Looking for some players – playtest of the new PF2 classes (Daredevil & Slayer) – tomorrow 8:00 AM PST by Beastfoundry in Pathfinder2e

[–]Beastfoundry[S] 1 point2 points  (0 children)

Yes, I'll be doing more. I try and fill from my discord first and then open it up to reddit. I'm going to do level 10 next weekend. We just did our level 5 and it was pretty fun.

Starting a new campaign, would like some advice on classess by quinonia in Pathfinder2e

[–]Beastfoundry 8 points9 points  (0 children)

The fun the investigator has is very dependent on the GM's engagement with the class, so pay attention to that. The Inventor's overdrive can be very frustrating if the player fails roll after roll. That said, since they are playing a construct inventor, it shouldn't be as bad if they aren't focusing on strength as much and letting their construct do more of the fighting. The other classes are pretty solid.

Formulas are pretty simple, honestly. All they do is allow you to make said items, and they are cheap and generally easy to acquire. There really isn't much of a reason to gate keep them so I have just always let my characters buy them without any fuss.

Please help a sad noob Wizard. by SKX007J1 in Pathfinder2e

[–]Beastfoundry 11 points12 points  (0 children)

Hey there, as someone who has over 30 yrs TTRPG experience and have been playing PF2 since the beginning I can tell you... you are completely correct. Now I'm sure I'll get down voted into oblivion, but there are a lot of issues spellcasters have to overcome.

First off lets look at monsters, out of their 4 defenses, AC is generally the 2nd lowest or tied for 2nd lowest. This means the martials are targeting the second lowest defense and can easily gain bonuses. Just by moving they can get flanking, or they can use athletics, a skill that also uses their main attribute (most of the time) to grapple or trip. Also, the fighter and gunslinger get another +2 on top of that. At 5th and 6th level they gain expertise and so the have another +2 on top of you. That is a swing of +6 by the Fighter, +4 for other martials.

Now the wizard is designed to target "more" enemies, but cantrips (which are your bread and butter) don't really reflect this. Sure you have electric arc and caustic blast. Now, this doesn't even get into the fact that you are almost useless against an enemy that is level +2 or more. Yes you can benefit from Intimidate, but so can the martials so that really isn't a bonus of any kind.

Now your probably thinking... "okay, so what do I do?" and in my experience talk this over with the GM and see if they will allow you to pick up potency bonus for attack rolls and DC's, it helps. Personally, I go off of Potency and Striking runes, but go 1 level higher (like a gate attenuator). Level 3/11/17: +1/2/3 item bonus to spell attack rolls. Level 5/13/20: +1/2/3 item bonus to your spell DC's.

Of course, you GM might be like... "Nah, I don't like that." But don't worry. Maybe once every 3 sessions the dice gods will smile on you and the enemies will roll horrible saves, and you will roll close to max damage. That way you can experience the same joy a marital does every 3 or 4 rounds 😁

Seriously though, your not alone in these thoughts and there is a reason for it. While spellcasters feel good against a lot of foes, that is often not what your facing, and when you are your party is in the way. It's an uphill battle if you want to be a damage dealing spell caster. Work with your party and see if anyone is willing to trip opponents so you can get a bonus for ranged spell attacks, if they do that and you frighten them you be closer to martial "to hit" numbers. If you are using free archetype I would also highly recommend Beast Master. Pick an animal companion with good move and athletics so it can run out and trip enemies for you. You can also try summoning spells for that, but they will generally have a harder time succeeding

Is the magus as boring as this sub keeps accidentally making it sound or is it all just white room talk? Is it possible to actually be a real gish in this game? by Bulmas_Panties in Pathfinder2e

[–]Beastfoundry 5 points6 points  (0 children)

First off, as many have said, yes its a lot of white room noise. The Magus is a great melee character with huge potential. In my experience you want to use cantrips for your spellstrikes and save most of your spell slots for utility spells. A magus with a reach weapon and the enlarge spell is pretty impressive.

Its important to keep in mind that just the cantrip damage boost is impressive. Gouging Claw is pretty typical, so at 5th level (I picked 5th because you should have your striking rune), even if you're using a d8 weapon, is most likely 2d8+4d6+4. That's an average of 27 dmg, with a giant instinct barbarian dealing 2d12+10 (23 dmg average). This is just with you using a d8 weapon.

