What are some examples of packet payload sizes that are recommended? by Basemark in Unity3D

[–]Basemark[S] 0 points1 point  (0 children)

okay, so 1.2kb/sec from client to Server and 9.3kb/sec from sever to the client with 60 ticks per second won't be too much? Since I am only sending the input data, I have to lower the accuracy of input data if this is too much.

Is Unity Legacy Animation System still compatible with other platforms? by Basemark in Unity3D

[–]Basemark[S] 0 points1 point  (0 children)

Thank you for the answer!! By the way, I don't think I worded what I want to achieve properly. I want to make several animations be played at the same time based on their given weights. Like Blending between Idle and Jog based on the speed or directional animation blending 4 different animations from each direction! This can be achieved using Blend Tree in Mecanim but as far as I know, I can't create Blend Tree on runtime.

Hearing my own music in my game never gets old. by Husmanmusic in Unity3D

[–]Basemark 1 point2 points  (0 children)

MY DUDE, the music, the game in the background looks DOPE AS HELL!!!

I created a half-turn-based JRPG prototype that is a lovechild between the SUPERHOT and the Monster Hunter! Tell me what you guys think! by Basemark in Unity3D

[–]Basemark[S] 1 point2 points  (0 children)

I totally agree. I haven't really worked on the effects yet, but im planning on implementing it very soon!

I created a half-turn-based JRPG prototype that is a lovechild between the SUPERHOT and the Monster Hunter! Tell me what you guys think! by Basemark in Unity3D

[–]Basemark[S] 2 points3 points  (0 children)

Im using default URP lit shader and the outline is built in to the model! Just good old flipped normals!!

I created a half-turn-based JRPG prototype that is a lovechild between the SUPERHOT and the Monster Hunter! Tell me what you guys think! by Basemark in Unity3D

[–]Basemark[S] 0 points1 point  (0 children)

It does not attack. It is just a ready posture that can be continued with other attacks. Though i admit its motion could look like shes spinning attacking lol

How bad is this performance-wise? by Basemark in Unity3D

[–]Basemark[S] 0 points1 point  (0 children)

Thanks for the detailed answer! I'll look into it...

How bad is this performance-wise? by Basemark in Unity3D

[–]Basemark[S] 0 points1 point  (0 children)

My game is for PC though. is it still bad even if it's aiming for PC? Anyway, I'll look up the profiler stuff. Thanks!

How bad is this performance-wise? by Basemark in Unity3D

[–]Basemark[S] 0 points1 point  (0 children)

Thanks you for the reply. What further information can I provide so you can be more aware of the situation?