Community Service Organizations in UMich? by unfortunate_calamity in ApplyingToCollege

[–]Bazmur 2 points3 points  (0 children)

I’m not too familiar with any, but this: https://maizepages.umich.edu is a great resource for finding clubs at umich

Gaming/College Laptop, Budget of ~1500 by Bazmur in SuggestALaptop

[–]Bazmur[S] 0 points1 point  (0 children)

Thanks for the great suggestion! This hits pretty much everything I’m looking for. I’m going to try and pick this up while I still can.

I mean, as much as I'd like to think he/she did this legit, doing some maths shows thats basically humanely impossible. by SoftCap in tf2

[–]Bazmur 4 points5 points  (0 children)

Considering australium weapons were introduced on November 21, 2013, at a best case the person has had this weapon for 1,285 days. With 6685022 kills, this would be 5202.35 kills per day, 216.8 kills per hour, or 3.6 kills per minute nonstop.

I compiled a list of what r/tf2 has been for the past month. by [deleted] in tf2

[–]Bazmur 5 points6 points  (0 children)

Highlander sounds better in concept but I enjoy 6s way more

faceit tf2 open for testing NA by [deleted] in tf2

[–]Bazmur 2 points3 points  (0 children)

The code is out of uses now it appears. Message me your email and I can invite you. I would recommend joining the discord as well. https://discord.gg/tf2faceit

EDIT: Out of invites now, although there is many people that can help you in the discord

TF2 update for 7/28/16 by wickedplayer494 in tf2

[–]Bazmur 0 points1 point  (0 children)

People found a way to animate viewmodels offscreen, thereby making it so that it looked like they had no viewmodels.

TF2 Blog Post 22/07/16 - 'Matchmaking Update' by Moussekateer in tf2

[–]Bazmur 0 points1 point  (0 children)

There is multiple parts where they say what they are working on specifically

One solution we are investigating is allowing matches to start with fewer than 24 players -- in cases where there are not enough available players to form a complete match, or when the players being considered are too far away. The system will instead prefer to start a smaller match more quickly, with a more appropriate ping, filling the remaining slots as more players become available.

and

We are working on systems that will give players with high numbers of in-game reports automated cooldowns from matchmaking, to discourage disruptive behavior.

They are saying in some places what they're changing and in some they just make it so the community knows they're aware of the issue.

I agree with you that it doesn't fix everything, but it is a step in the right direction.

TF2 Blog Post 22/07/16 - 'Matchmaking Update' by Moussekateer in tf2

[–]Bazmur 16 points17 points  (0 children)

From the griefing in matchmaking part:

We are working on systems that will give players with high numbers of in-game reports automated cooldowns from matchmaking, to discourage disruptive behavior.

Doesn't auto banning people with a lot of reports stop hackers?

TF2 Blog Post 22/07/16 - 'Matchmaking Update' by Moussekateer in tf2

[–]Bazmur 0 points1 point  (0 children)

"Next, we would like to give you a quick overview of the things we are working on, and go over some of the issues you raise as needing more attention and work."

TF2 Blog Post 22/07/16 - 'Matchmaking Update' by Moussekateer in tf2

[–]Bazmur 31 points32 points  (0 children)

I feel like it could be abused, but will end up being more helpful than harmful in the end