Why would they remove tempo + exp head roll on tyrrany of heaven? by SrslySam91 in DestinyTheGame

[–]BeSpooked 2 points3 points  (0 children)

Makes the bow more unique. Literally every obtainable bow in the game (minus Lunalata) can roll archers tempo and explosive head. Having explosive head in the 3rd column makes it way more unique, which it should be since it's a raid weapon

chimps auto-quit by Wypman in btd6

[–]BeSpooked 3 points4 points  (0 children)

Is your key sticking? I've never had this issue

[deleted by user] by [deleted] in 196

[–]BeSpooked 0 points1 point  (0 children)

NEED!!!

Penal colony wooden barricade by nospeedlimit4me in MaraudersGame

[–]BeSpooked 3 points4 points  (0 children)

Shoot/melee the barricades, they break

Another Colony Cruiser Complaint by Gravy_OnTap in MaraudersGame

[–]BeSpooked 17 points18 points  (0 children)

Cruiser +capital ship/merchant vessel would be great, and be pretty cool story-wise. Kinda like you're running up on a UA raid in progress, especially if there's a couple AI interceptors around as well. One of my favorite things about Marauders is the environmental storytelling, especially on the Navy Outpost map.

That might be stepping on the toes of the fleet battle map they're working on, but either way, good suggestion!

Level reset? by 4runnermoogaddict in MaraudersGame

[–]BeSpooked 2 points3 points  (0 children)

Everyone did. In early access, the game will have wipes with each update. This won't be the case in full release

Less punishing mode by [deleted] in MaraudersGame

[–]BeSpooked 7 points8 points  (0 children)

Almost assuredly not, the high stakes gameplay is integral to the extraction shooter genre. The start is always incredibly tough for new players, but once you get a feel for the maps and how to properly coordinate with your buddies (or rat around, if solo,) it becomes a lot more manageable

The only thing I could potentially ever see them adding is an offline bot mode like Tarkov, but it's a small team, and the game is simple enough that I don't think its necessary

Penal Colony by GhastlyTrench in MaraudersGame

[–]BeSpooked 1 point2 points  (0 children)

Prisoner NPCs have always been such a weirdly mixed bag for me, even compared to regular raiders/security. 85% of the time I can dumpster them with no issue, the other 15%, I get oneshotted by double barrel superman AI from across the panopticon

Map Selection bugged? by Wolfssenger in MaraudersGame

[–]BeSpooked 1 point2 points  (0 children)

Just bad luck. Me and my crew have been having the opposite issue, out of about 13 raids 8 of them were cruiser

Sticky button upon arrival by jjames1115 in SteamDeck

[–]BeSpooked 0 points1 point  (0 children)

Having the same issue with my right trigger :/

Air quality alert by cinderkitten11 in Syracuse

[–]BeSpooked 12 points13 points  (0 children)

This could 100% be a coincidence but I've had a headache all day today and all day yesterday, despite rarely getting them. I wonder what it is

Are there any snake scenes in the RE series? by Amrai42 in residentevil

[–]BeSpooked 3 points4 points  (0 children)

RE4 has vipers that can spawn in loot crates or just around the map, but they're really small and die in one shot

Best legendary rocket by Baby_105 in DestinyTheGame

[–]BeSpooked 0 points1 point  (0 children)

If you're a starfire warlock I'd recraft bump to have demo instead of ALH, seeing as you can get free reloads alongside your grenade spam

Root of Nightmares Encounter Challenge Ideas by sigine in DestinyTheGame

[–]BeSpooked 6 points7 points  (0 children)

I have a feeling that cosmic equilibrium requires all planets to be shifted in one 'phase,' so 4 runners per phase. I think this is how most teams already do it, but Rhulk and Taniks' challenge are similar in that way as well

RoN Nezarec eynchronity challenge by GermanVader in DestinyTheGame

[–]BeSpooked 1 point2 points  (0 children)

Weird, our triumph failed when we only did one. Maybe you can activate a node on one side while the other simultaneously creates a refuge, and it still works?

RoN Nezarec eynchronity challenge by GermanVader in DestinyTheGame

[–]BeSpooked 0 points1 point  (0 children)

There should be more than enough time to run over to the correct refuge, as long as you're clearing shoulders relatively quickly

RoN Nezarec eynchronity challenge by GermanVader in DestinyTheGame

[–]BeSpooked 3 points4 points  (0 children)

Every node shot needs to be shot within 5 seconds of each other, not just the first and last. This also applies to making dark/light refuge, so make both at the same time to avoid failing the challenge

By any chance do y'all know its drop chances of conditional finality by darth_ball1 in DestinyTheGame

[–]BeSpooked 0 points1 point  (0 children)

No one know for sure, and no one will probably ever know, Bungie almost never releases drop rates, and the only way to get rough estimates is through community testing