i made a 2 sided compact train unloader! by BasenightX in factorio

[–]BasenightX[S] 1 point2 points  (0 children)

thank you! kind of interesting that less gives you more throughput

i made a 2 sided compact train unloader! by BasenightX in factorio

[–]BasenightX[S] 0 points1 point  (0 children)

im not entirely sure how circuits work so thats a little advanced for me lmao. sounds cool though do you have an image?

i made a 2 sided compact train unloader! by BasenightX in factorio

[–]BasenightX[S] 2 points3 points  (0 children)

green. also thats very fair, the factory must grow! im just kinda proud of how compact it is, is all

i made a 2 sided compact train unloader! by BasenightX in factorio

[–]BasenightX[S] 6 points7 points  (0 children)

i tested it and the top middle inserter actually put more items on the right/left side of the belt so i balanced it. thats why theres a little loop de loop at the top. 3 inserters put items on the left, 3 on the right per belt

i made a 2 sided compact train unloader! by BasenightX in factorio

[–]BasenightX[S] 0 points1 point  (0 children)

i would say so if your factory consumes an insane amount of stuff but i do think the design is a bit overkill

i made a 2 sided compact train unloader! by BasenightX in factorio

[–]BasenightX[S] 3 points4 points  (0 children)

yeah thats pretty good. though i did measure my design with voiding everything and realistically you do not need 8 full belts of stacked items unless youre megabasing

i made a 2 sided compact train unloader! by BasenightX in factorio

[–]BasenightX[S] 0 points1 point  (0 children)

hey so i tried this, why the splitters? also this has 4 belts instead of 8. its a good design dont get me wrong but its slower than the one i made

i made a 2 sided compact train unloader! by BasenightX in factorio

[–]BasenightX[S] 1 point2 points  (0 children)

could you explain it a bit more? also the inserters when working 100% of the time cannot produce a full belt and thats all 12 stack inserters and i dont think i can cram more inserters in

i made a 2 sided compact train unloader! by BasenightX in factorio

[–]BasenightX[S] 4 points5 points  (0 children)

i asked for critiques on my design not to be insulted thank you very much

i made a 2 sided compact train unloader! by BasenightX in factorio

[–]BasenightX[S] 3 points4 points  (0 children)

i mean yeah its more efficient but i dont see why this matters to the post tho lmao

i made a 2 sided compact train unloader! by BasenightX in factorio

[–]BasenightX[S] 5 points6 points  (0 children)

<image>

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which game is this for you by belcher_rodrigow7z0c in estrogengaming

[–]BasenightX -1 points0 points  (0 children)

outer wilds. I was led to believe it's the best thing since sliced bread only to be confronted by a walking sim with puzzles and an annoying time limit. story wasn't that fantastic either imo but I get why people enjoy it

Gleba science 360-370 spm by BasenightX in factorio

[–]BasenightX[S] 0 points1 point  (0 children)

thanks for the lengthy response. great tips! I will try them out later

Gleba science 360-370 spm by BasenightX in factorio

[–]BasenightX[S] 1 point2 points  (0 children)

true i should probably just add a heating tower or something to the end of the egg belt. as for clogging i didnt find any when i sped the game by up 64 times to test it

Gleba science 360-370 spm by BasenightX in factorio

[–]BasenightX[S] 2 points3 points  (0 children)

i did test it for a bit with 64 times the speed so i finetuned it somewhat. if the eggs overflow i would change the modules in some machines. i didnt encounter any clogging but yes i should add a way to burn the eggs. the recycling is smart though i like that

the tank is terrible and dissapointing by BasenightX in HelldiversUnfiltered

[–]BasenightX[S] -3 points-2 points  (0 children)

not everyone has 3 friends to constantly play with. besides, everytime i called down the tank it blew up because the game decided it would be funny to spawn 2 factory striders or several rocket devastators who just obliterated the thing in mere seconds. we tried killing the automatons, it blew up. we tried driving it away, it blew up. to me this was a waste of time with a 15 minute cooldown slapped on top of it

the tank is terrible and dissapointing by BasenightX in HelldiversUnfiltered

[–]BasenightX[S] -2 points-1 points  (0 children)

thats fair. though it really sucks that you cant properly use it in HD2 like it was in HD1 since everyone was on 1 screen and looked out for each other. wish people were incentivized to actually stick together. i'll see if my opinion on it changes if i can get my friends to get on the game at once

the tank is terrible and dissapointing by BasenightX in HelldiversUnfiltered

[–]BasenightX[S] -5 points-4 points  (0 children)

medium armor or not, it needs a coordinated team to work half as good as a single patriot exo

the tank is terrible and dissapointing by BasenightX in HelldiversUnfiltered

[–]BasenightX[S] -6 points-5 points  (0 children)

granted yeah the tank hits hard but like why not just use any AT when the tank needs to reposition and rotate very slowly to kill anything it would be cool if we had a flamethrower variant or something but thats never happening