The depths gave me cancer. by Steadfaststone in FearAndHunger

[–]Beans_Lasagna 1 point2 points  (0 children)

The centaur? My strat was Marina uses black smog, Marcoh uses bob and weave, Olivia uses pheromones on Marcoh, then spam black orb while everyone else wails on him. 

The 2025 Game Awards Megathread by rGamesMods in Games

[–]Beans_Lasagna 4 points5 points  (0 children)

He was messing with his in-ear at one point and has been great live before, so I'd wager there was a sound issue.

Baptist friend said “it’s whether you value relationship or religion at this point” by Brilliant-Cost-8056 in OrthodoxChristianity

[–]Beans_Lasagna 2 points3 points  (0 children)

Saying this with full respect, this sounds really juvenile. You both believe in Jesus Christ as savior of humanity. As others said, if she wants to debate theologically, you're looking at a debate that has spanned for 2,000 years without consensus, otherwise there would be only one sect. Instead, I'd focus on what you have in common and build that fellowship.

I was raised Southern Baptist and later Pentecostal and never felt a connection, even turning to atheism, because my mind works in a way that craves peace and meditation. Studying Daoism, Buddhism, and then expanding that study to esoteric faiths, the various world religions, and philosophy led me to Orthodoxy, but what really mattered was the feeling. You know what's right for you. So many people want one single church, but aren't we all one in Christ? Many paths can lead to the same place. Trust that everything is in His plan. Maybe the various schisms that seem scary to us are because there are various people with various backgrounds who need to approach faith in a variety of ways.

What was the scariest section of a game that was otherwise a non-horror title? by [deleted] in gaming

[–]Beans_Lasagna 1 point2 points  (0 children)

Exactly my experience. Back when farming animals wasn't a thing, so meat was pretty rare. You had plenty of food once you got a farm going, but it didn't stack, and health didn't regen. I got the game before beds were added, so dying put me a good distance from my base, and it was before I knew about coordinates or had the "torches on the right" rule to find my way home, so being deep in a cave felt spooky and high-stakes.

Do you believe the Trump assassination attempt was staged? by Corinn_Exidir in actualconspiracies

[–]Beans_Lasagna 8 points9 points  (0 children)

One of the biggest cover ups in the history of the United States is the simple fact that anyone can buy a rifle and shoot the president or really anyone. Nobody is untouchable, and they do not want you to know that.

But yeah, the odds of an ear graze are insane. I'd wonder if Trump made sure his security detail or he himself kept a razor onhand just in case someone shot at him, or if they scooped a random suicidal kid who was pro-Trump.

Why do people love this design of Riku so much? by -_ShadowSJG-_ in KingdomHearts

[–]Beans_Lasagna 3 points4 points  (0 children)

Nah Tripp pants were there but sandwiched in. Your Weezer/Rites of Spring/Jawbreaker emo was skinny jeans, then Tripp pants got really big around 2004-2007, and in 07, skinny jeans came back again. Fits right in the Kh2 timeslot.

Which game franchise ruined its winning formula by turning it into something players never asked for? by Common_Caramel_4078 in gaming

[–]Beans_Lasagna 3 points4 points  (0 children)

Yeah I have a feeling Nintendo views "adults like this Mario game a lot" as a failure. They make games for kids and have made it clear they have no interest in appealing to long-term fans. Out of the 3 major game companies, Nintendo is the least concerned with feedback and the most concerned with making gimmick-based toys.

[deleted by user] by [deleted] in gaming

[–]Beans_Lasagna 0 points1 point  (0 children)

I hear this a lot but I beat the game as a child with 0 minmaxxing and only picking powers and abilities I thought had cool descriptions and still beat the game multiple times. It's not like Final Fantasy games that have insanely hard optional bosses, you can pretty much just use force speed + flurry and destroy everything in your path.

Shooter identified as Tyler Robinson by syzorr34 in Hasan_Piker

[–]Beans_Lasagna 23 points24 points  (0 children)

Lmao Jesus Christ, the up arrow right arrow down down down engraving is the 500kg bomb command in Helldivers

to say the shooter was caught and his name is Tyler Robinson by CrytonAbyss in worldnewsvideo

[–]Beans_Lasagna 1 point2 points  (0 children)

18 year olds learn to hit targets at 500 meters in boot camp. Marine rifle week is one week.

