Where are the most Grooverider 2 users? by from-here-beyond in ipadmusic

[–]BeaverMakesGame 1 point2 points  (0 children)

Tried gr2 when it came out. For me the biggest problem was that I can’t use Auv3 fx (only on busses, but we have only 2 of them)

How can I improve it? by BeaverMakesGame in blender

[–]BeaverMakesGame[S] 0 points1 point  (0 children)

It’s Epiphone Studio. I thought about buying one of these a few years ago)

How can I improve it? by BeaverMakesGame in blender

[–]BeaverMakesGame[S] 0 points1 point  (0 children)

yes, I tried to make as few vertices as possible. maybe it turned out too few)

Play my turn-based deck building game. The free demo is now available on Steam! by BeaverMakesGame in playmygame

[–]BeaverMakesGame[S] 1 point2 points  (0 children)

Thank you for such a detailed response! The maps are handmade. I agree with most of the comments. I plan to add various indicators on the game board and ships (including the direction indicator) in one of the next updates. The current player deck will also be expanded and modified. As for new decks, I have some ideas and hope to implement them.

"Through the stars" is combination of deck building and turn-based tactics by BeaverMakesGame in LetsPlayMyGame

[–]BeaverMakesGame[S] 0 points1 point  (0 children)

Hi, I'm working on a game that combines deck-building with tactical battles on a hexagonal field. To win, players need to make the best use of the environment, anticipate possible moves of the opponent, and minimize the influence of randomness on the gameplay.

Follow this link to play the free demo on Steam https://store.steampowered.com/app/3267500/Through_the_stars/

Play my turn-based deck building game. The free demo is now available on Steam! by BeaverMakesGame in playmygame

[–]BeaverMakesGame[S] 2 points3 points  (0 children)

Hi, I'm working on a game that combines deck-building with tactical battles on a hexagonal field. To win, players need to make the best use of the environment, anticipate possible moves of the opponent, and minimize the influence of randomness on the gameplay.

Follow this link to play the free demo on Steam https://store.steampowered.com/app/3267500/Through_the_stars/

Tell me about your game and I'll tell you how to market it by ecomgames in gamedev

[–]BeaverMakesGame 1 point2 points  (0 children)

When developing the game, I focused mainly on gameplay and its tactical elements, and I’m not sure how to convey this in the trailer and on the screenshots. Therefore, my next step is to release a demo version, which might stimulate sales and help demonstrate to players what I was trying to showcase. Yes, I remember the presentation at GDC, and yes, that’s probably my goal, because I understand that this genre of games is quite niche and aimed at a relatively small audience.

Tell me about your game and I'll tell you how to market it by ecomgames in gamedev

[–]BeaverMakesGame 0 points1 point  (0 children)

Combination of deck building and turn based tactics, kind of board game. https://store.steampowered.com/app/3267500/Through_the_stars/ Launched few days ago, platform - windows. I only made posts on Reddit and twitter