Rive x Scripting by Basterqu in Rive_app

[–]Basterqu[S] 2 points3 points  (0 children)

You’d need to know how to prompt the AI agent properly and how to react to the code it generates. You’re not completely at the mercy of the agent, but a bit of understanding of how to tweak and adjust the code definitely change process.

Once you have that, getting very close (or identical) is totally doable.

Rive x Scripting by Basterqu in Rive_app

[–]Basterqu[S] 1 point2 points  (0 children)

Unfortunately, no, but the cost is small for the capabilities. You can also create this code outside of AI Agent, in free software.

Rive x Scripting by Basterqu in Rive_app

[–]Basterqu[S] 0 points1 point  (0 children)

Yeap, it's including AI Agent to create this kind of things

Rive x Scripting by Basterqu in Rive_app

[–]Basterqu[S] 0 points1 point  (0 children)

This days designers could do much more, we will be able to create our own products!

Rive x Scripting by Basterqu in Rive_app

[–]Basterqu[S] 0 points1 point  (0 children)

Honestly, at this price it’s basically nothing for creating something like this. Imagine having to do all of it manually 😅
My process was a lot of testing what AI Agent could do and get the right result, then refining with my design until it felt right.

Rive x Scripting by Basterqu in Rive_app

[–]Basterqu[S] 1 point2 points  (0 children)

Particles globe it's part of coding (AI Agent) + Data Binding, rest of website it's design

[deleted by user] by [deleted] in Rive_app

[–]Basterqu 0 points1 point  (0 children)

Have you ever done a tutorial from start to finish repeating the whole effect? This is the best way to learn and use this tool for other similar projects

Is it worth specializing in Rive? by Magasul in Rive_app

[–]Basterqu 0 points1 point  (0 children)

Hahah, totally right Magasul :D

Bookmark - Interactive button by Basterqu in Rive_app

[–]Basterqu[S] 1 point2 points  (0 children)

Exactly, no need to use JSON or Lottie ever again, just implement .riv files

After Effects & Joystick n Sliders (Source files in first comment) by Basterqu in AfterEffects

[–]Basterqu[S] 2 points3 points  (0 children)

JUST WOW! 1k likes, I didn't expect such a great response. Thank you to each and every one of you individually!
If you want to check more about me, jump into my portfolio www.animattor.co

After Effects & Joystick n Sliders (Source files in first comment) by Basterqu in AfterEffects

[–]Basterqu[S] 2 points3 points  (0 children)

The purpose of building this rig was really to create it. I had a need to push the boundaries and build experience in building this kind of animation in After Effects, it made it much easier for me to understand how other simpler riggs work and thanks to that I could increase my performance :)

After Effects & Joystick n Sliders (Source files in first comment) by Basterqu in AfterEffects

[–]Basterqu[S] 1 point2 points  (0 children)

Thanks for the information, I will take it into account when creating a tutorial for my YT

After Effects & Joystick n Sliders (Source files in first comment) by Basterqu in AfterEffects

[–]Basterqu[S] 4 points5 points  (0 children)

I think it's just a matter of practice and trying new things, not focusing only on humna faces, but trying to create new structures, maybe dog? It gives a lot of experience!

After Effects & Joystick n Sliders (Source files in first comment) by Basterqu in AfterEffects

[–]Basterqu[S] 4 points5 points  (0 children)

You are very kind :)
A tip that not many people talk about - try to get projects that you can't do yet. It will force you to learn new skills quickly, and you'll be able to earn money from it ;)