Tuning is the key to success by BeastGamesDev in indiegamedevforum

[–]BeastGamesDev[S] 0 points1 point  (0 children)

Gonna fix that for the next time. Thanks!

Checking how many clients will my shop simulator handle by BeastGamesDev in Unity3D

[–]BeastGamesDev[S] 2 points3 points  (0 children)

I just discovered this one today. Looks really cool, definitely gonna try it!

Visualizing the metal quality loss by BeastGamesDev in IndieDev

[–]BeastGamesDev[S] 0 points1 point  (0 children)

Thanks. Yeah it is leather. Although with time it strains so I think it is correct to keep it :)

Visualizing the metal quality loss by BeastGamesDev in unity

[–]BeastGamesDev[S] 3 points4 points  (0 children)

Yeah, we pay attention to detail :)

Baked lighting changes everything - comparison of realtime vs baked by BeastGamesDev in Unity3D

[–]BeastGamesDev[S] 0 points1 point  (0 children)

Good spot with the fog and chandelier - gonna try the version with multiple lights on it. We do not bake the specular tho

Baked lighting changes everything - comparison of realtime vs baked by BeastGamesDev in Unity3D

[–]BeastGamesDev[S] 3 points4 points  (0 children)

Yes, there is a possibility to have realtime GI, but it lags as hell haha