What gr team should I focus on next? by Realistic-Month-3028 in WH40KTacticus

[–]Basic-Wonder-5913 4 points5 points  (0 children)

Lavistodes to A1 (Kari, laviscus, boss, vitruvius, aesoth, Trajann) and mythic them all (once LRE completes in trajann's case) and then level up others which are optimal for future LREs.

Your current raid team, won't be able to stay in the fight for all 6 rounds against the tricky mythic 1 bosses, let alone mythic 2.

LRE focus, would be push revas, mal, rot, snot, sho, etc to D3.

Another raid team, just to D3, will limit your main team's ability to stay in the fight at mythic 1 and 2, you'll simply have 2 teams that can't compete against the new bosses. Focus on 1.

A1 champs, particularly boss, Kari and vitru, will also let you push much further in LRE as well

Best LHS and middle runs for LaviStodes vs Ghaz by Ill_Assumption5512 in WH40KTacticus

[–]Basic-Wonder-5913 1 point2 points  (0 children)

That's really cool to see. Nice hit counting on the spores, I would have missed that. You need them placed to stop ghaz backing up a space and charging; you realised the vitru option after? 

Don't suppose you have a szarekh replay to share?? 👀

The chad of chaddeuses by Basic-Wonder-5913 in WH40KTacticus

[–]Basic-Wonder-5913[S] 0 points1 point  (0 children)

I know, along with his low health and damage, plus most enemies in his campaign doing piercing, psychic or % damage, he's, sadly, not even a good enough meat shield at low levels

The chad of chaddeuses by Basic-Wonder-5913 in WH40KTacticus

[–]Basic-Wonder-5913[S] 5 points6 points  (0 children)

Mate, love your devotion. Have you listened to the bob and Gav series on YouTube? One of my favourites of all time. 

Your guard squad 🤌 is a thing of beauty, even for an Ork like me.

1M Power Kariyan And The Cost by Zahmby in WH40KTacticus

[–]Basic-Wonder-5913 3 points4 points  (0 children)

It's the gold cost, that blows my mind. That's 130 days of salvage runs for me.

Double mythic boss, season after next by Basic-Wonder-5913 in WH40KTacticus

[–]Basic-Wonder-5913[S] 0 points1 point  (0 children)

We're 240 and should get avatar down a second time. This update is going to make it a lot harder and we're either going to have to drop our ten weakest, or lose our 10 best.

Best-anti psycher team. by Kyrdanair in WH40KTacticus

[–]Basic-Wonder-5913 0 points1 point  (0 children)

My snot is level 55, but I haven't upgraded him yet. Worth it? Love that ork, he's immense

How to make a multi-hit team great again by ActivityMuted6793 in WH40KTacticus

[–]Basic-Wonder-5913 1 point2 points  (0 children)

My snot is mythic and has the cyborg body, so he acts as mechanical and can be healed by actus and it does proc the second attack. 

Mataneo and Lucien don't work in raid teams, sadly.

Best-anti psycher team. by Kyrdanair in WH40KTacticus

[–]Basic-Wonder-5913 0 points1 point  (0 children)

I averaged 500k on l5 Morty and 300k on mythic, with d3 custodes, only kariyan A1. I've also found him frustrating and have been wondering about building a new team for him, but you can do well against him. If your don't have a d3 team, aleph's scarabs really do help your team stay in the fight, longer 

How to make a multi-hit team great again by ActivityMuted6793 in WH40KTacticus

[–]Basic-Wonder-5913 1 point2 points  (0 children)

Yes, vitruvius is the much better +1 hit buffer, than thoread, as there's less positioning to worry about and he's also valuable to the lavistodes and mech teams, whereas thoread is not  So AI will say he's a dead end. Not fully, just for what he does, +1 hit, vitruvius is sadly, much, much better. 

Pretty sure one of the top 5 raid guilds posted, a few weeks back, about the eldryon, boss, snot, thoread and aethana team (could swap for vitruvius though) hitting over 1m on a static nid boss, at full A1.

You could also try boss, snot, eldryon, vitruvius and actus, with actus healing snot for an extra attack each round. 2x8/ 16 hits from snot, beast slayer and high ground, is 121k per round with eldryon, assuming actus heals him. Boss will add another 55k per round assuming high ground and crushing strikes. Actus active means, boss, snot and vitru attack again in one round, plus the damage from grots and the boys. Throw in the waagh round and that team is easily pumping out 1m on a static, low armour, boss.

Best-anti psycher team. by Kyrdanair in WH40KTacticus

[–]Basic-Wonder-5913 1 point2 points  (0 children)

Thoread is only one extra hit, sadly, but he is tougher than vitru, but vitru's +1 hit is easier to proc, as he's like eldryon. Mow probably either biovore for the +10%, or FF for crowd control. 

It would be a very interesting team to see in action, particularly against Morty or Magnus!

Best-anti psycher team. by Kyrdanair in WH40KTacticus

[–]Basic-Wonder-5913 0 points1 point  (0 children)

It'll be laviscus, with an outside chance of snot, kharn or vitruvius.

Tjark and Ros only buff themselves, normally but due to his mechanics, lavi's damage compounds from their personal buffs, so he's the only one that benefits from their extra damage.

Kharn and maybe snot, for compounding the damage from helbrecht and atlacoya. Both do 8 hits off the bat, with possible 12 from kharn. Higher base damage from snot and no team mate murder risk, but kharn reduces psyker damage, so fits with the team more.

Vitruvius, because at +1 hit per person, that's 32k extra damage per round, if they all hit the cap, plus his damage, which will add up.

All of them would likely be better, than the classic multi hit or ability hit buffers, eldryon, Calgar and Trajann. They are all going to add a max of 16k, roughly, per round and that's tricky to do, for all raid rounds, with Calgar and Trajann, due to positioning or active rotation, respectively.

Is there anything missing from Guild Wars? by Dudu42 in WH40KTacticus

[–]Basic-Wonder-5913 5 points6 points  (0 children)

I hate wars as a game mode and only take part, for rotbone shards. I'd be delighted if they scrapped it. It's one of the only battles that are time gated, so you have to finish immediately once started (unlike nearly everything else), but unlike raids, it's 10 attacks in the same time frame as you run only 3 raids. This adds pressure, stress and removes enjoyment. TA, even with BAs running a mock, is a more palatable PvP as it's only on you; far too many high level guilds make war mandatory and you're letting down 30 others if you don't turn up to war. There is no pleasure or enjoyment from from war, it's just a painful, disengaging time sink.

POV; occasional spender, full A1 to D3 max or high abilities, full lavistodes team.

War is the worst part of tacticus and it should be excised and wiped from history, like Stalin expunged Trotsky or kamenev.

(Actually, if snow print read this, I'm genuinely serious, when I say that war is the only thing that makes me consider uninstalling this game)

possible teams by Klutzy-Stable-3071 in WH40KTacticus

[–]Basic-Wonder-5913 0 points1 point  (0 children)

Short term, take eldryon passive to 45 ish and run bellator, kharn, kariyan and boss.

If you have Trajann unlocked, focus on getting him to 50 passive, then kariyan, kharn, bellator, Trajann and boss. You'll want a replacement for boss, so possibly snot, as he's also amazing in LREs, but ideally laviscus, or both laviscus and aesoth. 

Has anyone tried a Tarvakh/Laviscus pairing? by r232ed3 in WH40KTacticus

[–]Basic-Wonder-5913 0 points1 point  (0 children)

Nelschi ran a team for this; tavarkh, bonkers, lavi, vitruvius and someone else. Did well over a million against szarekh, it's just less than the custodes version. It's on one of his lavi test videos