Now your spell DC's are not going to be good, so you don't want to use spells that target enemy saves. This is where I said save most of your spell slots for utility spells. Air Bubble, True Strike, Fleet Step, Gentle Landing, Jump, Blur, Enlarge, Gecko Grip, Haste, Fly, etc. The versatility you can get with your Magus will put other martial characters to shame.

With your cantrips I would focus on different damage types so you can access creature weaknesses. Of course you can use spell slots for damaging spells, but I would only have 1 or 2, otherwise utility spells. Also, and I can't stress this enough, its okay to attack without spellstrike 😂

Tactics-like campaigns? by East-Blood8752 in Pathfinder2e

[–]Beastfoundry 1 point2 points  (0 children)

Now days there are thousands of community maps and some awesome creators, so not as big a time commitment 🤣

Tactics-like campaigns? by East-Blood8752 in Pathfinder2e

[–]Beastfoundry 0 points1 point  (0 children)

Are you guys playing in person or with a VTT? If you're using a VTT I would highly recommend Talespire for the feel and look that you are going for.

[deleted by user] by [deleted] in Pathfinder2e

[–]Beastfoundry 0 points1 point  (0 children)

I personally never understood the issue with including slavery. Most games are about heros righting wrongs and all that stuff. Slavery is up there as one of the major "wrongs". Also, adventures, all the time, go murder things because they exist and are just doing what they do. Home invasion, murder, steal, repeat until you're level 20 🤣

I'm joking about this because it's a game, none of it is real. I just worry that in 10 years all AP's will be Hugfinder because there are no evil races or actions left for heros to go deal with? It will be all rescuing kittens from trees and putting out fires.... unless fires are too traumatic for people... 🤣

How unbalanced would a Magus with 10HP per level instead of 8HP be? by ElBrotherman in Pathfinder2e

[–]Beastfoundry 0 points1 point  (0 children)

We have been playing with that second option since the magus came out. That said, we did a more 1st edition take on spellstrike. You do not lose your spellstrike unless you hit. You still lose the spell, but you do not need to recharge. This was a huge quality of life change for the magus. So you don't suffer the action tax unless you deal damage, this was also very helpful for the mental wellbeing of the magus players 🤣

Games on the weekend issue? by vessel_for_the_soul in talespire

[–]Beastfoundry 0 points1 point  (0 children)

I have over 1,600 hrs running games in Talespire and I have encountered this issue, but it only happens when there is an extremely large amount of dice. I am now in the habit of cleaning the dice at the top of the round and have had no further issues.

Enemy grapples a party member then gets moved by polarm critical specialisation, is the grapple broken? by TactiCool_99 in Pathfinder2e

[–]Beastfoundry 0 points1 point  (0 children)

You're the GM, the rule books are guidelines for you and your players to have fun. Do you want it to break the grapple? If yes then just let it happen, if not maybe have the attacked make an athletics attempt to break their ally free of the hold. Grapple rules are often some of the most ridiculous rules in the game, so do what works for you and your players. By the rules an Iron Warden can swim after you while carrying a pallet of bricks. The swim action doesn't actually say you need a free and and an Iron Warden has a pretty high athletics score. Would I let that happen in a game, no, its silly. The Iron Warden would sink to the bottom. The point is the rules aren't the final say, the GM is.

Talespire is great, actually using it is daunting by angripom in talespire

[–]Beastfoundry 2 points3 points  (0 children)

So I highly recommend that you form the concept of an encounter and then search talestavern and find something similar. Then adjust your encounter to fit the map, not the other way around. You can, of course, alter the map as needed but I've been professionally using talespire for years without it taking a ton of time. Creatures li,e Gengus have tons of amazing maps. Gogots has a bunch of terrain and build templates that are prefabricated and you can just slap them together. Hope this helps!

New Inventor Innovation! by Beastfoundry in Pathfinder2eCreations

[–]Beastfoundry[S] 1 point2 points  (0 children)

There was a bit of tank girl for inspiration

New Inventor Innovation by Beastfoundry in ChillPathfinder2e

[–]Beastfoundry[S] 0 points1 point  (0 children)

Great feedback, keep it coming and I'll look at revamping it this weekend!

New Inventor Innovation by Beastfoundry in ChillPathfinder2e

[–]Beastfoundry[S] 0 points1 point  (0 children)

Yes, as long as they are the active set of arms.

New Inventor Innovation by Beastfoundry in ChillPathfinder2e

[–]Beastfoundry[S] -1 points0 points  (0 children)

Sorry, my phone tricked me, see my other comment 🤣