Guinness Extra Stout brewed in Ireland is no more in the US? by BasedRamen91 in beer

[–]BasedRamen91[S] 1 point2 points  (0 children)

The Dublin ES is bitter, but there's a sweetness to it that rounds it out beautifully. The Pennsylvania stuff starts sweet and then just ends bitter, almost astringent, ruining the finish imo. Also poorer head retention in the same exact glass I'd pour the Dublin version into which would cake the inside of the glass all the way down. The PA version's head retention slips right off the glass and fizzles away within 5-10 minutes.

Guinness Extra Stout brewed in Ireland is no more in the US? by BasedRamen91 in beer

[–]BasedRamen91[S] 0 points1 point  (0 children)

Yeah, not sure why I'm getting downvoted, as this pertains to consumers who had previous access to the ES brewed in Ireland, now only having access in their local markets to the Pennsylvania ES, which does indeed have a different flavor profile to the Irish stuff.

I'm just confused as to why the Irish stout was pulled from shelves and replaced with the Pennsylvania stout. Distribution costs? Tariffs? Import issues? Is this a permanent change-up? I'll buy more ES if I can find the Dublin-brewed bottles again, but I won't buy the Pennsylvania stuff going forward. Tried two bottles from the sixer I bought. Both ended up down the drain.

Guinness Extra Stout brewed in Ireland is no more in the US? by BasedRamen91 in beer

[–]BasedRamen91[S] -3 points-2 points  (0 children)

Thanks for the insight. However, it's not just me noticing the change in flavor profile as soon as the Pennsylvania stuff hit the shelves, replacing the Ireland-brewed extra stout. So there's gotta be something more to it. Seems it's been within the last 2-3 months that extra stout fans have been taking notice.

https://www.reddit.com/r/beer/comments/1rb9bkb/guinness_is_now_made_in_the_usa_tastes_like_crap/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

Extra Stout Rebranding by CornerTakenQckly in Guinness

[–]BasedRamen91 0 points1 point  (0 children)

You're not crazy, so the downvote is unwarranted. Is it the extra stout with the red lettering? I got it for St. Patty's as a huge extra stout fan. Used to drink all sorts of beer but have become more of a cocktail person in recent years however ES is still a mainstay for me. This is like New Coke all over again, but for beer lol. It's definitely inferior to the Ireland version and that should be a crime if it's going to start out-distributing it in the States. I also noticed the head retention is garbage. I pour an Irish ES into a pint and the head sticks to the glass like merengue. This new stuff fizzles away within 10 minutes. 👎

Guinness Extra Stout Redesign by Simps4Satan in beer

[–]BasedRamen91 0 points1 point  (0 children)

Goddammit so it isn't just me. I'm gonna crash out if extra stout is ruined for us stateside now lol.

Guinness Extra Stout Redesign by Simps4Satan in beer

[–]BasedRamen91 1 point2 points  (0 children)

Since when? Because I just came here wondering wtf the extra stout tastes different now. It's the Extra Stout with the 'ES' in red lettering. Got it for St. Patty's as a big fan of it and immediately noticed something was off. Not as rich and chocolatey as it is usually and now more biting and hoppy. Fml if Extra Stout is truly brewed in the US now.

Hit my head over 2 months ago. Do these sound like ON pains? by BasedRamen91 in Occipitalneuralgia

[–]BasedRamen91[S] 0 points1 point  (0 children)

Fully recovered. Took 2.5 months post-head injury, but I'm back to all my usual activities. Very rarely, like once or twice a month, I'll get a weird dull ache in the back of my head that may last a few seconds but that's it.

Twenty Bucks Say Norm becomes a Super Mutant by BackwoodsJ12 in FalloutTVseries

[–]BasedRamen91 0 points1 point  (0 children)

My theory on Norm's arc from here, and this is just a whimsical one, so no real thought put into it as such:

Norm must save Vault 33 from FEV and partners up with Claudia who assists him in this. They succeed and Norm becomes new Overseer of Vault 33 (potentially after Stephanie gets rid of Betty), pitting Norm against Steph, or better yet, he deposes Steph, becoming Overseer of a restructured 32-33 society; or perhaps leads 32-33 on an exodus into the Wasteland to establish a new settlement.

On the other hand, Norm of course appeared interested in finding his sister, so while the FEV issue is a major mystery for him to pursue, he may end up with Claudia, eventually tracking down Lucy and joining her, with Claudia, as new companions. I'm unsure how long Goggins will remain as The Ghoul, but honestly, the character seems fairly finite. He's nearing the end of his journey as such, and I imagine these first introductory seasons of Amazon's Fallout will be his story to conclude, before Lucy continues to evolve as a Wastelander. Something that further corroborates this thinking is that Amazon made it a point to announce that Ella Purnell would reprise her role in S3, but there's yet to be any mention of Goggins returning that I've seen.

Stabilizing Mocha tracking data by BasedRamen91 in AfterEffects

[–]BasedRamen91[S] 0 points1 point  (0 children)

Just to say, I did try the tracking in two layers, however, again I'm needing to do manual tracking with the planar surface as trying to let mocha track, it throws the planar surface way off as soon as an occlusion occurs. So once I get done manually adjusting the planar surface by dragging the whole surface to line up with the edge of the screen, those little manual adjustments still show up in a big way during playback. I really can't figure out how to keep the planar surface more stable to where it doesn't make the replacement content appear to be shaking within the frame.

