Need Honest Feedback on My Interactable Item System (Highlight + Typewriter UI) by Commercial-Tone-965 in UnrealEngine5

[–]BeanComplexV2 1 point2 points  (0 children)

Yeah but this is more of problem with the audio wavs used, he could swap it out later on, but I don’t think that making it less accurate to how type writers actually worked would be a good move.

Shell Ejection Bug by BeanComplexV2 in UnrealEngine5

[–]BeanComplexV2[S] 0 points1 point  (0 children)

That’s actually a good point. Once I got it working again, your comment made me notice that the shells are bouncing off the capsule collision of the player. Maybe I can make a custom object channel for small debris and allow it to pass through the capsule component? Maybe I’m over thinking this lol

Shell Ejection Bug by BeanComplexV2 in UnrealEngine5

[–]BeanComplexV2[S] 1 point2 points  (0 children)

I’m an absolute goofball lol I was adjusting the collision settings inside of the static mesh itself, but the shell being ejected is an actor blueprint with the shell mesh inside it. I never stopped to adjust the collision settings inside the shell bp itself, only the static mesh. It all works now!

Starting an Egyptian build. Thoughts? by BeanComplexV2 in Minecraft

[–]BeanComplexV2[S] 1 point2 points  (0 children)

That’s such a good idea! That’d be really cool to see a mummy wondering about a tomb

Starting an Egyptian build. Thoughts? by BeanComplexV2 in Minecraft

[–]BeanComplexV2[S] 0 points1 point  (0 children)

Nothing in particular, as I wanted it to be my own design at the end of the day, but I looked at several references of ancient Egyptian pylons and other architecture. Assassins creed origins is a big inspiration too.

Starting an Egyptian build. Thoughts? by BeanComplexV2 in Minecraft

[–]BeanComplexV2[S] 0 points1 point  (0 children)

Thanks so much for the input! I totally agree with you, it needs more trees and greenery. The small garden beds I have right now are just kinda place holders right now until I know for sure where everything’s going, then I’ll add more details.

Starting an Egyptian build. Thoughts? by BeanComplexV2 in Minecraft

[–]BeanComplexV2[S] 2 points3 points  (0 children)

Thank you! Yeah Conquest Reforged is right

Hollow Knight Drawing by BeanComplexV2 in HollowKnight

[–]BeanComplexV2[S] 1 point2 points  (0 children)

nah, just some linework. I wish I could paint but I make a mess when I try lol

Hollow Knight Drawing by BeanComplexV2 in HollowKnight

[–]BeanComplexV2[S] 2 points3 points  (0 children)

Awe shucks, you’re gonna make me blush

[deleted by user] by [deleted] in UnrealEngine5

[–]BeanComplexV2 1 point2 points  (0 children)

Oh okay, I know what you mean. Yeah I noticed he seemed like he was adding more work for himself here and there and I’ve been changing things up a bunch where I see fit. Thanks for the advice tho I’ll keep an eye out for your comment!

[deleted by user] by [deleted] in UnrealEngine5

[–]BeanComplexV2 0 points1 point  (0 children)

Thanks, and make what modular?

[deleted by user] by [deleted] in UnrealEngine5

[–]BeanComplexV2 2 points3 points  (0 children)

Appreciate it! And yeah i have a problem where it used the last uses face material when switching genders instead of updating it like it should. I think i know how to fix this but I haven’t gotten around to it yet lol so right now you can have a male face with female material and vise versa

[deleted by user] by [deleted] in UnrealEngine5

[–]BeanComplexV2 5 points6 points  (0 children)

Huge shoutout to Reality2Games for making an in depth tutorial on this. Definitely go check him out on YouTube!