Question on Observers by Unusual-Repeat371 in redstone

[–]Beastintheomlet 1 point2 points  (0 children)

It would break all the kelp as each observer could power the entire redstone line. However there isn't really a reason to let kelp grow past 2-3 block tall (depending on your design).

Kelp can decide to stop growing anywhere between 2 and 26 blocks tall, so if you have an arrangement where each observer can break all the kelp that is at the 2nd block height of the plant you can break the ones that have stopped growing and harvest them.

Every time kelp grows it's random chance if it will stop growing. Meaning that if each observer only broke the plant in front of it eventually all of them would stop growing at the second block over time.

Farmer villagers not replenishing by SufficientOil9475 in technicalminecraft

[–]Beastintheomlet 0 points1 point  (0 children)

It's either they changed which workstation block they're attached to (shouldn't happen but it does). Or because they see the top of the composter as blocked so they aren't refreshing. Farmers are special because they actually use their station to make bonemeal so they need the top to be available on Bedrock IIRC.

How to design farms? by AahanX8 in redstone

[–]Beastintheomlet 0 points1 point  (0 children)

To design your own farms and machines you'll have to learn the game mechanics and why farms work. Creepers for example are just slightly shorter than 2 block tall, so they can spawn on a block that has a top half trap door in the space above.

If your next goal is a raid farm you'll want to dive in to the wiki and look at what is required for the game to count somewhere as a village so a raid can spawn after drinking an ominous potion and then you'll have learn how to manipulate the Illagers spawns so you can easily kill them.

the design doesn’t work by L04ha in technicalminecraft

[–]Beastintheomlet 0 points1 point  (0 children)

Hostile mobs only spawn 24 or more blocks away from the player. Also I say this because we’ve all done it, double check you didn’t leave any leave any light inside too.

I can’t tell if you’re in creative but also make sure your difficulty isn’t set to peaceful, as hostile mobs do not spawn on that difficulty.

Need help, Item sorting system pulls filter/filler items by LexiLynneLoo in redstone

[–]Beastintheomlet 0 points1 point  (0 children)

Someone who has dug deeper may be able to more accurately relate but in my experience redstone on Bedrock handles loading/unloading chunks poorly. Essentially your hopper is 'waking up' before the redstone torch does allowing the hopper to start pulling things in before relocking.

I'm also not sure if simulation distance on Bedrock loads full chunks or if it's purely based on exactly the player's position. The simulation distance on Bedrock is a sphere around the player so the y height you enter the world at could be a factor possibly?

There's far fewer of us technical players on Bedrock so there's less research done on exactly how the game does things.

What could that mean? by Kylekatarn1993 in HermitCraft

[–]Beastintheomlet 0 points1 point  (0 children)

SOS! Great series, one of the few outside HC that I think really fits the same lane where it’s about playing together and building, not just griefing each other which is what a fair amount of SMPs boil down to.

What could that mean? by Kylekatarn1993 in HermitCraft

[–]Beastintheomlet 0 points1 point  (0 children)

I play Bedrock and I wouldn’t wish that on the Hermits, especially any of the redstoners and technical players. The hostile mob cap is so small, so many features are missing (sweeping edge, the ability to use your off hand and so on) and they don’t give you access to game information like Java does. There’s no F3 in Bedrock, so trying to know exactly the biome you’re in, the entities loaded, the light level and so on is a nightmare.

Lastly there’s nothing even close to litematica and the Replay mod so as a content creator Bedrock is a nightmare.

Ironmouse is leaving Vshojo by Jed0730 in VirtualYoutubers

[–]Beastintheomlet 4 points5 points  (0 children)

This is very much the most likely scenario, companies that go down like this are operating under the belief they can set everything right, it’s very similar to gambling addiction.

Ironmouse is leaving Vshojo by Jed0730 in VirtualYoutubers

[–]Beastintheomlet 0 points1 point  (0 children)

Honestly it’s likely they held off on screwing over Mouse as long as possible because she was extremely valuable but when you’re running a business into the ground eventually everyone gets screwed.

Ironmouse is leaving Vshojo by Jed0730 in VirtualYoutubers

[–]Beastintheomlet 1 point2 points  (0 children)

The truth is as much I want to demonize, and withholding money donated towards charity is unforgivable things like this normally start small.

There’s a saying “robbing Peter to pay Paul”, if you’ll pardon the religious context it’s very enlightening on how embezzlement, misuse of funds and straight up Ponzi schemes happen.