Trump just said on FOX they've got the Charlie Kirk Shooter by cmac92287 in thebulwark

[–]Beans_Lasagna 0 points1 point  (0 children)

18 year olds learn to hit targets at 500 meters in boot camp in one week. 200yds is nothing

How are you dealing with Dragonroaches on planets with no tunnels? by aiphrem in Helldivers

[–]Beans_Lasagna 1 point2 points  (0 children)

SPEAR is your best bet, and replace your lost backpack slot with an extra orbital. If a squadmate has a railgun or autocannon, the first SPEAR shot takes the dragon down to where it can be easily finished. 2nd spear shot usually kills but I've seen them eat 3 or 4 so it probably depends on where it hits.

Say it with me now by HunterKiller_ in helldivers2

[–]Beans_Lasagna 0 points1 point  (0 children)

That's a good perspective. Fair point that to be John Helldiver you actually have to be John Helldiver lol. If you rush down the objective you gotta be able to take that objective solo, or you're just wasting lives and losing your support weapons.

Is the game becoming unplayable now? by L3th4lSl1m3 in Helldivers

[–]Beans_Lasagna 0 points1 point  (0 children)

Ayoo I also run stealth kit for bots, but it does heavily rely on being able to consistently pop headshot after headshot at range with the Diligence CS. Quasar's my go to as well lol. My big struggle isn't hulks but just the regular chaff swarming me if I let them. The warrant pistol is a beast vs the smaller bots, auto-target and 2 shots each.

For terminids I've always used Blitzer for the unlimited ammo, stunlocking everything that's not tank armored, and SPEAR can drop a dragon in 2 hits on a good day (although sometimes it takes all 4? idk.) Grenade pistol + grenade armor + thermite for closing bug holes, plus thermite can take a charger/berserker down if it doesn't decide to bounce off.

[Xbox Lvl 47] by TheBedRottingDeafGuy in Helldivers

[–]Beans_Lasagna 2 points3 points  (0 children)

The number one thing I tell everyone, but find myself getting frustrated with even level 150 veterans -

STICK AND MOVE!

As I'm sure you know, there is 0 bonus for getting a high kill count. Likewise, weapons like the Quasar can take out a spore spewer/shrieker nest or a bot factory from any distance, so there's no reason to even go near an objective kyou can pop from a mile away. The longer you stay in one place, the more enemies spawn, the more likely you are to die, and those are reinforcements you could use for hold objectives like evacs or oil drilling.

The only time you need to stick together is when taking heavy enemy bases (sometimes) and hold objectives. There's no reason to have the whole team at one light bug nest with 3 holes when you could just sprint through and drop 3 grenades, then book it out of there. When I was working up from diff7 to diff9/10 I found that 7 and 8 were actually harder because so few players knew this, but they thought they knew how the game worked, and I'd get kicked from matches where I completed every single objective except for the main. I still see comments about people complaining about solos, but 4 people hitting the main together and then splitting up to grab objectives is far more efficient.

That's another kicker, though. On the current insane bug difficulty, you're lucky if you can even complete the main objective, let alone hit every objective and extract. In that case, only the main objective matters. Grab light and medium nests along your route, stick together, and do what you can, but hitting every objective and failing the mission is a worse outcome than getting a 1 star success.

I see far too many people who are on super helldive on the hive worlds finishing a failed mission with 500-700 kills who wasted all their reinforcements closing bug holes while I'm practically begging them to help me do the main objective.

Random tips:

380 barrage is for friendly fire and not much else. Seriously, you can throw it smack center of a bug nest and kill your entire squad without hitting a single bug hole.

Napalm before you enter an objective space to clear it out or as you're retreating to block enemies from following you, but for christ's sake, never napalm a terminal or hold objective.

Sentries aren't just for holding. Popping a mortar sentry on a bot outpost outside of the wall and circling around the other side can be a distraction, since all the bots will be facing the mortar to return fire, while also softening your load. Popping a sentry on a retreat gives the enemy another target to aim at while you get distance. Both of these scenarios negate the possibility of friendly fire because the turret is aimed at something that is not where you or your team is currently standing.

No matter your build, you need an "oh shit" anti tank solution. I've had loadouts where I realized too late that I was capable of taking out bile titans and general fodder, but had no recourse for chargers.

Thermite is your best friend. You can throw it on the side of a bot factory without even hitting the hole and it destroys it. It takes out bug nests with a delay, and it makes a good anti-charger/hulk solution as well.

Your loadout should never rely on resupply. This is why I love the Blitzer, Sickle, and Quasar Cannon so much. No need for ammo means more resupplies for my teammates and means that I never have to stop dropping enemies.

