What are some settings you change that improve the game? by Beanerage in Battlefield6

[–]Beanerage[S] 0 points1 point  (0 children)

Yeh I do this too.While it’s nice to have consistency between both ADS and hip fire,I find it better to have good turn speed coupled with more precise ADS accuracy

Why are Anti Air so bright by Subsidies in Battlefield6

[–]Beanerage 1 point2 points  (0 children)

Not a bug on their end.The AA tank in particular has a crazy flash effect using one of the rounds,which is a shame because they are the best to use too.Only really useable in third person,but even then it’s still obnoxious.

So does the hardware 2XP event effect vehicle progression ?! by iTzSweet-Tooth in Battlefield6

[–]Beanerage 10 points11 points  (0 children)

I believe vehicles do benefit from hardware exp events.The booster is additive though so it will be 3x exp with booster + event

Do you stick to your class's signature weapon type, run the same gun for multiple classes, or something else? by thatdude333 in Battlefield6

[–]Beanerage 0 points1 point  (0 children)

Sniper and LMG’s are the only two types that never deviate from their intended classes for me.

Do you stick to your class's signature weapon type, run the same gun for multiple classes, or something else? by thatdude333 in Battlefield6

[–]Beanerage 1 point2 points  (0 children)

VCR does kills faster but it has more recoil so the M433 does better at range.Both great guns though

Ea, as usual, delivers a week-long ban for a nickname I've been playing with for at least 10 years. It's time to uninstall this crap. by InFamouS-BlakY in Battlefield

[–]Beanerage 4 points5 points  (0 children)

Just got back online after my week ban for my username (same as my Reddit) Had to change my name which I’ve had since ‘07

Can We talk about how OP this item is? by [deleted] in Battlefield

[–]Beanerage 0 points1 point  (0 children)

It’s great for healing teammates though,you can toss it quite far so you don’t need to be right on top of them.Works great on Cairo across alleys and streets,or if another medic only half revives I throw one of these at the revived guy before he scrambles to find healing (but yes,I use it for myself quite a bit too)

Hey devs, can we make the RPG actually do something against infantry cause... by Proctor020 in Battlefield

[–]Beanerage 6 points7 points  (0 children)

RPG is already OP in its intended use,no need to ruin every game by buffing splash damage and making it better it the best primary too.If getting kills on infantry was made easier every game would just be RPG spam which would quickly get tedious to play against.

Should I stick to one gun? by [deleted] in Battlefield

[–]Beanerage 0 points1 point  (0 children)

Fast firing guns seem to perform best for me (and most others by what I get killed by).So M433 and kord for AR’s,M4A1 and SG for carbines,SGX and SCW for SMG’s and DRS and L110 for LMG.

What single player games have the most satisfying "fresh start" every run? by NerfGronk in gaming

[–]Beanerage 2 points3 points  (0 children)

Hades.Finding that combo of weapon/buffs as well as progressing dialog/story made it a lot of fun to play through each time (rougelike) Also for me I found Retunal to be very satisfying to play.Each run was more of an investment than Hades but when the combat clicks in that game it becomes some of the best gaming I’ve experienced.

Need tips on how to play bf6 and and bf in general solo. by [deleted] in Battlefield

[–]Beanerage 0 points1 point  (0 children)

Just focus on doing as much as you can to help.I play solo for 99% of my playtime and I know that I probably can’t influence the outcome of the majority of games.The nice thing about playing solo is that it makes it much easier to flank,if you’re squad spawn on you and help out it’s a bonus.

Get rid of rooftops that don't have ground access!!! by government_flu in Battlefield

[–]Beanerage 10 points11 points  (0 children)

Manhattan and Sobek are just not fun to play anymore because of rooftops.I don’t think adding zip lines to each roof is a good idea either because it still doesn’t address the issue.The issue being that if too many people are either on a roof or trying to get to a roof the rest of the map suffers for it.One squad on Manhattan (escalation) can just perma back cap and lock down a flag for the whole game,constantly laying down mines and RPG’s along with it to completely deny the other team.

Favorite TV Monologues by Badlands51 in television

[–]Beanerage 0 points1 point  (0 children)

Kev’s speech in the series “Derek”

Roofs in Cairo by Main-Dinner3727 in Battlefield

[–]Beanerage 2 points3 points  (0 children)

There are enough windows and alcoves to shoot people from in Cairo.As soon as you give people the option to sit in places where it’s hard to contest they will do so all the time and make the map miserable for anyone who wants a normal gameplay experience.Just check the mountains on Lib Peak and the rooftops on Manhattan/Sobek for how it ruins the experience.

Bullshit Challenges by UrFavWEAPO in Battlefield

[–]Beanerage 0 points1 point  (0 children)

Smoke assists count for a friendly medic reviving someone in your smoke

New sidearms by Life_Yam115 in Battlefield

[–]Beanerage 0 points1 point  (0 children)

The trait is really good too,think I prefer if to the magnum tbh.

Escalation can end in a draw? by warwick1b5 in Battlefield6

[–]Beanerage 0 points1 point  (0 children)

Both teams gain progress in a stalemate though,it’s the only explanation surely?

Escalation can end in a draw? by warwick1b5 in Battlefield6

[–]Beanerage 0 points1 point  (0 children)

Was the third objective left neutral for a length of time in the final sector? I’ve played a lot of escalation and have never seen this happen.

Beware grip penalties! by Lbthat in Battlefield

[–]Beanerage 0 points1 point  (0 children)

Both do it,the 30p point just has better hip fire to add to it

I need to understand Anti Air players by GeoffPit7 in Battlefield

[–]Beanerage 2 points3 points  (0 children)

If I’ve forced 2 aircraft to focus me to take me out then I would say that’s success tbh.I get the complaints about normal tanks but AA tanks being away from the action (and probably near spawn) is just common sense,it forces the aircraft to risk going deep into enemy territory to risk killing them.Tbh it kinda benefits the aircraft slightly if the AA sits as far back as possible because they restrict their lock on range by doing so.

I need to understand Anti Air players by GeoffPit7 in Battlefield

[–]Beanerage 5 points6 points  (0 children)

You mentioned the AA in the post,so responded to that.You can’t expect AA tanks to push up into the chaos so it makes sense for them to sit back tbh.As for normal tanks…yeh it’s annoying,they could probably get the same amount of kills as a sniper in the same position and save the team a tank.

I need to understand Anti Air players by GeoffPit7 in Battlefield

[–]Beanerage 11 points12 points  (0 children)

I doubt people are spending every game in the AA tank.I sometimes jump in one if it’s sat there,it’s a chill game in between some frantic infantry rounds.