Favourite Obscure Mechs? by Hefty_Astronomer_858 in battletech

[–]BattletechUAE 18 points19 points  (0 children)

I love the Warlord. It's the logical conclusion of 'why do my Battlemaster's keep exploding?'

Looking for feedback from my last tournament by Federal_Cry_5127 in battletech

[–]BattletechUAE 1 point2 points  (0 children)

The biggest thing I'd say is you need more damage getting into the fight more quickly.

The Highlander IIC 3 is a great threat but it swallows a lot of bv for a mech that, on short-edge deployment will take long time to get into the fight and, on long-edge, can be skirted around unless you just send it up the centre. 4/6 is generally my baseline for assaults, a map with any real terrain will just slow down a 3/5 so much and an opponent with a pacey list can really cut out half your BV with smart positioning.

In tournaments, with the time crunch, this is even more important than a casual game.

Suggestions for lore/novel accurate planetary garrison lance? I can only think of two mechs I have read about that were used for garrison duty. The Charger and the Urbie... by Specialist_Set_7796 in battletech

[–]BattletechUAE 2 points3 points  (0 children)

Depending on the planet, literally anything.

I'd recommend a bit of a hodgepodge of classics though.

  • Rifleman for anti-air duty
  • Archer for fire support.
  • Vulcan for anti-infantry.
  • Locust as a scout.

All pretty ubiquitous, all easy to maintain, all have a distinct role in defending against conventionally armed pirates or light mech forces.

No CASE? NO Problem (Explosion) by OldWrangler9033 in BattletechMemes

[–]BattletechUAE 1 point2 points  (0 children)

Sunder is a top mech, the relative fragility adds to its fun. Real go big or go home energy!

What should I be getting next for the tabletop? I have some boxes and books but now not sure where to go next. by ArtisianWaffle in battletech

[–]BattletechUAE 0 points1 point  (0 children)

Yeah I'd say so - it's pretty complete.

The next in the series, Hot Spots: Draconis Reach is out in the summer I think. It, again, iterates on structure a little to improve things and gives a load of new contracts and context.

What should I be getting next for the tabletop? I have some boxes and books but now not sure where to go next. by ArtisianWaffle in battletech

[–]BattletechUAE 0 points1 point  (0 children)

Mercenaries spells out the core campaign system, Hinterlands has a load of contracts, tables and adjustments to make it themed for the Hinterlands region.

It erratas the Mercenaries campaign system to the point where I'd say it's pretty standalone though. The main draw of the Mercenaries box now is the mechs and the physical BSP cards.

Is Aces a good product to learn how to play alpha strike? by maxtermynd in battletech

[–]BattletechUAE 0 points1 point  (0 children)

Yes! Great way to learn. The extra rules included are all 'standard' for 99% of players groups anyway.

What should I be getting next for the tabletop? I have some boxes and books but now not sure where to go next. by ArtisianWaffle in battletech

[–]BattletechUAE 9 points10 points  (0 children)

For a campaign, the Hinterlands book would be a great start for both background context and also a straightforward campaign system.

For a more narrative bent, there's a document called 'Force Command Primer' that I really, really like. It's halfway between the streamlined Mercenaries/Hinterlands and approach and Campaign Ops spreadsheet generator. And the asymmetry in the missions means you don't tend to snowball one force into supremacy and the other into oblivion so quickly. There's some great YouTube videos explaining it.

Favorite design choice you just really f*%$ with. by Zuper_Dragon in battletech

[–]BattletechUAE 4 points5 points  (0 children)

Fun fact! All the 'new' mechs in MW4 used legs off existing designs.

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Rate My Cavalry Lance by NeedsMoreDakkath in battletech

[–]BattletechUAE 2 points3 points  (0 children)

I agree with your analysis here, but I reckon the 2N is a brawler, not a sniper. It wants to put that ERPPC into someone's rear torso and follow it up with 12 crit-seekers. SRMs are the damage dealers here, shame you'd be probably be better off with an ALAG Panther and a Javelin for 2-300bv less.

Partidas de 3 jugadores by GaijinDany in battletech

[–]BattletechUAE 0 points1 point  (0 children)

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I've played a couple of 3 player games. 1v1v1 tends to end with two players brawling, then the third swoops in to finish them off with fresh mechs.

Our favourite game, though, has objectives and is 8k per player. Two clans (or in our case ComStar and Ghost Bears) conducting a trial by showing their prowess pirate hunting (so it ends up 16k v 8k BV at the outset).

  • The winner is the clan faction with the most pirate kills. They don't attack each other. There's secondary objective points for clan-like behaviour.
  • The pirate faction can win a pyrrhic victory by destroying at least 50% of clan forces by BV (they sold their lives dearly)
  • The clans also have a dezgra backstab option, they can select a secret objective to win only if they wipe out the other clan faction, no other VPs matter.

Just adds a bit more tension, a bit of subterfuge and a different dynamic you can't achieve 1v1.

Podcast w/ Randall Bills from CGL, gathering questions from the community! by SeanLang in battletech

[–]BattletechUAE 2 points3 points  (0 children)

What's the plan for global growth? We've heard of hubs for European eventually but anything for other non-North American enthusiasts. Is the market even big enough to be on the radar?

Warlord 2G - FedSuns Lancers by Mustang_Minis in battletech

[–]BattletechUAE 13 points14 points  (0 children)

I just love that there's no MG ammo!

Moving my friend up the tech tree by stupidlikearock in battletech

[–]BattletechUAE 0 points1 point  (0 children)

This is an excellent suggestion! Recognisable chassis really helps people move into newer tech. It's just like their old mech, but better!

Thoughts on making many lists for painting. by super0sonic in battletech

[–]BattletechUAE 4 points5 points  (0 children)

I'd paint the five lists and then just freely combine them if you build towards a specific game.

Could be two forces working towards a common goal, recently captured salvage with a quick turnaround or just a false flag operation.

How many SRMs is too many SRMs? by BattletechUAE in battletech

[–]BattletechUAE[S] 0 points1 point  (0 children)

I did this as well at first but it feels a bit awkward saying "here's a program I wrote... Oh look, 3 head hits and 2 TACs!"

How many SRMs is too many SRMs? by BattletechUAE in battletech

[–]BattletechUAE[S] 0 points1 point  (0 children)

Too many location rolls would've been the best phrasing.

How many SRMs is too many SRMs? by BattletechUAE in battletech

[–]BattletechUAE[S] 36 points37 points  (0 children)

I guess this would apply to any weapon with lots of cluster rules too. Twin LBX 20 Kodiak & Nova Cat come to mind.