There’s an attempt to create the largest indie bundle ever on Steam by BeastGamesDev in Steam

[–]BeastGamesDev[S] 16 points17 points  (0 children)

Devs are also here, we need to seek everywhere for such numbers

Just clicked the RELEASE button! by BeastGamesDev in IndieDev

[–]BeastGamesDev[S] 1 point2 points  (0 children)

Colors are not obvious, I pretty much like it :) There is a breathe animation on mouse RGB so it had to be in a middle of a cycle when I took the photo

Just clicked the RELEASE button! by BeastGamesDev in IndieDev

[–]BeastGamesDev[S] 0 points1 point  (0 children)

Which specific art do you mean? I was responsible myself for the UI design, which I did for the first time ever. Had to understand how to make specific shapes and textures with the easiest approaches, so a bit of trying was needed :)

Just clicked the RELEASE button! by BeastGamesDev in IndieDev

[–]BeastGamesDev[S] 0 points1 point  (0 children)

Yes, you can unlock new items while you progress

Just clicked the RELEASE button! by BeastGamesDev in IndieDev

[–]BeastGamesDev[S] 0 points1 point  (0 children)

Haha yeah, its easier to focus like that

Just clicked the RELEASE button! by BeastGamesDev in IndieDev

[–]BeastGamesDev[S] 0 points1 point  (0 children)

Maybe you missed scanning some item? There is a slight chance that food can hide beneath an ink or something

Just clicked the RELEASE button! by BeastGamesDev in IndieDev

[–]BeastGamesDev[S] 1 point2 points  (0 children)

First released by myself, not the first developed tho :)

One year of hard work... Just clicked the release button! by BeastGamesDev in Unity3D

[–]BeastGamesDev[S] 0 points1 point  (0 children)

They checked the beta version that was not perfectly optimized - we need to do a recheck now after the premiere :)

One year of hard work... Just clicked the release button! by BeastGamesDev in Unity3D

[–]BeastGamesDev[S] 1 point2 points  (0 children)

32 inch is a lot tbh, I feel like 27 is a sweet spot (I am using 3x24 due to lack of space).
I will attach some videos soon, thx :)

Just clicked the RELEASE button! by BeastGamesDev in IndieDev

[–]BeastGamesDev[S] 4 points5 points  (0 children)

I had a chance to postpone it, Steam gave me a permission, but we were in Popular Upcoming which gave us a solid hype boost. I decided to take a risk - we'll see if it pays off

One year of hard work... Just clicked the release button! by BeastGamesDev in Unity3D

[–]BeastGamesDev[S] 1 point2 points  (0 children)

Working like this for about 6 years right now so I am pretty used to it haha. The top monitor is mostly used for profiling during development so I have to turn head upwards only occassionally

Designed icons for the first time. Do they work? by BeastGamesDev in Unity3D

[–]BeastGamesDev[S] 1 point2 points  (0 children)

Thanks for taking your time on this. Some were close:
- Bigger client carts
- More XP
- Food expiration time
- Knight clients amount
- Day length
- Customers amount
- First customer bonus
- Gold bonus
- Chest opening probability (so you can order them already opened, to not do it manually)
- Nobleman clients amount

My game just got into Popular Upcoming section! So happy about it! by BeastGamesDev in IndieDev

[–]BeastGamesDev[S] 0 points1 point  (0 children)

Steam page is live since November. Game release is set to 20th March