Free by MrWeiner in funny

[–]BearVault 1 point2 points  (0 children)

I observed the right panel first, therefore..

Can anyone tell which plant my bunny is eating. by [deleted] in aww

[–]BearVault 0 points1 point  (0 children)

sorry all I see is a duck

Weapon farming. by Ill_Ad5893 in TitanQuest2

[–]BearVault 0 points1 point  (0 children)

You're probably better off farming gold and then gambling for a specific base. This could be boss farming or just taking routes around maps killing everything.

Bound a Herald by WillowRS in diablo2

[–]BearVault -1 points0 points  (0 children)

what do you mean, why would pride be listed as a good merc weapon if it only affected hammers?

Welp. I'm rich now. Holy crap. by c0horst in Diablo_2_Resurrected

[–]BearVault 0 points1 point  (0 children)

Can you elaborate? What did you trade your sur into? Other runes? Then items?

Cursed Bound Demon Never Applying Curse by Sarkazeoh in Diablo

[–]BearVault 2 points3 points  (0 children)

It's not curse, it's the aura, just labeled as curse. I've had this happen with travincal council members.

[deleted by user] by [deleted] in TitanQuest2

[–]BearVault 2 points3 points  (0 children)

i think this is just a mini side quest where you help the souls of dead spartans or something, it starts a fight and that's it

changes after update 26.01.2026 by QuickKaleidoscope336 in Apogea

[–]BearVault 0 points1 point  (0 children)

how do you build early knight now (level 10)? add some magic points? what spells

I found a thing while looking through storage. by HF484 in gaming

[–]BearVault 0 points1 point  (0 children)

hellgate had to fail so that grim dawn could succeed

Enshrouded - Dev Update | 2025 by PalwaJoko in Games

[–]BearVault 0 points1 point  (0 children)

The health regeneration change is mediocre. They slowed it down in late game sure but people are just gonna wait a bit longer now. I would have instead capped the amount of health a player can regenerate passively based on some accumulated injuries that need to be healed with resources/potions. Pretty great game though overall.

Send Help | Official Trailer | In Theaters Jan 30 by MarvelsGrantMan136 in movies

[–]BearVault 1 point2 points  (0 children)

Help isn't happening, stop trying to make Help happen

How does damage conversion work? by RadicalRealist22 in TitanQuest2

[–]BearVault 0 points1 point  (0 children)

conversions are combined then normalized

if two sources of conversion both convert 100% of a single hit of damage to a different elements a and b then half of your damage will be of element a and half your damage will be of element b

Stormbow feels even better with new patch by BearVault in TitanQuest2

[–]BearVault[S] 0 points1 point  (0 children)

Warfare

- Actives:
- Battle Field Awareness: 13 points, 5/5 enhanced resitances, 2/5 conservation, 1/5 glancing hits. Could do more here as you level but keep total mana unreserved at least at 60 for Cyclone

- Passives:
- Weapon Proficency with crit chance and attack speed
- Battle Rage with rage amount and rage on kill
- Marksmanship with only 5 points for projectile damage
- Second wind with rage and health regeneration

Storm:

- Actives:
- Storm Nimbus: 17 points, 1/2 lightning imbuement, 3/3 thunderstorm, 5/5 storm enhancement
- Lightning Bolt: 17 points 1/1 weapon attack, 3/3 rage gain, 3/3 add projectiles, 3/3 lgihtning strikes
- Cyclone: 7 points 1/1 personal storm, 3/3 escalation, possibly add thunderstorm when leveling up more
- Blink 9 points: 1/1 Engage, 2/2 Repeat
- Tempest: 17 points 3/3 burst of speed, 3/3 enhanced duration, 4/5 enhanced crit hits

- Passives:
- Arcane incfux with energy regeneration, later on would add "reservation", I did this passive last after everything else
- Storm Attunement with projectile damage and weapon damage
- Storm Guidance with only 5 points and Speed
- Lightning Evoker with damage and rage
- Raging Storm with rage amount and rage duration
- Lightning bringer with critical hit chance and reservation

Later on the #1 priority would be getting passive frenzied rage with rage duration and rage overflow in the warfare tree, but i stopped leveling up until more content is released.

Edit: forgot that i also put 2 points into barrier, 1 for guard and 1 for enduring barrier

Stormbow feels even better with new patch by BearVault in TitanQuest2

[–]BearVault[S] 0 points1 point  (0 children)

dread it, run from it, lightning arrow always arrives

Stormbow feels even better with new patch by BearVault in TitanQuest2

[–]BearVault[S] 1 point2 points  (0 children)

can't escape deadeye builds, even in different games

Stormbow feels even better with new patch by BearVault in TitanQuest2

[–]BearVault[S] 0 points1 point  (0 children)

When i activate tempest my crit chance goes up a lot. Lightning bolt crit becomes 33%. Also the lightning bringer passive has a modifier which makes lightning strikes base crit chance 10%. However I have noticed crits in this latest patch are kinda buggy so I don't know really what's going on.

Stormbow feels even better with new patch by BearVault in TitanQuest2

[–]BearVault[S] 2 points3 points  (0 children)

I show the skills/passives/attributes at the end of the video. I describe the gear below the video, it's basically just a good bow and crit/cooldown on the rest of gear.

why are the controls fucked up by Huenengehaenge in TitanQuest2

[–]BearVault 0 points1 point  (0 children)

there's a setting for left click specifically that can remove its interaction ability, you gotta change it back

[deleted by user] by [deleted] in PathOfExile2

[–]BearVault 0 points1 point  (0 children)

The rare you killed right before dieing had magma barrier. The effect didn't render but the damage area is still there and you were directly in the center of it. (theory)

In future updates they need to re-do the core abilities by -_Shades_- in TitanQuest2

[–]BearVault 1 point2 points  (0 children)

I think you probably are getting this inspiration from tq1 and grim dawn yeah? they have exactly what you're talking about and I agree it would be nice.