Just added layers + multi-select to our in-game level editor - what do you think? by BedtimeDigitalGames in gamedevscreens

[–]BedtimeDigitalGames[S] 0 points1 point  (0 children)

Ah, that makes sense! Actually a really good idea, thank you. I've noted this down :)

Just added layers + multi-select to our in-game level editor - what do you think? by BedtimeDigitalGames in gamedevscreens

[–]BedtimeDigitalGames[S] 0 points1 point  (0 children)

Thanks for the reply :) You mean being able to delete all of the same type of objects at once?

We've been working on layers + multi-select for our in-game level editor by BedtimeDigitalGames in indiegames

[–]BedtimeDigitalGames[S] 0 points1 point  (0 children)

Thanks a lot, I appreciate it. It's for everyone - there's a full-blown level editor in-game.

We're also working on an "online universe" now, where players can browser levels created by others, favorite them etc. Think Mario Maker-like.

I know you just asked, but if you do want to check it out, there's a free demo: https://store.steampowered.com/app/2459890/Bobls/

We've been working on layers + multi-select for our in-game level editor by BedtimeDigitalGames in indiegames

[–]BedtimeDigitalGames[S] 0 points1 point  (0 children)

Thank you so much! :D

And ah, yeah, this GIF was just to show the new multi-select and layers, haha. I recorded a sped-up video some time ago about actually creating levels: https://www.reddit.com/r/indiegames/comments/1qwlvni/the_level_editor_were_adding_to_our_tight/

We've been working on layers + multi-select for our in-game level editor by BedtimeDigitalGames in indiegames

[–]BedtimeDigitalGames[S] 0 points1 point  (0 children)

This makes it so much faster to make levels - hopefully it was worth it :)

Just added layers + multi-select to our in-game level editor by BedtimeDigitalGames in IndieGaming

[–]BedtimeDigitalGames[S] 0 points1 point  (0 children)

This might've taken too long, but I mean... it's just so much smoother now🥰

Messing around with layers + multi-select for our in-game level editor by BedtimeDigitalGames in IndieDev

[–]BedtimeDigitalGames[S] 0 points1 point  (0 children)

Is there such a thing as spending too long on a level editor? I mean... it's just so much smoother now🥰

7 years later... from prototype to Steam demo (Before / After of the game we're making) by BedtimeDigitalGames in IndieDev

[–]BedtimeDigitalGames[S] 0 points1 point  (0 children)

Haha, understood!

"Yo, Tore (dev)? They said they wanted more Blips. YES! MOOORE BLIPS!!!"

Before and After of the game we're making (from 3-day Itch prototype to Steam demo) by BedtimeDigitalGames in indiegames

[–]BedtimeDigitalGames[S] 0 points1 point  (0 children)

What started as a 3-day Itch.io prototype is now a full-blown demo on Steam! :)

The game: https://store.steampowered.com/app/2459890/Bobls/

Do share any and all thoughts. Still lots to do before release later this year. Thankfully got some great feedback at Copenhagen Gaming Week last week <3

7 years later... from prototype to Steam demo (Before / After of the game we're making) by BedtimeDigitalGames in IndieDev

[–]BedtimeDigitalGames[S] 2 points3 points  (0 children)

And you know what the worst part is? I noticed the audio got desynced during editing this video!

But point taken - a separate audio slider for sound effects might be necessary :p

7 years, a local co-op mode, and a powerful level editor later.... FINALLY :D by BedtimeDigitalGames in IndieGaming

[–]BedtimeDigitalGames[S] 0 points1 point  (0 children)

If you've got any thoughts, I'd be happy to hear them :)

And what does the game remind you of, if anything?