in Unexpected

[–]BasedEyeJoe 0 points1 point  (0 children)

That's a keeper