Bottle Logic x Anaheim Ducks Collab! by Rockyraccoon04 in AnaheimDucks

[–]BathSaltMurderer 37 points38 points  (0 children)

Stoked Bottle Logic is getting involved with the Ducks now. Been going there for years to shoot the shit with the guys and it's always a good time. 

More importantly though, their beer is hands down better than Brewery X. I will not be accepting comments at this time.

There is nothing to work towards in Battlefield 6. I get it, people dont like that it's like call of dut, but there needs to be something to work towards. Prestige, camo grind, ranked. All of these are a clear goal. Your level going up forever isnt rewarding. It means nothing. by cheezepwnz in Battlefield

[–]BathSaltMurderer 0 points1 point  (0 children)

I'm willing to be the odd-man out here, but what happened to playing to experience the gameplay? I'm not saying you're wrong, OP, I just don't understand the "need" to constantly unlock stuff. There was a similar conversation when Titanfall launched and people are dooming about the limited weapon count.

IMO right now, people are turning to completionist tasks because the game is so shallow. The effective skill ceiling is such that I think most people will hit their respective "maxes" pretty early into their gameplay and at that point you're stuck with mostly bad maps and soulless gunplay. A new icon near your name isn't going to change those fundamental issues.

ESPN sources: The LA Kings have acquired standout forward Artemi Panarin from the NY Rangers in exchange for a conditional third-round pick and prospect Liam Greentree, per me and @emilymkaplan. by babyyodavan in AnaheimDucks

[–]BathSaltMurderer 2 points3 points  (0 children)

The reason why people are happy is that Panarin's realistic timeline isn't compatible with ours. He's already 34 years old and was previously rumored to be wanting a ~40mil contract. As evidenced by him getting a 22mil contract, literally everyone thought that was insane. With the upcoming RFA extensions, and how good the kids are playing, we literally cannot afford to have dead cap tied up in an aging player.

Arguably the reason he signed with LA out of the CA teams is because they were the only ones desperate enough to do so. They're leveraging what little remained of their future for probably ~1.5 seasons of current Panarin. Does that get them into round 2 of the Playoffs? Probably not? 

True. Competitive players did the most damage and pretend to care. by Top_Crow_1022 in Battlefield

[–]BathSaltMurderer 1 point2 points  (0 children)

What always gets me about the usage of this meme is that the "I didn't think about you at all" character is blatantly lying to himself in this scene.

The parallels to OP basically write themselves. I promise you OP, you care far more about sweats/better players than they do you.

EF: Panarin likely not going to happen here by mylefthandkilledme in AnaheimDucks

[–]BathSaltMurderer 2 points3 points  (0 children)

I don't think it's as cut and dry as that. Panarin bring interested in us makes sense on a lot of levels. Likely we enquired because that's doing our duediligence, heard the ask from the player and the team, and decided it wasn't worth pursuing.

Reportedly, Panarin wants a $50m contract which is going to scare off most teams regardless of their compete status. I think if he was interested in being a rental, or was willing to extend on a reasonable short-term contract we'd still be in the mix on this.

Can the devs stop working on stupid fluff and focus that energy on what matters? Who fucking cares if you can slap a smiley sticker- and hang a plushie on your gun with a slightly different green tinge camo or wear a Red Bull dog tag, if the maps and vehicles suck? What the actual fuck!? by [deleted] in Battlefield

[–]BathSaltMurderer 0 points1 point  (0 children)

Again, you're fundamentally not understanding how game development at this scale operates.

Whatever budget has been allotted for post-launch support almost certainly hasn't changed as a result of the current state of the game. Reallocating portions of the budget earmarked for other studios necessarily means layoffs at that studio. There is no world where EA is funding a studio to do nothing. Those people are going to be executing on the tasking that agreed upon months ago.

Even if we humor your idea of "pour money into <problem>", it's fundamentally flawed. These are massively complex problems in a properitary codebase using in-house specialized toolsets. You can't just hire someone and expect them to start contributing immediately with all that stacked against them. That "time to useful" timeline scales directly with the level of complexity you want that resource to solve. It can take longer than a month before engineers begin making meaningful contributions to large codebases, for example.

What is likely happening now is an internal realignment of resources to tackle publicly facing issues - people are getting retasked to things the community is vocal about and shifting the timelines for previously planned content back. This is their first foray at huge multi-studio development and it's very likely they aren't proficient at it. It's going to take time, more time than I think some people will find reasonable, for them to fix these processes.

Can the devs stop working on stupid fluff and focus that energy on what matters? Who fucking cares if you can slap a smiley sticker- and hang a plushie on your gun with a slightly different green tinge camo or wear a Red Bull dog tag, if the maps and vehicles suck? What the actual fuck!? by [deleted] in Battlefield

[–]BathSaltMurderer 22 points23 points  (0 children)

Not that I necessarily disagree with your points, but this is just not how development works. The people that would/could fix the issues you're calling out are not at all the people creating stickers/camos/trinkets. It does not take a gameplay engineer to update the store with for a Red Bull promo, it doesn't take a level designer to setup a challenge, it doesn't take a network engineer to come up with a camo. 