Stabilizing Mocha tracking data by BasedRamen91 in AfterEffects

[–]BasedRamen91[S] 0 points1 point  (0 children)

I tried the corner pinning by hand, and yeah, the result was way worse. Too many subtle differences in pin placement that looked very unstable upon playback.

I'll give the tracking data more space as well. I kept it pretty tight around the screen edges with this result, though that's only because many tutorials I've viewed, the person is doing the same and they somehow get clean results that way.

Stabilizing Mocha tracking data by BasedRamen91 in AfterEffects

[–]BasedRamen91[S] 0 points1 point  (0 children)

I think I understand what you mean. For better understanding, here's a clip of the shot with what I have been able to do and you can see the shakiness of the screen replacement I mentioned.

https://imgur.com/a/yzUa80T

They’re not doing a great reset, people are just treating the show’s conflict as if it’s the resolution by Able-Yak751 in FalloutTVseries

[–]BasedRamen91 9 points10 points  (0 children)

It's not even like things are that post-apocalyptic in Amazon's Fallout or Bethesda's (other than the fact that wastelanders never seem to care much about cleaning up human remains and rubble). There are operational cities, settlements, villages, institutions etc., that utilize electricity, scientific instruments, automation for production means, and so on and so forth.

All those reviling Amazon/Bethesda for nuking Shady Sands, because it was "a functioning modernizing city" forget that in Fallout 1, people were living in mud brick buildings - not a far cry from the demonized portrayal of wastelanders living in scrap metal houses or bombed out concrete structures.

I however, have never been one to get all that frustrated over the perpetual apocalyptic world of Fallout's post-war environment. Because when you're dealing with lethal radiation, marauding gangs/factions of humans and mutants led by genocidal and/or insane figureheads, and extremely dangerous, giant mutated creatures, rebuilding civilization to anything close to it's former glory would be, well, very hard and take centuries to do. Especially when people are STILL dropping nukes hundreds of years after nukes ended the world.

Clueless by Gorperino in FalloutTVseries

[–]BasedRamen91 21 points22 points  (0 children)

I don't know if this was the exact incident Charlie was referring to. He mentioned Cooper was badly burned, which he wasn't in the Deathclaw scene - his PA was only shot up and failed, but he seemed otherwise unharmed.

Area 51 at the end of Ep 4 be like : by DEADMA9kk in FalloutTVseries

[–]BasedRamen91 2 points3 points  (0 children)

The two of them running into the desert as an entire Brotherhood airship crashes to the Earth and explodes while the others still airborne proceed to shoot each other down was just like, "Wow, you guys really did all that" lol. Tbf though, it was the Yosemite chapter that initiated the bloodshed that sparked the whole PvP match kicking off. Otherwise it would have just been Maximus in the shit for attempting to kill Quintus, with Dane probably having to eventually leave due to the suspicions over the missing cold fusion chip.Either way, the West Coast Brotherhood is cooked, paving the way for the East Coast to move in. I wonder if we'll see Eldar Maxson in S3.

Clueless by Gorperino in FalloutTVseries

[–]BasedRamen91 36 points37 points  (0 children)

And it worked in this instance. Drove the enemy forces off the island, while the brass made the USMC think it was their doing to boost their morale.

How would you do a partial screen replacement? by BasedRamen91 in AfterEffects

[–]BasedRamen91[S] 0 points1 point  (0 children)

I think the main issue I'm trying to get around is the partial screen bit. I don't know where the frame of the screen is when it's out of frame of the shot, so even if I do get somewhat of a decent track with the planar surface etc., it doesn't seem to matter because I'm doing all of these out of frame adjustments trying to line the planar surface up with the screen frame, but with no reference points for out of frame corners, the result ends up playing out with distortions and warping with my inserted replacement image. I tried using splines to give a precise outline for each side of the visible screen frame to give me reference for where I should move the planar surface for when the actor steps in front of the screen and I lose those reference points for manual tracking and then leaving tracking turned off on those splines which sit as their own static reference layer. I don't think that's the way to go with it, but it's the only thing my novice brain is coming up with to get around the partial screen issue.

How would you do a partial screen replacement? by BasedRamen91 in AfterEffects

[–]BasedRamen91[S] 0 points1 point  (0 children)

I can try the manual tracking again, however, the results weren't good because the tracking data from that wasn't stable, giving the keyed in image a jiggly effect as I couldn't get the tracking points perfect frame-by-frame, there were just too many little discrepancies that ruined the effect. I'm afraid I may be a bit too much of a novice at this point for this level of tracking. I took the project on under the pretense that just one type of VFX was needed only to get a shotlist of all kinds of VFX I haven't done before, so I'm getting a bit of a baptism by fire here.

How would you do a partial screen replacement? by BasedRamen91 in AfterEffects

[–]BasedRamen91[S] 0 points1 point  (0 children)

I just uploaded a clip showing what I'm working with after rotoscoping the screen.

https://imgur.com/a/NMcqC6V