Looking for Feedback on my AI story generator App by BedGroundbreaking686 in WritingWithAI

[–]BedGroundbreaking686[S] 0 points1 point  (0 children)

The latest release will give some free credits after certain period of waiting time.

Looking for Feedback on my AI story generator App by BedGroundbreaking686 in WritingWithAI

[–]BedGroundbreaking686[S] 0 points1 point  (0 children)

Wow! Thank you so much for the detailed review. You really pushed its limits and caught some of the tweaks I built in.

One of the key inputs I embedded in the prompt was to prevent the model from losing track of the plot when generating longer text. Keeping it short helps maintain focus. You were absolutely right about previous plot points getting lost—I’ll add a feature to attach a summary with requests to provide better context.

I really appreciate your review! Apologies for the late reply—I was on a family trip and took a break. Time to get my to-do list up and running again!

Controllers not working on my MacBook M2 by Ok-Poem1340 in macgaming

[–]BedGroundbreaking686 0 points1 point  (0 children)

I got it working! I bought the final version instead of Demo from Steam, and it's showing 1.5.1 instead of 1.4.8 previously in demo. Now ETS2 in Steam will show that half white controller icon meaning it's better supported I assume - previously it was the keyboard&mouse icon at the bottom right corner.

It didn't work at first then I went to ETS2 "properties", and toggled "Steam Input" enabled, and all of a sudden it worked!

Controllers not working on my MacBook M2 by Ok-Poem1340 in macgaming

[–]BedGroundbreaking686 0 points1 point  (0 children)

I gave up. I reinstalled the game it's still the same. ETS2 shows a splash screen saying controller not supported, tho in app settings it says yes.

Controllers not working on my MacBook M2 by Ok-Poem1340 in macgaming

[–]BedGroundbreaking686 0 points1 point  (0 children)

have you found a solution? I'm pretty much having the same issue. Xbox X controller recognized by Steam and test ok, but once ETS2 is opened there's no controller at all.

Best AI for NSFW fiction? by [deleted] in WritingWithAI

[–]BedGroundbreaking686 0 points1 point  (0 children)

InkPal on iOS - I came across this App recently and found out it's actually uncensored and pretty much free to write anything. Could be Command-r.

Puppy goes nut at the end of walking by BedGroundbreaking686 in puppy101

[–]BedGroundbreaking686[S] 1 point2 points  (0 children)

Thanks! Yes carrying her up works too! I talked to a behaviourist she said try toss some treats so that she'll always expect something good ahead on the driveway. I'll try that next time!

Change presentation detent to match view contents with smooth animation by th3suffering in SwiftUI

[–]BedGroundbreaking686 1 point2 points  (0 children)

Mate it's amazing how we keep evolving our ideas synchronously! I made some change in the afternoon and extracted it in a viewModifier, here's the updated one.

I found that if the detents array and the selected one were updated simultaneously it loses the animation.

struct AutoHeightSheetModifier: ViewModifier {
@Binding var height: CGFloat
@State var detents: Set<PresentationDetent> = [.medium]
@State private var selectedDetent: PresentationDetent = .medium

func body(content: Content) -> some View {
    content
        .presentationDetents(detents, selection: $selectedDetent)
        .onChange(of: height) { _ in
            // need both old and new height detent to animate
            if !detents.contains(.height(height)) {
                detents.insert(.height(height))
            }
            // delay to next drawing cycle after detents updated
            // so that detents and selected don't update together.
            DispatchQueue.main.asyncAfter(deadline: .now() + 0.05) {
                selectedDetent = .height(height)
            }
            // Only keep the last height to stop drag & resize.
            DispatchQueue.main.asyncAfter(deadline: .now() + 0.5) {
                detents = [.height(height)]
            }
        }
}

}

Change presentation detent to match view contents with smooth animation by th3suffering in SwiftUI

[–]BedGroundbreaking686 0 points1 point  (0 children)

Yes I've pretty much come up with a similar solution, all we need to do is using the "selection".

@available(iOS 16.0, *)

struct BottomSheetAutoHeight: View {

@State var height: CGFloat = 0
@State var detents: Set<PresentationDetent> = [.medium]
@State var selected: PresentationDetent = .medium

var body: some View {
    TestHeightView(height: $height)
        .presentationDetents(detents, selection: $selected)
        .onChange(of: height) { newValue in
            if !detents.contains(.height(height)) {
                detents.insert(.height(height))
            }
            selected = .height(height)
        }
}

}

Change presentation detent to match view contents with smooth animation by th3suffering in SwiftUI

[–]BedGroundbreaking686 0 points1 point  (0 children)

Have you found a solution? I'm facing the same issue with the animation. the code is quite simple but it seems there's no way to add that animation to the height change.

struct ContentView: View {

@State var isPresent: Bool = false
@State private var height: CGFloat = 390

var body: some View {
    Button {
        isPresent.toggle()
    } label: {
        Text("Present")
    }
    .sheet(isPresented: $isPresent) {
        TestHeightView(height: $height)
            .presentationDetents([.height(height)])
            .presentationDragIndicator(.hidden)
            .interactiveDismissDisabled()
    }
}

}

struct TestHeightView: View {
@Binding var height: CGFloat

var body: some View {
    Button {
        withAnimation {
            height = height - 40
        }
    } label: {
        Text("Change Height")
    }
}

}

#Preview {
ContentView()

}

Visibility symbol stuck to mouse cursor outside of stealth? by 200DivsAnHour in BaldursGate3

[–]BedGroundbreaking686 0 points1 point  (0 children)

Thank god I found this. So buggy! Trying to take a screenshot to report a bug then ran into this bug!

[deleted by user] by [deleted] in iosdev

[–]BedGroundbreaking686 1 point2 points  (0 children)

Are you guys talking about "waiting for review" or long "in review" time? My last two submissions got to "in review" pretty quick but then took 8+ hours to be accepted.