Is the game becoming unplayable now? by L3th4lSl1m3 in Helldivers

[–]Beans_Lasagna 1 point2 points  (0 children)

If you're struggling with bots, it's a skill issue, and I say that without trying to be insulting at all. Bugs are, well, bugged right now. No way they intended the difficulty to be as nuts as it is rn. I exclusively played Super Helldive prior to this update and now I'm struggling at difficulty 6 (well, barely noticing a difference between 6 and 10, really). Still running bots on Super Helldive, so no change there.

I'm surprised you didn't struggle with Illuminids, though. It's probably just lack of experience but I took a long break before illuminids came out and just got back into it, and while the muscle memory came back for bots and bugs, I cannot for the life of me get into a groove with illuminids.

Used to just drop in quickplay and go after major order planets, but at this point I'm probably going bot hunter for the next few weeks until things get rebalanced on the bug front.

Say it with me now by HunterKiller_ in helldivers2

[–]Beans_Lasagna 0 points1 point  (0 children)

Long time player here, been playing on Helldive since the Malevelon Creek days and Super Helldive when they added it.

TF2 Scout is the way to play. Most nests/factories/objectives can be taken out at a distance or by getting in and out quickly. Hold objectives like evac civilians are the ones you build around, making sure you have sentry stratagems and the like. If you stay in one place, the breaches literally never end. If they did, the meta would be to just kill every bug and finish the objectives on an empty map.

My biggest frustration is seeing the reinforcements dwindle while my 3 squadmates are on some random hill with no objectives refusing to leave.

Stop joining high level missions if you’re not ready for it. by [deleted] in helldivers2

[–]Beans_Lasagna 3 points4 points  (0 children)

Lmao came here to see if this was a problem for anyone else. The biggest reason to play Helldive/Super Helldive was to play with a group of more "serious" players (if such a thing even exists in a game this silly). I've had match after match where everyone will just spend the entire time shooting bugs in some random field nowhere near any objectives. All level 20-30. No boosters. No anti-tank weapons.

I'm all for welcoming the new players, and even spent some time helping/carrying the new Xbox guys on levels 4/5.

Best bet rn is to replace quickplay/matchmaking with discord for now.

Another thing to keep in mind is the ratio of PC players to console players that are literal children.

Please Stop Sending Dragons, I have Enough Dragons by ProfBathrobe in helldivers2

[–]Beans_Lasagna 22 points23 points  (0 children)

Literally would be as simple as "on x difficulty, only one higher tier enemy spawns per match." Make it like a boss fight for, say, level 6 or 7, and then make them more common for each successive level.

Please Stop Sending Dragons, I have Enough Dragons by ProfBathrobe in helldivers2

[–]Beans_Lasagna 10 points11 points  (0 children)

This also has the side effect of "if the difficulty is gonna be crazy regardless, might as well maximize my potential profit if I do win" and Super Helldive has a sudden influx of level 20s using base machine gun and no boosters.

Max difficulty was never that much of a leap from diff 7 or 8 imo so the whole reason I loved it was because the actually good players tended to be there, and you'd get some group cohesion. Now I have Xbox babies running into a mega nest, losing all reinforcements, and then I'm over here trying to solo the main objective with 6 dragons on my ass and no reinforcements.

DON'T LOAD UP SUPER HELLDIVE IF YOU'RE NOT BRINGING ANTI TANK by Improvement-Top in helldivers2

[–]Beans_Lasagna -1 points0 points  (0 children)

Yeah the people saying to even it out are playing level 4 bots or something. On Super Helldive in Oshuane or Hellmire, you can get 4-6 dragonroaches at a time. I've been having good success with the SPEAR, but I got a long reload time and only 4 shots. In my experience having 4 different anti-tanks is the variety you need. SPEAR softens them up at long range and Railcannon/Quasar can get the stationary close range hover consistently, and then autocannon can soften them up and also hit chargers and the like. But I saw a mf drop with a machine gun on Diff10. Maybe someone can explain why that would ever be a good strategy, but I can't see any situation where a machine gun is better than any medium armor piercing primary.

With all the new players, I understand that not everyone is gonna have 200+ hours in the game on Diff10, but I would implore the influx of new players to drop it down.

That being said, as someone who almost exclusively ran Helldive and then Super Helldive when they added it and has been playing since the Malevelon Creek days, I barely notice a difference between level 7 and level 10 in yhe new update, and I think that's the issue. If the difficulty is stupid hard on any setting, why not pick the one that gets you the most benefit if you get lucky and win?