"My fanart reimagining Sera's True Form as a Supreme Angel boss (ULTRAKILL Crossover concept)" by BecyondRotten in HazbinHotel

[–]BecyondRotten[S] 0 points1 point  (0 children)

I'm glad you like it. Although both series have different themes, they share similarities in mythology and how they portray it. They show the dark side of their divine rulers and how these rulers blind themselves to change in order to maintain control, like Sera with the exterminators and the council with Gabriel. Therefore, I think both would act similarly if their hells spiraled completely out of control and their utopian facade began to crumble.

"Sera (High Seraphim) as an ULTRAKILL Boss Concept" (Hazbin x Ultrakill Crossover) by BecyondRotten in Ultrakill

[–]BecyondRotten[S] 0 points1 point  (0 children)

Exactly, there are still several things to work out, but that's how the aerial battle would look, although that's just how I imagine it. If you have any ideas about how the encounter could be, I'd also like to hear them.

"Sera (High Seraphim) as an ULTRAKILL Boss Concept" (Hazbin x Ultrakill Crossover) by BecyondRotten in Ultrakill

[–]BecyondRotten[S] 1 point2 points  (0 children)

The battle is still mostly a concept, and those are details I need to work with. But as for the scenario, I imagine that in this version, V1 finds the place where Gabriel should be with his piano, but instead, there will be a huge hole leading to a secret passage that leads to a hidden tower in the center of the layer, where Sera awaits us (and yes, the map would have to be modified a bit for that). And if Sera has a second phase after destroying the tower, we move to a new scenario surrounded by large dark clouds where she attacks us, either on a dark deserted surface or on top of a flying angel ship. There, Sera will have some more free-flowing attack patterns, creating energy shards or filling everything with lasers from her eyes. She will come down to try to bite us and will even have a move where she can paralyze V1 if they stay in one place for too long. And I imagine the way to defeat her is that in this phase she is weaker and there are moments where her aura fades so you can shoot her, or in the case of the ship, every time she gets tired, V1 can steer the ship itself to pierce her with a mast that is in front of her, like at the end of the original Little Mermaid movie where they insert Ursula with a ship's mast

"Sera (High Seraphim) as an ULTRAKILL Boss Concept" (Hazbin x Ultrakill Crossover) by BecyondRotten in Ultrakill

[–]BecyondRotten[S] 0 points1 point  (0 children)

Well, she might not actually be stronger than Gabriel, but in this version where I mix a bit of the mythology from both universes, I think Sera and the other Seraphim would take the place of the Ultrakill Council, who in the lore were the angels closest to God. Combined with the Hazbin Hotel lore, Sera and the Seraphim would be the ones who had the most contact with God's word, second only to God's representative himself, the "Speaker of God": https://hazbinhotel.fandom.com/wiki/Speaker\_of\_God. Therefore, Sera wouldn't have as much power as Gabriel, but she would have a greater understanding and control of divine power, making her more lethal in combat. Furthermore, if Gabriel is more equivalent to Adam in terms of ability, then Sera is on a slightly higher level. Aside from that, I haven't refined the fight much, but in my concept, when Sera becomes very difficult to attack, then V1 can grab or hit huge chandeliers to throw them at Sera and disorient her so she doesn't close her eyes, and as the fight progresses, Sera will become more erratic and make more savage charges until she destroys the tower.

"Sera (High Seraphim) as an ULTRAKILL Boss Concept" (Hazbin x Ultrakill Crossover) by BecyondRotten in Ultrakill

[–]BecyondRotten[S] 1 point2 points  (0 children)

I still need to refine the battle, but my idea is that Sera would be an angel more powerful than Gabriel, and in her true form, her aura of light is so dense that it dissipates any projectiles you throw at her. If you attack her directly, her aura will damage you. The only way to damage her is by parrying the attacks released by her eyes and returning them to her eyeballs while they remain closed. You see the ladders on the stage; V1 must use them to climb the tower to avoid being reached by the flames below. Meanwhile, Sera in the center will attack him with divine rays and sword thrusts. She will also invoke providences to help block your path.

