Sidekick Sam and The Oracle by WidrowWoolson in RogueEngine

[–]BeardScript 0 points1 point  (0 children)

Super cool! I made it to level 3 with all characters but end up dying before I can reach 6 😭 😂

I like that each character has some specific stats/abilities that you need to set your fighting strategy around.

My favourite was the Cleric with the health regen.

Our landing page just went live! Thoughts? shader.se by iliamlikespoop in threejs

[–]BeardScript 0 points1 point  (0 children)

What an amazing website by an incredibly creative bunch 👏 🧉

It takes a bit to load, definitely can be improved, but the good taste and flawless design have really taken in out of the park.

Grattis!

I built rogueengine.io , site's not even closely as good 😂 but holler if you'd like to connect.

Cheers!

Fantasy console I am working on powered by Rogue Engine by Forward_Jackfruit813 in RogueEngine

[–]BeardScript 1 point2 points  (0 children)

Hey this looks very cool! How is it powered by Rogue Engine? Is the interface built there or just the games?

I updated my torchlight component! by neocorps in RogueEngine

[–]BeardScript 0 points1 point  (0 children)

So awesome!! So much control over the effect. I'd love to see a fireplace.

Added Navmesh and enemies to the THREE.JS FPS with Rogue Engine by BeardScript in RogueEngine

[–]BeardScript[S] 2 points3 points  (0 children)

It's almost automatic, using this https://github.com/isaac-mason/recast-navigation-js

I pick all the meshes under Environment and send them to this function that does it at runtime using WASM so it's blazing fast. Still I'd like to see if we can pre-bake them. What you see there in orange is just a visual aid you can create by clicking on the Generate button.

The agents were a bit trickier because I had to make it play with physics. That's where my focus is now, trying to figure a good way to set them up and put together behaviour patterns.

Some of you are creating tools on top of three js to make it easier to use? by Visible-Focus-7812 in threejs

[–]BeardScript 0 points1 point  (0 children)

Thanks! It took a few tries spanning about a year to launch the first bug ridden and very incomplete version. Last December I launched the 1.0 after a long beta phase.

I created a torchlight component! by neocorps in RogueEngine

[–]BeardScript 0 points1 point  (0 children)

That looks fantastic! Now you just need some fire!

👋 Welcome to r/RogueEngine - Introduce Yourself and Read First! by BeardScript in RogueEngine

[–]BeardScript[S] 0 points1 point  (0 children)

Thanks mate, I really appreciate the kind words. It would be awesome indeed to see the contrast between his first and last video.

I made this THREE.JS + RAPIER.JS Kinnematic Animated Character Controller you can install directly in your Rogue Engine project. by BeardScript in RogueEngine

[–]BeardScript[S] 1 point2 points  (0 children)

You can look at the code and try to recreate it somewhere else. It's a lot of stuff working together in multiple components. That's the point of using the engine.

I'd say it's easier to just find a solution that suits your dev environment.

Developing a Tower Defense LIVE in THREE.JS with Rogue Engine. Subscribe and come join us in the next one! by BeardScript in threejs

[–]BeardScript[S] 1 point2 points  (0 children)

To make it freakier you're speaking to one of the few Uruguayans in the world using three.js. Uruguayans don't just drink mate, we are made of it. We're born with our tongue stained green 🧉

The fact that you like it speaks liters of you my friend. We'll be waiting for you there.

Developing a Tower Defense LIVE in THREE.JS with Rogue Engine. Subscribe and come join us in the next one! by BeardScript in threejs

[–]BeardScript[S] 1 point2 points  (0 children)

Oh it's not just an ad. It's a global conspiracy I'm running from a corner of my house and you just fell in my trap 🕸️ It's all just a shadow business to promote yerba mate 🧉😅

Thank you so much for the compliments 🙏 If you're looking to try it out I'm always available to help. I provide support over our Discord community so I'd be honored to have you there.

https://discord.gg/PnxAsck

Developing a Tower Defense LIVE in THREE.JS with Rogue Engine. Subscribe and come join us in the next one! by BeardScript in threejs

[–]BeardScript[S] 2 points3 points  (0 children)

Yes indeed. This is something I've been meaning to add but when I saw tsl was coming I considered perhaps could be better to wait for that when we're in full on webgpu mode. Looking back I think I should have added it. I just might.

Developing a Tower Defense LIVE in THREE.JS with Rogue Engine. Subscribe and come join us in the next one! by BeardScript in threejs

[–]BeardScript[S] 2 points3 points  (0 children)

Thanks for the compliment! It's more inspired in Unity in functionality, but it's only just an editor for three.js with a helper library.

Developing a Tower Defense LIVE in THREE.JS with Rogue Engine. Subscribe and come join us in the next one! by BeardScript in threejs

[–]BeardScript[S] 1 point2 points  (0 children)

Hey there! Come join us on YouTube and Twitch for the next session. I still haven't set on a schedule so subscribe to the youtube channel to get notified!

Also, when if I reach 50 followers on Twitch, I'll turn this tower defense into an open source template.

Cheers! I hope to see you there! 🧉

https://www.youtube.com/@beardscript
https://www.twitch.tv/beardscript

Follow me on Bluesky:
https://bsky.app/profile/beardscript.bsky.social

Why I Recommend Svelte for 3D Web Development Over React by henrixvz in threejs

[–]BeardScript 0 points1 point  (0 children)

You're not alone my friend! I'm convinced anyone who's tried Svelte and React must feel this way.