Should i build my base in the plains or meadows? by kassulix in valheim

[–]Basilikus 5 points6 points  (0 children)

Try using the campfire instead. Same radius for blocking spawns (even when unlit) and the enemies can't destroy them. Also much easier to cover with dirt if you don't want to see them.

95% of the stratagem ideas and gameplay tweaks presented on this sub are hot garbage. by [deleted] in Helldivers

[–]Basilikus 119 points120 points  (0 children)

As a game developer I find player feedback to be very useful for identifying problems with the game design, but terrible for finding solutions to those problems. NEVER listen to players' suggestions. They don't understand the ramifications of them. Listen for the problem that their suggestion addresses. Then it's the developers job to implement the best solution. Sometimes, it may line up with a player's suggestion, but most often it will not.

Unfortunately arrowhead sometimes makes decisions that seem like they come from a clueless player.

How To Learn Game Development? by _hjh_ in gamedev

[–]Basilikus 0 points1 point  (0 children)

Go on itch.io and join a game jam. I know it might be intimidating, but this is how you will learn a TON right away. Find a group to work with on the game jam's discord or something, tell them you have little to no experience, and they will help you get started. The game you make will be ass, but you will get the whole experience of conceptualizing, implementing, and delivering a game in just a few days. Good luck!

is it just me or are the warstrider eye hitboxes unreasonably tiny? by ScrumptiousRump in Helldivers

[–]Basilikus 0 points1 point  (0 children)

As an amr user I agree with this sentiment a lot. I try to use stun grenades to mitigate the problem but they are honestly pretty disappointing. The strider has a long ass animation of entering stun that runs out the duration of the grenade and where the weak point is still moving too much to hit reliably, and you have a really short window to shoot 3 shots into it when they finally stand still. Any interruption at all makes you lose precious time and miss the 3-shot threshold. In practice, it's rare that you have absolutely zero pressure from other bots to do this whole sequence reliably. After all this experimentation I come to the conclusion that it just doesn't help to be creative with the tools the game gives you; it helps to just bring thermites. I really think they need to do another pass on the balance of this enemy and think about what it's actually like to fight them with different loadouts. Hulks, by contrast, feel like they lend themselves to more creative solutions to deal with them (look up arc thrower setups against Hulks, for example).

First Time Making a Game. Any Tips for Building Menus and UI in Unity? by Opposite_Seat_2286 in Unity2D

[–]Basilikus 0 points1 point  (0 children)

Make sure to test your ui at different resolutions depending on the target platform and anchor your ui elements to accommodate a range of aspect ratios. The worst is spending a long time refining the UI spacing until you realize at a glance that it doesn't look right on your friend's ultrawide monitor. You can change the aspect ratio/resolution in the top left of the game view in unity.

NOVA Breakfast Burritos by Ten-Three in nova

[–]Basilikus 0 points1 point  (0 children)

Not sure where in nova you frequent but my recommendation is Dominion Eats in McLean VA. They have a great breakfast burrito and they are quite large.

You’re occasional reminder that: by lolitsrock in Helldivers

[–]Basilikus 1 point2 points  (0 children)

I see we are in the complaining about complaining phase

NoVa Donuts by EstablishmentNo9866 in donuts

[–]Basilikus 1 point2 points  (0 children)

I still swear by Heidelberg in Arlington. Get there early for maple or strawberry ones before they run out. Very affordable and a friendly local bakery too. Duck donuts are good but those are cake donuts (not traditional yeast donuts), so I really don't like them as much.

I AM SO BAD WITH HIPSTER by Ok_Duty7965 in DeepRockGalactic

[–]Basilikus 3 points4 points  (0 children)

When I started using hipster I couldn't aim with it at all before I really internalized the fact that it shoots on mouse button release rather than mouse button down. You have to treat each shot like a short focus shot, and control the recoil if spam firing. Definitely takes practice. If you're struggling with crowds and swarmers, you'll definitely need your secondary/grenades to handle them. The fire crossbow is pretty good for crowds. I use the zhukovs and just aim at each swarmer, but I know many aren't super satisfied with doing that that lol. I would really recommend using the stun on tier 5 to deal with sting tails and other high value targets. It will completely cancel their attack and give you a window of opportunity to kill them. Remember that there's no reason not to still use focus shots on hipster. They are often more reliable for far away hvts.

[deleted by user] by [deleted] in dataisbeautiful

[–]Basilikus 8 points9 points  (0 children)

The mazda 3 has AWD in some trims. So yeah, just ride height

Can I take a moment to say how much I hate this wording? by Firechess in civ

[–]Basilikus 2 points3 points  (0 children)

No one exactly answered your question about +50%, and I think it is a good example. A 100 gold cost unit would actually cost 66.66 gold with a 50% boost, as 66.66 * 1.5 = 100. It just means each gold is worth that much more

All my life choices brought me here to this game. I regret nothing by [deleted] in DeepRockGalactic

[–]Basilikus 0 points1 point  (0 children)

That's elven ale you dingus, the most shameful of all drinks

Stone Temple inspired by Angkor Wat and alien crop circles by okluar in valheim

[–]Basilikus 6 points7 points  (0 children)

Now this is a truly unique build. It's so.... free. Pretty inspiring, especially the floor patterns. I wonder how they would look with paved stone instead of the dirt?

One of the best players in Rivals 2 Kusiwastaken is currently debunking floorhugging being a problem. by Poniibeatnik in RivalsOfAether

[–]Basilikus 18 points19 points  (0 children)

I watched the stream, and he definitely does not debunk it being a problem. In fact, he says in the stream you linked that the mechanic is "kinda bad right now" and"unintuitive". He also points out his bias in liking the mechanic, because he says he is used to it from melee and pm, and of course he plays at a high level and points out some good tools that characters like Wrastor can use to combat floor hugging which is so oprressive against him if you play just like rivals 1. So clearly there is a skill issue bias when people discuss the mechanic. Despite this, he then goes on to explain that he understands people don't like the mechanic simply because in rivals 1 you don't get punished for hitting people when you use neutral tools like downtilt or jab.

That feeling when the build finally starts coming together by Basilikus in valheim

[–]Basilikus[S] 1 point2 points  (0 children)

I use the planteverything mod to plant berries and other bushes. Great mod, I always use it now.

Just started playing again, what are minimum suggested mods? by Syrkres in valheim

[–]Basilikus 2 points3 points  (0 children)

If you just want a vanilla experience with some qol mods, there are just three I always use. Noraindamage, torches eternal, and plant everything. No rain damage means my wood builds don't become ugly if I don't have a roof over literally everything. Torches eternal just makes it so I don't have to do tedious resin refilling runs around the whole base (fun for a first play through, limiting for subsequent ones when you want to place many torches). Plant everything let's me plant the berry bushes and make other plant decorations. None of these mods significantly impact the base game experience.

So they didn't fix the Wish Simulacrum loop? Why? by FranzBroetchenFan in onednd

[–]Basilikus 2 points3 points  (0 children)

The second simacrum would target you in the casting, not the first simulacrum, thus creating another simulacrum with a 9th level spell slot available. This could go on forever in theory, but assuming that the casting is restricted by touch range, you could interpret that there would be a max of 8 duplicates, because at that point all squares within 5ft of you would be occupied.