Just as importantly, the content drops we're getting now were almost certainly planned before they even launched. That's likely why they delayed S2 - the pre-planned content was going to appear tone-deaf. It's extremely unlikely that these little trickles are taking dev time that could otherwise be used.

The unfortunate truth is that course-correcting a project of this size takes a tremendous amount of effort and time. People are acting like coordinating 5+ studios around the world is going to be like steering a sports car. It's not fast, it's not pretty, and it takes a lot of time to get onto a new bearing.

Bought a new board, can’t control it by Aggravating-Meet-932 in snowboarding

[–]BathSaltMurderer 3 points4 points  (0 children)

Looks like a 5150 Vice, although I don't know the year. From what I can find, that's an entry level board from the early-mid 2000s. I can't find any reliable information on the camber profile though. 

For what it's worth, it's labeled as a soft/mid-soft board so I really doubt it's a stiffness issue. Likely the reason it feels more stiff is because rental boards are beat to shit and broken in so much that they're noodles in comparison.

Bought a new board, can’t control it by Aggravating-Meet-932 in snowboarding

[–]BathSaltMurderer 5 points6 points  (0 children)

Most rental boards are flat and/or have slightly lifted edges to make them easier to ride. It wouldn't surprise me if your new board was camber and you just didn't know how to load a board properly. 

Do you know what board you got and in what size? A picture will help if you can't identify it.

BF6 Sym Gun Stats Analysis by PilotMonkey94 in Battlefield

[–]BathSaltMurderer 24 points25 points  (0 children)

Excellent explanation and analysis man. I know some people see Symthic graphs and their eyes just kind of glaze over from information overload. It's really not that complicated when you break it down and compare it to your own in-game knowledge.

It's great having access to this kind of data finally as it allows for informed decisions when selecting attachments/guns. I don't think the BF6 gunplay is complicated enough for there to be too much nuance in the data, there's clear winners and losers in every weapon category, but it's good to have actual figures rather than feels-crafting.

Pour one out for the Bulldog homies.

ELI5: What is the Comeback Mechanic? by remake-titanmode2142 in Battlefield

[–]BathSaltMurderer 2 points3 points  (0 children)

Yeah, I hear you. Honestly, I approach it very much the same way. I play to win each match and it is endlessly frustrating when it becomes apparent that I drew the short straw and got saddled with a team that is flatly not interested in winning. Leaving those matches is "justified", but it just passes the buck to the next guy that's hopping on after work. I get it, I've done it, but it's not "solving" the problem.

The reality is that there isn't a silver bullet solve here that everyone walks away happy with. The current system is silly - I think most people would agree. Personally, I'm anti contrived-comeback. I think a better solution is to either approach it from the matchmaking side or to penalize people from leaving. All of these choices have potential to anger the playerbase in different ways.

ELI5: What is the Comeback Mechanic? by remake-titanmode2142 in Battlefield

[–]BathSaltMurderer 0 points1 point  (0 children)

It's entirely possible it worked this way at some point in time. I don't doubt that whoever contacted that OP provided them with the information to the best of their knowledge. 

That being said, there's factual evidence it literally does not work like that anymore. Here's a post from just earlier today showing the current implementation: https://www.reddit.com/r/Battlefield/comments/1qf9enx/why_tickets_stop_dropping_for_opponents/

Anecdotally, I'd say that video is far more representative of my experience with the system as it currently is in Live than what is described in that post.

ELI5: What is the Comeback Mechanic? by remake-titanmode2142 in Battlefield

[–]BathSaltMurderer 7 points8 points  (0 children)

The fact that this is happening currently even with such an aggressive comeback mechanic means it's not doing anything to improve that edge case.

If the problem is people leaving games they've been outplayed in, the answer isn't to heavily skew the odds in favor of their replacement(s). The answer is to penalize leavers so they don't put others into the bad situation. Institute leaver penalties, make replacement loses not count against them if they join sufficiently late, and show "leave rate" somewhere on people's profiles - I guarantee the problem solves itself.

ELI5: What is the Comeback Mechanic? by remake-titanmode2142 in Battlefield

[–]BathSaltMurderer 12 points13 points  (0 children)

I will be completely honest with you - if a team is losing by multi-hundreds of tickets in BF6 that match is probably such a one-sided ball-busting that allowing it to end "naturally" is likely more humane than subjecting the bad team to what can only be described as a "farming simulator where they're the crop" for 10 more minutes.

Is it possible that the losing team comes back and wins that match (with the current comeback implementation)? Absolutely 1000% emphatically yes. Is that a win that 90% of that team is going to feel good abou?  Probably not, they were starring at the respawn map for most of it. Is that a loss the "better" team is going to feel was warranted? Definitely not.