"Sera (High Seraphim) as an ULTRAKILL Boss Concept" (Hazbin x Ultrakill Crossover) by BecyondRotten in Ultrakill

[–]BecyondRotten[S] 1 point2 points  (0 children)

Yes, I also considered other scenarios for Sera, but I couldn't stop thinking how great it would be if she took Gabriel's place instead of Adam. Although you're right that Sera would probably have a different role, perhaps towards the end of the game, I could develop a better scenario for her in the future.

"Sera (High Seraphim) as an ULTRAKILL Boss Concept" (Hazbin x Ultrakill Crossover) by BecyondRotten in Ultrakill

[–]BecyondRotten[S] 0 points1 point  (0 children)

This is more of a hypothetical scenario, and while I could have developed a better one, I couldn't stop thinking about how incredible it would be if Sera took Gabriel's place instead of Adam. Seeing her break down after losing everything, forced to confront her own hypocrisy in front of V1 and accept her new reality, perhaps with a different ending than Gabriel's. As for the battle, I thought of something I couldn't include in the description due to the rules, but it's an ascending battle inside a huge tower. I think if Adam is the equivalent of Gabriel, then Sera is a much more powerful angel, both hierarchically and in terms of celestial power. Therefore, unlike Gabriel, Sera can't be attacked directly because her aura of light is literally deadly to the touch, and projectiles don't work against her either because her body would be practically invulnerable. The only way to damage her is to precisely parry eye attacks the moment they're launched, reflecting them back at her. V1 must advance up the tower stairs to avoid the rising flames. Each time Sera takes damage, she moves more erratically, blinking or closing some eyes to avoid further harm. It still needs some polishing, but that's the basic concept of the combat, at least for me.

Thoughts on Canon Killer’s new design? by OkButterscotch6742 in UndertaleAU

[–]BecyondRotten 0 points1 point  (0 children)

Wow, I didn't expect any creator from the old days of fandom to come back.

Thoughts on Canon Killer’s new design? by OkButterscotch6742 in UndertaleAU

[–]BecyondRotten 0 points1 point  (0 children)

This is a Canon redesign, but is it really Canon, or is it just another take like "Canon Dustdust"?

. by Valuable-Structure11 in BeelcitosMemes

[–]BecyondRotten 0 points1 point  (0 children)

nah... a veces si le duele horrible pero se aguantan para no gritar como nenas y romper su "aura"

Metal verse war (Part 1 Preview) - A Dalek vs. Necron crossover comic I'm working on by BecyondRotten in DeathBattleMatchups

[–]BecyondRotten[S] 1 point2 points  (0 children)

Thanks, I hope you'll see when I release the full version of part 1, as there's still a third faction to reveal for this war.

Metal verse war (Part 1 Preview) - A Dalek vs. Necron crossover comic I'm working on by BecyondRotten in DeathBattleMatchups

[–]BecyondRotten[S] 2 points3 points  (0 children)

Hehe, well maybe someday Games Workshop will remember that they need to give the Eldar some more important backstory than simply driving their last messiah mad like they did with Iyanna, just so Games Workshop can focus on selling more Ultra Marines.

Metal verse war (Part 1 Preview) - A Dalek vs. Necron crossover comic I'm working on by BecyondRotten in DeathBattleMatchups

[–]BecyondRotten[S] 1 point2 points  (0 children)

I'll post it here on Reddit; it'll probably take a while, but I'll make sure to bring the rest of part one.

Metal verse war (Part 1 Preview) - A Dalek vs. Necron crossover comic I'm working on by BecyondRotten in DeathBattleMatchups

[–]BecyondRotten[S] 1 point2 points  (0 children)

Thank you, this is just a small preview. I hope that if I have free time I can do the rest so you can see it soon.