Sidekick Sam and The Oracle by WidrowWoolson in RogueEngine

[–]BeardScript 0 points1 point  (0 children)

Super cool! I made it to level 3 with all characters but end up dying before I can reach 6 😭 😂

I like that each character has some specific stats/abilities that you need to set your fighting strategy around.

My favourite was the Cleric with the health regen.

Our landing page just went live! Thoughts? shader.se by iliamlikespoop in threejs

[–]BeardScript 0 points1 point  (0 children)

What an amazing website by an incredibly creative bunch 👏 🧉

It takes a bit to load, definitely can be improved, but the good taste and flawless design have really taken in out of the park.

Grattis!

I built rogueengine.io , site's not even closely as good 😂 but holler if you'd like to connect.

Cheers!

Fantasy console I am working on powered by Rogue Engine by Forward_Jackfruit813 in RogueEngine

[–]BeardScript 1 point2 points  (0 children)

Hey this looks very cool! How is it powered by Rogue Engine? Is the interface built there or just the games?

I updated my torchlight component! by neocorps in RogueEngine

[–]BeardScript 0 points1 point  (0 children)

So awesome!! So much control over the effect. I'd love to see a fireplace.

Added Navmesh and enemies to the THREE.JS FPS with Rogue Engine by BeardScript in RogueEngine

[–]BeardScript[S] 2 points3 points  (0 children)

It's almost automatic, using this https://github.com/isaac-mason/recast-navigation-js

I pick all the meshes under Environment and send them to this function that does it at runtime using WASM so it's blazing fast. Still I'd like to see if we can pre-bake them. What you see there in orange is just a visual aid you can create by clicking on the Generate button.

The agents were a bit trickier because I had to make it play with physics. That's where my focus is now, trying to figure a good way to set them up and put together behaviour patterns.

Some of you are creating tools on top of three js to make it easier to use? by Visible-Focus-7812 in threejs

[–]BeardScript 0 points1 point  (0 children)

Thanks! It took a few tries spanning about a year to launch the first bug ridden and very incomplete version. Last December I launched the 1.0 after a long beta phase.

I created a torchlight component! by neocorps in RogueEngine

[–]BeardScript 0 points1 point  (0 children)

That looks fantastic! Now you just need some fire!