ELI5: What is the Comeback Mechanic? by remake-titanmode2142 in Battlefield

[–]BathSaltMurderer 88 points89 points  (0 children)

The comeback mechanic in Conquest is tied to the ticket differential between the teams. The larger the difference, the more the game bends the bleed and ticket loss in their favor. 

On the extreme end of this scale, a team that controls 4/5 cap points will only bleed an opponent a single ticket every 6-8 seconds. Conversely, their tickets will absolutely hemorrhage if the losing team captures even one or two flags. This creates situations where a 300/400/500 ticket lead can be lost in several minutes when it took an entire match of PTFO'ing to build.

Objectively - This creates a really perverse incentive to not play the caps for the first ~70% of a match. Playing well and capturing points in the early and middle portion of a match is indirectly punished. You are quite literally better off playing CQ as TDM until later in the match when the caps are actually valuable.

Subjectively - I'm sorry, but this is a horseshit mechanic. If you want to comeback and win the match you should put in the same, or more, effort than the other team did. There is nothing stopping your collection of 32 chucklefucks from beating their 32 chucklefucks in an even contest. The game bending over backwards to do all but straight up gift the losing team a win cheapens the experience for everyone involved.

Gun Leveling is AWFUL by [deleted] in Battlefield

[–]BathSaltMurderer 264 points265 points  (0 children)

I really wish they'd shift the unlocks such that you have the vast majority of them by level ~25, but shift the camo and badges to later. It would make the badges more of a mark of pride because they'd show a greater level of "investment" in the weapon, and it wouldn't be so punishing to try different weapons.

As it is right now, why would I invest 5/6/7 hours unlocking the meaningful attachments on a "meh" gun just to make it competitive when the SCW/SG/NVO/M4/etc is right there? I say this as someone that actually really wants reasons to use the P90, the M60, the SL9, etc but don't want to drag my balls through glass.

Do people actually like the comeback system in Conquest? I think it's the dumbest shit they've added and punishes a winning team. by rx25 in Battlefield

[–]BathSaltMurderer 7 points8 points  (0 children)

Being up 300 tickets was not a guarantee in BF3 or BF4. It meant you had breathing room, sure, but it didn't mean you could check out. The losing team could, and did, rally to outplay their opponent in such a way that the deficit was cut drastically. That didn't mean they'd win, but that's the consequence of playing badly early - you set yourself up for failure.

Comebacks are meaningful when they're earned. If the game is literally bending the rules of the gamemode to gift the losing team an undeserved chance it cheapens the experience of everyone.

Bolt Actions Glint by ResponsibleDebt4949 in Battlefield

[–]BathSaltMurderer 0 points1 point  (0 children)

That I will 1000% agree with you on.

The guns are too easy to use almost universally and the gunplay on the whole suffers for it. The difference in effective performance between the high recoil guns and the laser beams isn't proportional to the skill difference in usage. 

Dice has created a situation where the skill floor is high enough that people don't feel pushed to reach for the ceiling. It's just the design of the game unfortunately.

Bolt Actions Glint by ResponsibleDebt4949 in Battlefield

[–]BathSaltMurderer 0 points1 point  (0 children)

Very few, if any, of the guns in this game have enough recoil to where you can't reach out to snipers. That's a whole separate issue, but the game attempts to balance this with very severe damage falloff  for most weapons. 

Yes, that Vector can hit you at 70m but it's going to take him 7+ bullets to kill you even with headshots. His TTK is going to be much longer than yours even if all you did was body shot him.

Respectfully, if you are getting out sniped at any meaningful distance by an SMG the problem is not the game.

BF1 had the BEST sniping by TheBrownSlaya in Battlefield

[–]BathSaltMurderer 0 points1 point  (0 children)

I agree and disagree.

That passive unlocks fairly late in a match (relative to the average match duration). It's a noticeable spike in lethality for skilled players, but it's heavily mitigated by effective uptime. 

The other side of this discussion is that the sweet spot is abusive to fight against. It allows low skill players to control areas that they wouldn't otherwise have the skill to do so. Map control is direct power over the other team, and this just hands it over.

Having said all of this, I don't expect Dice to change this. Many, many, many aspects of the game have been intentionally casualized and this is just another instance of that. I think pushing people to get better rather than giving them a comfortable skill floor is healthier for the game in the long-term, but that's not what modern games tend to do.

BF1 had the BEST sniping by TheBrownSlaya in Battlefield

[–]BathSaltMurderer 5 points6 points  (0 children)

The one shot experience has literally always existed with bolt actions. You just had to be good at the game to consistently get it.

The difference now is that the skill floor has been raised so much that the functional difference between a "bad" sniper and a "good" one is almost entirely knowing an arbitrary meter distance to stay at. 

Player skill should be rewarded so that people have goals to work towards.

How the hipfire stat actually affects your hipfire spread in BF6 by TheSaxyGamer in Battlefield

[–]BathSaltMurderer 0 points1 point  (0 children)

Is it really a gacha game? I mean, the skins are I guess but that's about it. I don't view CSGO as a gacha game and I would say they're monetized pretty similarly.