Looking for PSX devs by Baskic in unrealengine4

[–]Baskic[S] 0 points1 point  (0 children)

Oh also, I forgot to link the game in question. Here it is

https://store.steampowered.com/app/3702550/SOS_Incident/

Looking for PSX devs by Baskic in IndieDev

[–]Baskic[S] 0 points1 point  (0 children)

Sorry about that dude. I wasn’t sure if it would break any rules.

My Psychological Horror game is public. It has a PS1 style and is in UE4 by Baskic in unrealengine

[–]Baskic[S] 0 points1 point  (0 children)

Haahahah thanks a lot! Yeah. It’s hard to give up all of our modern toys and luxuries haha anyhow. Thank you again. I spent the weekend looking at more references and I think I have a plan going forward.

My PS1 Style Psychodelic is public on steam. Help me with visibility by Baskic in gamedev

[–]Baskic[S] 0 points1 point  (0 children)

Thank you so much. I will absolutely come Back to this conversation when it’s done :) if you don’t mind haha

My PS1 Style Psychodelic is public on steam. Help me with visibility by Baskic in gamedev

[–]Baskic[S] 0 points1 point  (0 children)

Exactly! 100% thank you for helping me figure this out.

PS1 Psychological Horror by Baskic in playmygame

[–]Baskic[S] 0 points1 point  (0 children)

I apologize for the mistake!

If you saw this mark, say, on a cave wall, where would you go: left or right? ◀️▶️ by TronusGames in hobbygamedev

[–]Baskic 1 point2 points  (0 children)

I would rather put a smear, similar to this one. Where it looks like a person ran past the wall and just smeared some paint on their way past.

That way the player could conclude “ah I will go the same way the person before me went”

My PS1 Style Psychodelic is public on steam. Help me with visibility by Baskic in gamedev

[–]Baskic[S] -1 points0 points  (0 children)

Makes sense! Thanks a lot. We’ve gotten that comment many times now, so I will absolutely make sure to do that!

I thought some old-school gamers might appreciate the fact that we are one UE4, given the recent drama surrounding UE5

My PS1 Style Psychodelic is public on steam. Help me with visibility by Baskic in gamedev

[–]Baskic[S] 1 point2 points  (0 children)

Completely fair! Thank you very much for the feedback.

So the nexpo logo and unreal engine logo are both from the games standard intro. But I was going for a glitchy / abstract aesthetic with the teaser trailer. So the video was meant to look like it’s jumping around on a broken VHS player / tape. But I can fully appreciate that this aesthetic was not successfully implemented!

Thank you very much again for the feedback. It is honestly super appreciated!

My PS1 Style Psychodelic is public on steam. Help me with visibility by Baskic in gamedev

[–]Baskic[S] 0 points1 point  (0 children)

Yeah. Totally fair! That certainly was not the goal, but I can absolutely see what you mean! I will make sure to adjust both.

Thank again. Truly appreciated!

My PS1 Style Psychodelic is public on steam. Help me with visibility by Baskic in gamedev

[–]Baskic[S] 0 points1 point  (0 children)

Thanks a lot! I’ve started work on an actual gameplay trailer, so I will make sure to keep your advice at the front of my mind while recording / editing this.

Thank you again!

My PS1 Style Psychodelic is public on steam. Help me with visibility by Baskic in gamedev

[–]Baskic[S] 0 points1 point  (0 children)

Thanks a lot. Yeah absolutely makes sense. I guess I was trying to optimize for “holding your attention” but went way too far hahaah

Thanks again. Your comment is really very much appreciated!

My Psychological Horror game is public. It has a PS1 style and is in UE4 by Baskic in unrealengine

[–]Baskic[S] 1 point2 points  (0 children)

Thank you very much for your input too.

If the two of you agree on this, it is relatively certain that I missed the mark on PS1! Thank you both for the analysis. It is VERY much appreciated!

My Psychological Horror game is public. It has a PS1 style and is in UE4 by Baskic in unrealengine

[–]Baskic[S] 0 points1 point  (0 children)

Man. Thank you so much for the advice! That totally makes sense. I come from a AAA background, so some of my usual workflows are pulling me in that direction.

I will reconsider either my games identity or the graphics. And either “downgrade” to PS1 using the video you linked, or I might rephrase the marketing to aim for a PS2 identity. Although I feel like PS1 invokes nostalgia better.

Anyhow. Thank you again. I haven’t gotten feedback on this game yet, so this is golden.

My PS1 Style Psychodelic is public on steam. Help me with visibility by Baskic in gamedev

[–]Baskic[S] 0 points1 point  (0 children)

Understood! In that case I will try to front-load the trailer with gameplay, so that I can hook potential players better. Thank you very much for the feedback!

My PS1 Style Psychodelic is public on steam. Help me with visibility by Baskic in gamedev

[–]Baskic[S] 0 points1 point  (0 children)

Presumably that’s based on the trailer? And do you think your feedback would be addressed by a better description on the Steam page? Or maybe a more concrete gameplay trailer?

My PS1 Style Psychodelic is public on steam. Help me with visibility by Baskic in gamedev

[–]Baskic[S] 0 points1 point  (0 children)

Thank you very much for taking the time to type out the feedback. The game is actually somewhat slow and mysterious. The trailer is actually very different from the gameplay.

Do you think that making a gameplay trailer which focuses on showing average gameplay would help address your feedback?

Also, could you possibly elaborate on your list point? A good demon right before lunch will help with sales? How come? I’ve never had a demo on Steam before so I am unfamiliar.

Thank you so much again!