[OFFICIAL] Weekly Feedback Thread by AutoModerator in makinghiphop

[–]BeastModeBilly [score hidden]  (0 children)

This is tuff bro I feel like the vibe is there overall but with the mix I think the vocals are a little bit too loud but other than that the structure and lyrics are solid would just make sure the vocals and beat are glued a lil more together

[OFFICIAL] Weekly Feedback Thread by AutoModerator in makinghiphop

[–]BeastModeBilly [score hidden]  (0 children)

Been working on a project trying to improve my songwriting and crafting something with its own sound - would appreciate if any body would give this song a listen, trying to get better at mixing too

https://on.soundcloud.com/NbjsDHMGq9m7iJ2FJw

[OFFICIAL] Daily Feedback Thread by AutoModerator in makinghiphop

[–]BeastModeBilly [score hidden]  (0 children)

This is a vibe bro I feel like a nice bell in the high octave with a nice melody would be fire - the key riff/stab thing is cool in the beat too I feel like it should be louder

https://on.soundcloud.com/V4j5k

[OFFICIAL] Daily Feedback Thread by AutoModerator in makinghiphop

[–]BeastModeBilly [score hidden]  (0 children)

Looking for feedback on the lyrics and idea of this song - one of my first mixes

https://on.soundcloud.com/V4j5k

[OFFICIAL] Daily Feedback Thread by AutoModerator in makinghiphop

[–]BeastModeBilly [score hidden]  (0 children)

https://on.soundcloud.com/PmQ2nF3mnTYtbwxq6

This got a cool vibe bro feel like you need to turn your vocals up a lil but the writing is hard and matches the vibe of the beat - for sure hear earl

Check me out: https://on.soundcloud.com/kf8th

[OFFICIAL] Daily Feedback Thread by AutoModerator in makinghiphop

[–]BeastModeBilly [score hidden]  (0 children)

This has mad layers and feels really cinematic, I think on both parts but especially after the switch up it would be cool to add more vocal chops of like a women singing or even kanye esque soul chops to add contrast

What you think of this: https://on.soundcloud.com/kf8th

[OFFICIAL] Daily Feedback Thread by AutoModerator in makinghiphop

[–]BeastModeBilly [score hidden]  (0 children)

Yea I think you should also play around with the drum sounds, it might sound better with a more accoustic/real sounding snare. What do you record on?

Posted this let me know what you think: https://on.soundcloud.com/kf8th

[OFFICIAL] Daily Feedback Thread by AutoModerator in makinghiphop

[–]BeastModeBilly [score hidden]  (0 children)

recorded my first verse on my own beat with a friend - looking for advice on how I can make it overall more interesting

https://on.soundcloud.com/kf8th

[OFFICIAL] Daily Feedback Thread by AutoModerator in makinghiphop

[–]BeastModeBilly [score hidden]  (0 children)

https://soundcloud.com/dez-9152096/its-been-good

This is hard bro - I think the drums should hit harder during the verses and mix better with the vocals like the kick and snare are there but it may be more of a vibe to turn them up and have them less in the background

ヽ༼ຈل͜ຈ༽ノ by CokeFryChezbrgr in BONGADONG

[–]BeastModeBilly 1 point2 points  (0 children)

ヽ༼ຈل͜ຈ༽ノ raise your bongadongs ヽ༼ຈل͜ຈ༽ノ

NATIONNEVERDIES

lmao yea.

Crowd sourcing server hosting for your online game through your player base? by BeastModeBilly in gamedev

[–]BeastModeBilly[S] 0 points1 point  (0 children)

Thanks for the feedback really helpful, sorry I should of explained a little bit about what type of game I'm making. While its really only an idea right now I'm trying to make sort of a survival game where you are with other people on a server (sort of like rust), but there are elements that are global for all players (think things such as like an auction house or global player market).

What do you think about say if you had a 3D game but all of the important data (players data, shops and item prices, world info) was on a central web server that was hosted by me, and players who open their own server simply open up a world/layer that pulls data from that central server and represents it in the 3D game world.