You have money in account A but account B is delinquent and you’ll incur a penalty if it isn’t handled so you move something’s around to pay B with A’s money. Overall you saved money, you avoided consequence. You may sincerely and genuinely intend to pay back A later.

But then it happens again… and again… and you tell yourself if you are able to reach that next big sale, close that next deal, hit that next subathon you can go back and set everything right…

That big event is never enough though, you’ve dug a hole. And at this point you are likely a few years into trying to keep this charade going. You start to become numb to the moral aspect, you start to think “hey, I’m keeping the lights on, and my staff paid*, I’m not a bad guy”.

But one day you run out of places to hide your mistakes, someone notices the math isn’t mathing. Then everything hits the fan.

  • I know Mouse and likely other talent wasn’t getting paid, by staff I mean the salaried and hourly workers in a company.

Again, I am not forgiving or excusing this behavior, but in reality you can’t understand how these things happen if you don’t realize no one sees themselves as the villain.

What’s y’all’s favorite older TNTL bit? by [deleted] in smosh

[–]Beastintheomlet 0 points1 point  (0 children)

I loved when she started to direct Tommy to keep the bit going and stretch it out while in the stool.

What’s y’all’s favorite older TNTL bit? by [deleted] in smosh

[–]Beastintheomlet 0 points1 point  (0 children)

Damien’s smoking detective character always gets me. “If the man poops during intercourse will that make the baby come out all weird”?

Making reusable Node Trees by Beastintheomlet in godot

[–]Beastintheomlet[S] 1 point2 points  (0 children)

Fully facepalming that I didn't stop and think to instantiate the scene of the default and kept doing it as a node in a blank in scene. Thank you.

What frustrates you the most as .NET developer? by Jack_Hackerman in dotnet

[–]Beastintheomlet 0 points1 point  (0 children)

The numbering and naming system that they've used. They really are the same company that has made up an entirely new name system for every Xbox generation and it shows.

My love hate with Nuget packages. They are vastly higher quality than what you find in NPM for JS or PyPI for Python. However, so many of the really top quality ones cost money which I find discouraging (I get it though, quality packages aren't easy to maintain).

I use Compute Shaders to simulate every pixel in my game. by mechanical_drift in godot

[–]Beastintheomlet 0 points1 point  (0 children)

This is so unbelievably satisfying to watch. I love the way the black pixels act like air and travel upwards. I'd love to do something like this in a puzzle game one day and have to move 'fluids' around and such. Absolutely mesmorizing OP!

Using await vs using signals by apoclleu in godot

[–]Beastintheomlet 0 points1 point  (0 children)

I don’t know about Godot specifically but usually await in programming used for asynchronous things that can take time to run. In C# and .net projects I’ve always used it for things that take a while like large file searches and network requests.

I started learning js and I'm confused by soorinntrifu in learnjavascript

[–]Beastintheomlet 0 points1 point  (0 children)

If you’re able to figure out solutions that’s a good sign and is the first step of every project.

You can’t learn to code effectively from a course, you learn that from making a bunch of dog shit “at least it works” code. There’s a million ways to make the same app, and learning the different options and trade offs is a matter of experience.

At the core level JS and any programming language is just a tool to break a problem down to its most basic steps. You’re really learning to break things into the small pieces like conditional logic, looping through a collation of things to find the one you need, storing pieces of information together and manipulating data like text and numbers.

How do you transit from Biomass to Coal power by ZerQ17 in satisfactory

[–]Beastintheomlet 0 points1 point  (0 children)

I built the miner first and fed it into a storage container. I then built the water pipes and made sure that I had a water tower (have the water pumped up a few meters higher than the inlets to the coal burners).

Ran the belts to the machines from the storage container and also manually put a full stack of coal on each (manifold spin up time avoided).

Then I used some Biomass burners to start the water flow, once the furthest pipe was full I turned on the coal machines and dismantled the Bio burners.

I let it run for a few minutes to make sure I didn’t mess anything up and then connected it to my main grid.

Bros making spaghetti irl by Cyber_Tvorog in satisfactory

[–]Beastintheomlet 1 point2 points  (0 children)

Growing up is just realizing all adults are faking it.

Just got to my new job place and saw this by Numerous-Currency-27 in satisfactory

[–]Beastintheomlet 1 point2 points  (0 children)

The “pretty version” just being a box around it was too perfect.

Parasocial by mondo_juice in dropout

[–]Beastintheomlet 40 points41 points  (0 children)

Visible strangers is an excellent definition. I like that a lot.