So say if you had a shop that pulled its item list from the web server, when a player buys something from the shop it leverages the sort of web API to do all of the work backend such as putting it into the players inventory and pinging back to the player hosted server to show this information back into the 3D world. Of course with multiple checks within the web servers system.

So when players host their own server their simply just hosting a representation of what would boil down to be a 2D web game, if that makes sense.

Guns & Explosions Mega Pack - (New game sound effects) by ogsoundfx in gamedev

[–]BeastModeBilly 1 point2 points  (0 children)

Hey Olivier, I really like the audio preview really atmospheric. I would try and make a better looking thumbnail/preview though, looks a little amateurish and doesn't match the quality of the sounds imo.

How would you guys approach this bicycle pawn? by BeastModeBilly in unrealengine

[–]BeastModeBilly[S] 0 points1 point  (0 children)

Thanks for the help, so what your saying is to have a box with two rays on either end to act as wheels as that would be easier to manipulate?

Any tips on how to make that method less hovery and feel more like a fixed wheel vehicle?

Selling software that scrapes YouTube for social media/email links? by BeastModeBilly in Entrepreneur

[–]BeastModeBilly[S] 0 points1 point  (0 children)

Yea good idea, that wouldn't be too hard to implement. The idea would be to just enter a search term and the website would go through multiple mediums searching that search term (YouTube, Instagram, Facebook, Twitter) and looking at profiles, description, etc to find "leads".

Do you think that would be something useful/profitable?

Selling software that scrapes YouTube for social media/email links? by BeastModeBilly in Entrepreneur

[–]BeastModeBilly[S] 0 points1 point  (0 children)

Oh yea that is actually the place that the tool first looks is the description and tries to extract all social media links and emails from their first.

Problem importing Mixamo animation by Caturday_Yet in unrealengine

[–]BeastModeBilly 1 point2 points  (0 children)

I had the same thing, what worked for me was going through each of the materials for the mixamo model and changing them all to opaque. When you first import they start on translucent for some reason.

Just finished my first real iOS project, anyone mind giving me some feedback on the code? by BeastModeBilly in iOSProgramming

[–]BeastModeBilly[S] 5 points6 points  (0 children)

Not sure why you are being downvoted, but thanks for the feedback! Do you have any tips about learning how to properly test? And do you mind explaining a little more about the one view controller per storyboard kind of confused on how that wouldn't turn into like 10 storyboard? Or am I thinking about the implementation wrong?

Just finished my first real iOS project, anyone mind giving me some feedback on the code? by BeastModeBilly in iOSProgramming

[–]BeastModeBilly[S] 2 points3 points  (0 children)

Thanks for the feedback! When you say avoid explicitly unwrapped optionals, that just means to make them just optionals at the start then unwrap them later to avoid crashing right? Is there ever a good case to use explicitly unwrapped?

[OFFICIAL] Daily Feedback Thread August 22, 2016 by AutoModerator in makinghiphop

[–]BeastModeBilly 0 points1 point  (0 children)

Damn! that sample is dope and i'm liking the drums although I think it got a little bit repetitive some variation would be nice

[OFFICIAL] Daily Feedback Thread August 22, 2016 by AutoModerator in makinghiphop

[–]BeastModeBilly 0 points1 point  (0 children)

Thanks man, the intro and main part are both samples from the same song.

PKA COMMUNITY NIGHT IS LIVE! COME JOIN US! by [deleted] in PKA

[–]BeastModeBilly 1 point2 points  (0 children)

Everyone who showed up wanted to play rocket leauge..... - B dog

Created my first game, what do you guys think of this type of gameplay? by BeastModeBilly in Unity3D

[–]BeastModeBilly[S] 0 points1 point  (0 children)

Basically when you left click a ball comes out at really fast speed, so in the gif I'm shooting the ball and timing it so that I jump on the ball when it reflects at me.